/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenSim.Data; using OpenMetaverse; namespace OpenSim.Framework.Communications.Osp { /// <summary> /// Wrap other inventory data plugins so that we can perform OSP related post processing for items /// </summary> public class OspInventoryWrapperPlugin : IInventoryDataPlugin { protected IInventoryDataPlugin m_wrappedPlugin; protected CommunicationsManager m_commsManager; public OspInventoryWrapperPlugin(IInventoryDataPlugin wrappedPlugin, CommunicationsManager commsManager) { m_wrappedPlugin = wrappedPlugin; m_commsManager = commsManager; } public string Name { get { return "OspInventoryWrapperPlugin"; } } public string Version { get { return "0.1"; } } public void Initialise() {} public void Initialise(string connect) {} public void Dispose() {} public InventoryItemBase getInventoryItem(UUID item) { return PostProcessItem(m_wrappedPlugin.getInventoryItem(item)); } // XXX: Why on earth does this exist as it appears to duplicate getInventoryItem? public InventoryItemBase queryInventoryItem(UUID item) { return PostProcessItem(m_wrappedPlugin.queryInventoryItem(item)); } public List<InventoryItemBase> getInventoryInFolder(UUID folderID) { List<InventoryItemBase> items = m_wrappedPlugin.getInventoryInFolder(folderID); foreach (InventoryItemBase item in items) PostProcessItem(item); return items; } public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) { return m_wrappedPlugin.fetchActiveGestures(avatarID); // Presuming that no post processing is needed here as gestures don't refer to creator information (?) } protected InventoryItemBase PostProcessItem(InventoryItemBase item) { item.CreatorIdAsUuid = OspResolver.ResolveOspa(item.CreatorId, m_commsManager); return item; } public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) { return m_wrappedPlugin.getFolderHierarchy(parentID); } public List<InventoryFolderBase> getUserRootFolders(UUID user) { return m_wrappedPlugin.getUserRootFolders(user); } public InventoryFolderBase getUserRootFolder(UUID user) { return m_wrappedPlugin.getUserRootFolder(user); } public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return m_wrappedPlugin.getInventoryFolders(parentID); } public InventoryFolderBase getInventoryFolder(UUID folder) { return m_wrappedPlugin.getInventoryFolder(folder); } public void addInventoryItem(InventoryItemBase item) { m_wrappedPlugin.addInventoryItem(item); } public void updateInventoryItem(InventoryItemBase item) { m_wrappedPlugin.updateInventoryItem(item); } public void deleteInventoryItem(UUID item) { m_wrappedPlugin.deleteInventoryItem(item); } public InventoryFolderBase queryInventoryFolder(UUID folder) { return m_wrappedPlugin.queryInventoryFolder(folder); } public void addInventoryFolder(InventoryFolderBase folder) { m_wrappedPlugin.addInventoryFolder(folder); } public void updateInventoryFolder(InventoryFolderBase folder) { m_wrappedPlugin.updateInventoryFolder(folder); } public void moveInventoryFolder(InventoryFolderBase folder) { m_wrappedPlugin.moveInventoryFolder(folder); } public void deleteInventoryFolder(UUID folder) { m_wrappedPlugin.deleteInventoryFolder(folder); } } }