/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Framework.Communications.Tests
{
///
/// Asset cache tests
///
[TestFixture]
public class AssetCacheTests
{
private class FakeUserService : IUserService
{
public void AddTemporaryUserProfile(UserProfileData userProfile)
{
throw new NotImplementedException();
}
public UserProfileData GetUserProfile(string firstName, string lastName)
{
throw new NotImplementedException();
}
public UserProfileData GetUserProfile(UUID userId)
{
throw new NotImplementedException();
}
public UserProfileData GetUserProfile(Uri uri)
{
UserProfileData userProfile = new UserProfileData();
// userProfile.ID = new UUID( Util.GetHashGuid( uri.ToString(), AssetCache.AssetInfo.Secret ));
return userProfile;
}
public Uri GetUserUri(UserProfileData userProfile)
{
throw new NotImplementedException();
}
public UserAgentData GetAgentByUUID(UUID userId)
{
throw new NotImplementedException();
}
public void ClearUserAgent(UUID avatarID)
{
throw new NotImplementedException();
}
public List GenerateAgentPickerRequestResponse(UUID QueryID, string Query)
{
throw new NotImplementedException();
}
public UserProfileData SetupMasterUser(string firstName, string lastName)
{
throw new NotImplementedException();
}
public UserProfileData SetupMasterUser(string firstName, string lastName, string password)
{
throw new NotImplementedException();
}
public UserProfileData SetupMasterUser(UUID userId)
{
throw new NotImplementedException();
}
public bool UpdateUserProfile(UserProfileData data)
{
throw new NotImplementedException();
}
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
{
throw new NotImplementedException();
}
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
{
throw new NotImplementedException();
}
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
{
throw new NotImplementedException();
}
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
{
throw new NotImplementedException();
}
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
{
throw new NotImplementedException();
}
public List GetUserFriendList(UUID friendlistowner)
{
throw new NotImplementedException();
}
public bool VerifySession(UUID userID, UUID sessionID)
{
return true;
}
}
}
}