/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Framework.Communications
{
///
/// This class manages references to OpenSim non-region services (inventory, user, etc.)
///
///
/// TODO: Service retrieval needs to be managed via plugin and interfaces requests, as happens for region
/// modules from scene. Among other things, this will allow this class to be used in many different contexts
/// (from a grid service executable, to provide services on a region) without lots of messy nulls and confusion.
/// Also, a post initialize step on the plugins will be needed so that we don't get tortuous problems with
/// circular dependencies between plugins.
public class CommunicationsManager
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public NetworkServersInfo NetworkServersInfo
{
get { return m_networkServersInfo; }
}
protected NetworkServersInfo m_networkServersInfo;
///
/// Constructor
///
///
public CommunicationsManager(NetworkServersInfo serversInfo,
LibraryRootFolder libraryRootFolder)
{
m_networkServersInfo = serversInfo;
}
}
}