/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using OpenMetaverse; using log4net; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Servers; namespace OpenSim.Framework.Communications { /// <summary> /// This class manages references to OpenSim non-region services (asset, inventory, user, etc.) /// </summary> public class CommunicationsManager { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Dictionary<UUID, string[]> m_nameRequestCache = new Dictionary<UUID, string[]>(); public IUserService UserService { get { return m_userService; } } protected IUserService m_userService; public IGridServices GridService { get { return m_gridService; } } protected IGridServices m_gridService; public IInterRegionCommunications InterRegion { get { return m_interRegion; } } protected IInterRegionCommunications m_interRegion; public UserProfileCacheService UserProfileCacheService { get { return m_userProfileCacheService; } } protected UserProfileCacheService m_userProfileCacheService; // protected AgentAssetTransactionsManager m_transactionsManager; // public AgentAssetTransactionsManager TransactionsManager // { // get { return m_transactionsManager; } // } public IAvatarService AvatarService { get { return m_avatarService; } } protected IAvatarService m_avatarService; public AssetCache AssetCache { get { return m_assetCache; } } protected AssetCache m_assetCache; public IInterServiceInventoryServices InterServiceInventoryService { get { return m_interServiceInventoryService; } } protected IInterServiceInventoryServices m_interServiceInventoryService; public NetworkServersInfo NetworkServersInfo { get { return m_networkServersInfo; } } protected NetworkServersInfo m_networkServersInfo; /// <summary> /// Interface to administrative user service calls. /// </summary> protected IUserServiceAdmin m_userServiceAdmin; /// <summary> /// Constructor /// </summary> /// <param name="serversInfo"></param> /// <param name="httpServer"></param> /// <param name="assetCache"></param> /// <param name="dumpAssetsToFile"></param> public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, bool dumpAssetsToFile, LibraryRootFolder libraryRootFolder) { m_networkServersInfo = serversInfo; m_assetCache = assetCache; m_userProfileCacheService = new UserProfileCacheService(this, libraryRootFolder); // m_transactionsManager = new AgentAssetTransactionsManager(this, dumpAssetsToFile); } #region Inventory protected string m_defaultInventoryHost = "default"; protected List<IInventoryServices> m_inventoryServices = new List<IInventoryServices>(); // protected IInventoryServices m_inventoryService; protected List<ISecureInventoryService> m_secureinventoryServices = new List<ISecureInventoryService>(); public ISecureInventoryService SecureInventoryService { get { if (m_secureinventoryServices.Count > 0) { // return m_inventoryServices[0]; ISecureInventoryService invService; if (TryGetSecureInventoryService(m_defaultInventoryHost, out invService)) { return invService; } } return null; } } public IInventoryServices InventoryService { get { if (m_inventoryServices.Count > 0) { // return m_inventoryServices[0]; IInventoryServices invService; if (TryGetInventoryService(m_defaultInventoryHost, out invService)) { return invService; } } return null; } } public bool TryGetSecureInventoryService(string host, out ISecureInventoryService inventoryService) { if ((host == string.Empty) || (host == "default")) { host = m_defaultInventoryHost; } lock (m_secureinventoryServices) { foreach (ISecureInventoryService service in m_secureinventoryServices) { if (service.Host == host) { inventoryService = service; return true; } } } inventoryService = null; return false; } public bool TryGetInventoryService(string host, out IInventoryServices inventoryService) { if ((host == string.Empty) || (host == "default")) { host = m_defaultInventoryHost; } lock (m_inventoryServices) { foreach (IInventoryServices service in m_inventoryServices) { if (service.Host == host) { inventoryService = service; return true; } } } inventoryService = null; return false; } public virtual void AddInventoryService(string hostUrl) { } public virtual void AddSecureInventoryService(string hostUrl) { } public virtual void AddSecureInventoryService(ISecureInventoryService service) { lock (m_secureinventoryServices) { m_secureinventoryServices.Add(service); } } public virtual void AddInventoryService(IInventoryServices service) { lock (m_inventoryServices) { m_inventoryServices.Add(service); } } #endregion /// <summary> /// Persistently adds a user to OpenSim. /// </summary> /// <param name="firstName"></param> /// <param name="lastName"></param> /// <param name="password"></param> /// <param name="regX"></param> /// <param name="regY"></param> /// <returns>The UUID of the added user. Returns UUID.Zero if the add was unsuccessful</returns> public UUID AddUser(string firstName, string lastName, string password, uint regX, uint regY) { string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + String.Empty); m_userServiceAdmin.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY); UserProfileData userProf = UserService.GetUserProfile(firstName, lastName); if (userProf == null) { return UUID.Zero; } else { InterServiceInventoryService.CreateNewUserInventory(userProf.ID); m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName); return userProf.ID; } } public UUID AddUser(string firstName, string lastName, string password, uint regX, uint regY, UUID SetUUID) { string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(password) + ":" + String.Empty); m_userServiceAdmin.AddUserProfile(firstName, lastName, md5PasswdHash, regX, regY, SetUUID); UserProfileData userProf = UserService.GetUserProfile(firstName, lastName); if (userProf == null) { return UUID.Zero; } else { InterServiceInventoryService.CreateNewUserInventory(userProf.ID); m_log.Info("[USERS]: Created new inventory set for " + firstName + " " + lastName); return userProf.ID; } } /// <summary> /// Reset a user password /// </summary> /// <param name="firstName"></param> /// <param name="lastName"></param> /// <param name="newPassword"></param> /// <returns>true if the update was successful, false otherwise</returns> public bool ResetUserPassword(string firstName, string lastName, string newPassword) { return m_userServiceAdmin.ResetUserPassword(firstName, lastName, newPassword); } #region Friend Methods /// <summary> /// Adds a new friend to the database for XUser /// </summary> /// <param name="friendlistowner">The agent that who's friends list is being added to</param> /// <param name="friend">The agent that being added to the friends list of the friends list owner</param> /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { m_userService.AddNewUserFriend(friendlistowner, friend, perms); } /// <summary> /// Logs off a user and does the appropriate communications /// </summary> /// <param name="userid"></param> /// <param name="regionid"></param> /// <param name="regionhandle"></param> /// <param name="position"></param> /// <param name="lookat"></param> public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) { m_userService.LogOffUser(userid, regionid, regionhandle, position, lookat); } /// <summary> /// Logs off a user and does the appropriate communications (deprecated as of 2008-08-27) /// </summary> /// <param name="userid"></param> /// <param name="regionid"></param> /// <param name="regionhandle"></param> /// <param name="posx"></param> /// <param name="posy"></param> /// <param name="posz"></param> public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz) { m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz); } /// <summary> /// Delete friend on friendlistowner's friendlist. /// </summary> /// <param name="friendlistowner">The agent that who's friends list is being updated</param> /// <param name="friend">The Ex-friend agent</param> public void RemoveUserFriend(UUID friendlistowner, UUID friend) { m_userService.RemoveUserFriend(friendlistowner, friend); } /// <summary> /// Update permissions for friend on friendlistowner's friendlist. /// </summary> /// <param name="friendlistowner">The agent that who's friends list is being updated</param> /// <param name="friend">The agent that is getting or loosing permissions</param> /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms); } /// <summary> /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner /// </summary> /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param> public List<FriendListItem> GetUserFriendList(UUID friendlistowner) { return m_userService.GetUserFriendList(friendlistowner); } #endregion #region Packet Handlers public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile) { m_userService.UpdateUserProfile(UserProfile); return; } public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client) { if (uuid == m_userProfileCacheService.LibraryRoot.Owner) { remote_client.SendNameReply(uuid, "Mr", "OpenSim"); } else { string[] names = doUUIDNameRequest(uuid); if (names.Length == 2) { remote_client.SendNameReply(uuid, names[0], names[1]); } } } private string[] doUUIDNameRequest(UUID uuid) { string[] returnstring = new string[0]; bool doLookup = false; lock (m_nameRequestCache) { if (m_nameRequestCache.ContainsKey(uuid)) { returnstring = m_nameRequestCache[uuid]; } else { // we don't want to lock the dictionary while we're doing the lookup doLookup = true; } } if (doLookup) { UserProfileData profileData = m_userService.GetUserProfile(uuid); if (profileData != null) { returnstring = new string[2]; // UUID profileId = profileData.ID; returnstring[0] = profileData.FirstName; returnstring[1] = profileData.SurName; lock (m_nameRequestCache) { if (!m_nameRequestCache.ContainsKey(uuid)) m_nameRequestCache.Add(uuid, returnstring); } } } return returnstring; } public bool UUIDNameCachedTest(UUID uuid) { lock (m_nameRequestCache) return m_nameRequestCache.ContainsKey(uuid); } public string UUIDNameRequestString(UUID uuid) { string[] names = doUUIDNameRequest(uuid); if (names.Length == 2) { string firstname = names[0]; string lastname = names[1]; return firstname + " " + lastname; } return "(hippos)"; } public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query) { List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query); return pickerlist; } #endregion } }