/*
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* names of its contributors may be used to endorse or promote products
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*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.StructuredData;
using Nwc.XmlRpc;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.UserManagement
{
///
/// A temp class to handle login response.
/// Should make use of UserProfileManager where possible.
///
public class LoginResponse
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private Hashtable loginFlagsHash;
private Hashtable globalTexturesHash;
private Hashtable loginError;
private Hashtable uiConfigHash;
private ArrayList loginFlags;
private ArrayList globalTextures;
private ArrayList eventCategories;
private ArrayList uiConfig;
private ArrayList classifiedCategories;
private ArrayList inventoryRoot;
private ArrayList initialOutfit;
private ArrayList agentInventory;
private ArrayList inventoryLibraryOwner;
private ArrayList inventoryLibRoot;
private ArrayList inventoryLibrary;
private UserInfo userProfile;
private LLUUID agentID;
private LLUUID sessionID;
private LLUUID secureSessionID;
// Login Flags
private string dst;
private string stipendSinceLogin;
private string gendered;
private string everLoggedIn;
private string login;
private uint simPort;
private string simAddress;
private string agentAccess;
private Int32 circuitCode;
private uint regionX;
private uint regionY;
// Login
private string firstname;
private string lastname;
// Global Textures
private string sunTexture;
private string cloudTexture;
private string moonTexture;
// Error Flags
private string errorReason;
private string errorMessage;
// Response
private XmlRpcResponse xmlRpcResponse;
private XmlRpcResponse defaultXmlRpcResponse;
private string welcomeMessage;
private string startLocation;
private string allowFirstLife;
private string home;
private string seedCapability;
private string lookAt;
private BuddyList m_buddyList = null;
public LoginResponse()
{
loginFlags = new ArrayList();
globalTextures = new ArrayList();
eventCategories = new ArrayList();
uiConfig = new ArrayList();
classifiedCategories = new ArrayList();
loginError = new Hashtable();
uiConfigHash = new Hashtable();
defaultXmlRpcResponse = new XmlRpcResponse();
userProfile = new UserInfo();
inventoryRoot = new ArrayList();
initialOutfit = new ArrayList();
agentInventory = new ArrayList();
inventoryLibrary = new ArrayList();
inventoryLibraryOwner = new ArrayList();
xmlRpcResponse = new XmlRpcResponse();
defaultXmlRpcResponse = new XmlRpcResponse();
SetDefaultValues();
}
public void SetDefaultValues()
{
DST = "N";
StipendSinceLogin = "N";
Gendered = "Y";
EverLoggedIn = "Y";
login = "false";
firstname = "Test";
lastname = "User";
agentAccess = "M";
startLocation = "last";
allowFirstLife = "Y";
SunTexture = "cce0f112-878f-4586-a2e2-a8f104bba271";
CloudTexture = "dc4b9f0b-d008-45c6-96a4-01dd947ac621";
MoonTexture = "ec4b9f0b-d008-45c6-96a4-01dd947ac621";
ErrorMessage = "You have entered an invalid name/password combination. Check Caps/lock.";
ErrorReason = "key";
welcomeMessage = "Welcome to OpenSim!";
seedCapability = String.Empty;
home = "{'region_handle':[r" + (1000*Constants.RegionSize).ToString() + ",r" + (1000*Constants.RegionSize).ToString() + "], 'position':[r" +
userProfile.homepos.X.ToString() + ",r" + userProfile.homepos.Y.ToString() + ",r" +
userProfile.homepos.Z.ToString() + "], 'look_at':[r" + userProfile.homelookat.X.ToString() + ",r" +
userProfile.homelookat.Y.ToString() + ",r" + userProfile.homelookat.Z.ToString() + "]}";
lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
RegionX = (uint) 255232;
RegionY = (uint) 254976;
// Classifieds;
AddClassifiedCategory((Int32) 1, "Shopping");
AddClassifiedCategory((Int32) 2, "Land Rental");
AddClassifiedCategory((Int32) 3, "Property Rental");
AddClassifiedCategory((Int32) 4, "Special Attraction");
AddClassifiedCategory((Int32) 5, "New Products");
AddClassifiedCategory((Int32) 6, "Employment");
AddClassifiedCategory((Int32) 7, "Wanted");
AddClassifiedCategory((Int32) 8, "Service");
AddClassifiedCategory((Int32) 9, "Personal");
SessionID = LLUUID.Random();
SecureSessionID = LLUUID.Random();
AgentID = LLUUID.Random();
Hashtable InitialOutfitHash = new Hashtable();
InitialOutfitHash["folder_name"] = "Nightclub Female";
InitialOutfitHash["gender"] = "female";
initialOutfit.Add(InitialOutfitHash);
}
#region Login Failure Methods
public XmlRpcResponse GenerateFailureResponse(string reason, string message, string login)
{
// Overwrite any default values;
xmlRpcResponse = new XmlRpcResponse();
// Ensure Login Failed message/reason;
ErrorMessage = message;
ErrorReason = reason;
loginError["reason"] = ErrorReason;
loginError["message"] = ErrorMessage;
loginError["login"] = login;
xmlRpcResponse.Value = loginError;
return (xmlRpcResponse);
}
public LLSD GenerateFailureResponseLLSD(string reason, string message, string login)
{
LLSDMap map = new LLSDMap();
// Ensure Login Failed message/reason;
ErrorMessage = message;
ErrorReason = reason;
map["reason"] = LLSD.FromString(ErrorReason);
map["message"] = LLSD.FromString(ErrorMessage);
map["login"] = LLSD.FromString(login);
return map;
}
public XmlRpcResponse CreateFailedResponse()
{
return (CreateLoginFailedResponse());
}
public LLSD CreateFailedResponseLLSD()
{
return CreateLoginFailedResponseLLSD();
}
public XmlRpcResponse CreateLoginFailedResponse()
{
return
(GenerateFailureResponse("key",
"Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.",
"false"));
}
public LLSD CreateLoginFailedResponseLLSD()
{
return GenerateFailureResponseLLSD(
"key",
"Could not authenticate your avatar. Please check your username and password, and check the grid if problems persist.",
"false");
}
///
/// Response to indicate that login failed because the agent's inventory was not available.
///
///
public XmlRpcResponse CreateLoginInventoryFailedResponse()
{
return GenerateFailureResponse(
"key",
"The agent inventory service is not responding. Please notify your region operator.",
"false");
}
public XmlRpcResponse CreateAlreadyLoggedInResponse()
{
return
(GenerateFailureResponse("presence",
"You appear to be already logged in. " +
"If this is not the case please wait for your session to timeout. " +
"If this takes longer than a few minutes please contact the grid owner. " +
"Please wait 5 minutes if you are going to connect to a region nearby to the region you were at previously.",
"false"));
}
public LLSD CreateAlreadyLoggedInResponseLLSD()
{
return GenerateFailureResponseLLSD(
"presence",
"You appear to be already logged in. " +
"If this is not the case please wait for your session to timeout. " +
"If this takes longer than a few minutes please contact the grid owner",
"false");
}
public XmlRpcResponse CreateDeadRegionResponse()
{
return
(GenerateFailureResponse("key",
"The region you are attempting to log into is not responding. Please select another region and try again.",
"false"));
}
public LLSD CreateDeadRegionResponseLLSD()
{
return GenerateFailureResponseLLSD(
"key",
"The region you are attempting to log into is not responding. Please select another region and try again.",
"false");
}
public XmlRpcResponse CreateGridErrorResponse()
{
return
(GenerateFailureResponse("key",
"Error connecting to grid. Could not percieve credentials from login XML.",
"false"));
}
public LLSD CreateGridErrorResponseLLSD()
{
return GenerateFailureResponseLLSD(
"key",
"Error connecting to grid. Could not percieve credentials from login XML.",
"false");
}
#endregion
public XmlRpcResponse ToXmlRpcResponse()
{
try
{
Hashtable responseData = new Hashtable();
loginFlagsHash = new Hashtable();
loginFlagsHash["daylight_savings"] = DST;
loginFlagsHash["stipend_since_login"] = StipendSinceLogin;
loginFlagsHash["gendered"] = Gendered;
loginFlagsHash["ever_logged_in"] = EverLoggedIn;
loginFlags.Add(loginFlagsHash);
responseData["first_name"] = Firstname;
responseData["last_name"] = Lastname;
responseData["agent_access"] = agentAccess;
globalTexturesHash = new Hashtable();
globalTexturesHash["sun_texture_id"] = SunTexture;
globalTexturesHash["cloud_texture_id"] = CloudTexture;
globalTexturesHash["moon_texture_id"] = MoonTexture;
globalTextures.Add(globalTexturesHash);
// this.eventCategories.Add(this.eventCategoriesHash);
AddToUIConfig("allow_first_life", allowFirstLife);
uiConfig.Add(uiConfigHash);
responseData["sim_port"] = (Int32) SimPort;
responseData["sim_ip"] = SimAddress;
responseData["agent_id"] = AgentID.ToString();
responseData["session_id"] = SessionID.ToString();
responseData["secure_session_id"] = SecureSessionID.ToString();
responseData["circuit_code"] = CircuitCode;
responseData["seconds_since_epoch"] = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
responseData["login-flags"] = loginFlags;
responseData["global-textures"] = globalTextures;
responseData["seed_capability"] = seedCapability;
responseData["event_categories"] = eventCategories;
responseData["event_notifications"] = new ArrayList(); // todo
responseData["classified_categories"] = classifiedCategories;
responseData["ui-config"] = uiConfig;
responseData["inventory-skeleton"] = agentInventory;
responseData["inventory-skel-lib"] = inventoryLibrary;
responseData["inventory-root"] = inventoryRoot;
responseData["inventory-lib-root"] = inventoryLibRoot;
responseData["gestures"] = new ArrayList(); // todo
responseData["inventory-lib-owner"] = inventoryLibraryOwner;
responseData["initial-outfit"] = initialOutfit;
responseData["start_location"] = startLocation;
responseData["seed_capability"] = seedCapability;
responseData["home"] = home;
responseData["look_at"] = lookAt;
responseData["message"] = welcomeMessage;
responseData["region_x"] = (Int32)(RegionX * Constants.RegionSize);
responseData["region_y"] = (Int32)(RegionY * Constants.RegionSize);
//responseData["inventory-lib-root"] = new ArrayList(); // todo
if (m_buddyList != null)
{
responseData["buddy-list"] = m_buddyList.ToArray();
}
responseData["login"] = "true";
xmlRpcResponse.Value = responseData;
return (xmlRpcResponse);
}
catch (Exception e)
{
m_log.Warn("[CLIENT]: LoginResponse: Error creating XML-RPC Response: " + e.Message);
return (GenerateFailureResponse("Internal Error", "Error generating Login Response", "false"));
}
}
public LLSD ToLLSDResponse()
{
try
{
LLSDMap map = new LLSDMap();
map["first_name"] = LLSD.FromString(Firstname);
map["last_name"] = LLSD.FromString(Lastname);
map["agent_access"] = LLSD.FromString(agentAccess);
map["sim_port"] = LLSD.FromInteger(SimPort);
map["sim_ip"] = LLSD.FromString(SimAddress);
map["agent_id"] = LLSD.FromUUID(AgentID);
map["session_id"] = LLSD.FromUUID(SessionID);
map["secure_session_id"] = LLSD.FromUUID(SecureSessionID);
map["circuit_code"] = LLSD.FromInteger(CircuitCode);
map["seconds_since_epoch"] = LLSD.FromInteger((int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds);
#region Login Flags
LLSDMap loginFlagsLLSD = new LLSDMap();
loginFlagsLLSD["daylight_savings"] = LLSD.FromString(DST);
loginFlagsLLSD["stipend_since_login"] = LLSD.FromString(StipendSinceLogin);
loginFlagsLLSD["gendered"] = LLSD.FromString(Gendered);
loginFlagsLLSD["ever_logged_in"] = LLSD.FromString(EverLoggedIn);
map["login-flags"] = WrapLLSDMap(loginFlagsLLSD);
#endregion Login Flags
#region Global Textures
LLSDMap globalTexturesLLSD = new LLSDMap();
globalTexturesLLSD["sun_texture_id"] = LLSD.FromString(SunTexture);
globalTexturesLLSD["cloud_texture_id"] = LLSD.FromString(CloudTexture);
globalTexturesLLSD["moon_texture_id"] = LLSD.FromString(MoonTexture);
map["global-textures"] = WrapLLSDMap(globalTexturesLLSD);
#endregion Global Textures
map["seed_capability"] = LLSD.FromString(seedCapability);
map["event_categories"] = ArrayListToLLSDArray(eventCategories);
//map["event_notifications"] = new LLSDArray(); // todo
map["classified_categories"] = ArrayListToLLSDArray(classifiedCategories);
#region UI Config
LLSDMap uiConfigLLSD = new LLSDMap();
uiConfigLLSD["allow_first_life"] = LLSD.FromString(allowFirstLife);
map["ui-config"] = WrapLLSDMap(uiConfigLLSD);
#endregion UI Config
#region Inventory
map["inventory-skeleton"] = ArrayListToLLSDArray(agentInventory);
map["inventory-skel-lib"] = ArrayListToLLSDArray(inventoryLibrary);
map["inventory-root"] = ArrayListToLLSDArray(inventoryRoot); ;
map["inventory-lib-root"] = ArrayListToLLSDArray(inventoryLibRoot);
map["inventory-lib-owner"] = ArrayListToLLSDArray(inventoryLibraryOwner);
#endregion Inventory
map["gestures"] = new LLSDArray(); // todo
map["initial-outfit"] = ArrayListToLLSDArray(initialOutfit);
map["start_location"] = LLSD.FromString(startLocation);
map["seed_capability"] = LLSD.FromString(seedCapability);
map["home"] = LLSD.FromString(home);
map["look_at"] = LLSD.FromString(lookAt);
map["message"] = LLSD.FromString(welcomeMessage);
map["region_x"] = LLSD.FromInteger(RegionX * Constants.RegionSize);
map["region_y"] = LLSD.FromInteger(RegionY * Constants.RegionSize);
if (m_buddyList != null)
{
map["buddy-list"] = ArrayListToLLSDArray(m_buddyList.ToArray());
}
map["login"] = LLSD.FromString("true");
return map;
}
catch (Exception e)
{
m_log.Warn("[CLIENT]: LoginResponse: Error creating XML-RPC Response: " + e.Message);
return GenerateFailureResponseLLSD("Internal Error", "Error generating Login Response", "false");
}
}
public LLSDArray ArrayListToLLSDArray(ArrayList arrlst)
{
LLSDArray llsdBack = new LLSDArray();
foreach (Hashtable ht in arrlst)
{
LLSDMap mp = new LLSDMap();
foreach (DictionaryEntry deHt in ht)
{
mp.Add((string)deHt.Key, LLSDString.FromObject(deHt.Value));
}
llsdBack.Add(mp);
}
return llsdBack;
}
private LLSDArray WrapLLSDMap(LLSDMap wrapMe)
{
LLSDArray array = new LLSDArray();
array.Add(wrapMe);
return array;
}
public void SetEventCategories(string category, string value)
{
// this.eventCategoriesHash[category] = value;
//TODO
}
public void AddToUIConfig(string itemName, string item)
{
uiConfigHash[itemName] = item;
}
public void AddClassifiedCategory(Int32 ID, string categoryName)
{
Hashtable hash = new Hashtable();
hash["category_name"] = categoryName;
hash["category_id"] = ID;
classifiedCategories.Add(hash);
// this.classifiedCategoriesHash.Clear();
}
#region Properties
public string Login
{
get { return login; }
set { login = value; }
}
public string DST
{
get { return dst; }
set { dst = value; }
}
public string StipendSinceLogin
{
get { return stipendSinceLogin; }
set { stipendSinceLogin = value; }
}
public string Gendered
{
get { return gendered; }
set { gendered = value; }
}
public string EverLoggedIn
{
get { return everLoggedIn; }
set { everLoggedIn = value; }
}
public uint SimPort
{
get { return simPort; }
set { simPort = value; }
}
public string SimAddress
{
get { return simAddress; }
set { simAddress = value; }
}
public LLUUID AgentID
{
get { return agentID; }
set { agentID = value; }
}
public LLUUID SessionID
{
get { return sessionID; }
set { sessionID = value; }
}
public LLUUID SecureSessionID
{
get { return secureSessionID; }
set { secureSessionID = value; }
}
public Int32 CircuitCode
{
get { return circuitCode; }
set { circuitCode = value; }
}
public uint RegionX
{
get { return regionX; }
set { regionX = value; }
}
public uint RegionY
{
get { return regionY; }
set { regionY = value; }
}
public string SunTexture
{
get { return sunTexture; }
set { sunTexture = value; }
}
public string CloudTexture
{
get { return cloudTexture; }
set { cloudTexture = value; }
}
public string MoonTexture
{
get { return moonTexture; }
set { moonTexture = value; }
}
public string Firstname
{
get { return firstname; }
set { firstname = value; }
}
public string Lastname
{
get { return lastname; }
set { lastname = value; }
}
public string AgentAccess
{
get { return agentAccess; }
set { agentAccess = value; }
}
public string StartLocation
{
get { return startLocation; }
set { startLocation = value; }
}
public string LookAt
{
get { return lookAt; }
set { lookAt = value; }
}
public string SeedCapability
{
get { return seedCapability; }
set { seedCapability = value; }
}
public string ErrorReason
{
get { return errorReason; }
set { errorReason = value; }
}
public string ErrorMessage
{
get { return errorMessage; }
set { errorMessage = value; }
}
public ArrayList InventoryRoot
{
get { return inventoryRoot; }
set { inventoryRoot = value; }
}
public ArrayList InventorySkeleton
{
get { return agentInventory; }
set { agentInventory = value; }
}
public ArrayList InventoryLibrary
{
get { return inventoryLibrary; }
set { inventoryLibrary = value; }
}
public ArrayList InventoryLibraryOwner
{
get { return inventoryLibraryOwner; }
set { inventoryLibraryOwner = value; }
}
public ArrayList InventoryLibRoot
{
get { return inventoryLibRoot; }
set { inventoryLibRoot = value; }
}
public string Home
{
get { return home; }
set { home = value; }
}
public string Message
{
get { return welcomeMessage; }
set { welcomeMessage = value; }
}
public BuddyList BuddList
{
get { return m_buddyList; }
set { m_buddyList = value; }
}
#endregion
public class UserInfo
{
public string firstname;
public string lastname;
public ulong homeregionhandle;
public LLVector3 homepos;
public LLVector3 homelookat;
}
public class BuddyList
{
public List Buddies = new List();
public void AddNewBuddy(BuddyInfo buddy)
{
if (!Buddies.Contains(buddy))
{
Buddies.Add(buddy);
}
}
public ArrayList ToArray()
{
ArrayList buddyArray = new ArrayList();
foreach (BuddyInfo buddy in Buddies)
{
buddyArray.Add(buddy.ToHashTable());
}
return buddyArray;
}
public class BuddyInfo
{
public int BuddyRightsHave = 1;
public int BuddyRightsGiven = 1;
public LLUUID BuddyID;
public BuddyInfo(string buddyID)
{
BuddyID = new LLUUID(buddyID);
}
public BuddyInfo(LLUUID buddyID)
{
BuddyID = buddyID;
}
public Hashtable ToHashTable()
{
Hashtable hTable = new Hashtable();
hTable["buddy_rights_has"] = BuddyRightsHave;
hTable["buddy_rights_given"] = BuddyRightsGiven;
hTable["buddy_id"] = BuddyID.ToString();
return hTable;
}
}
}
}
}