/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using libsecondlife; using log4net; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Servers; namespace OpenSim.Framework.Communications.Capabilities { public delegate void UpLoadedAsset( string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType); public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data); public delegate void UpdateTaskScript(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data); public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item); public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data); public delegate void TaskScriptUpdatedCallback(LLUUID userID, LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data); public delegate List FetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); /// /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that /// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want /// to just pass the whole Scene into CAPS. /// public delegate IClientAPI GetClientDelegate(LLUUID agentID); public class Caps { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private string m_httpListenerHostName; private uint m_httpListenPort; /// /// This is the uuid portion of every CAPS path. It is used to make capability urls private to the requester. /// private string m_capsObjectPath; public string CapsObjectPath { get { return m_capsObjectPath; } } private CapsHandlers m_capsHandlers; private static readonly string m_requestPath = "0000/"; private static readonly string m_mapLayerPath = "0001/"; private static readonly string m_newInventory = "0002/"; //private static readonly string m_requestTexture = "0003/"; private static readonly string m_notecardUpdatePath = "0004/"; private static readonly string m_notecardTaskUpdatePath = "0005/"; private static readonly string m_fetchInventoryPath = "0006/"; // The following two entries are in a module, however, there also here so that we don't re-assign // the path to another cap by mistake. private static readonly string m_parcelVoiceInfoRequestPath = "0007/"; // This is in a module. private static readonly string m_provisionVoiceAccountRequestPath = "0008/";// This is in a module. //private string eventQueue = "0100/"; private BaseHttpServer m_httpListener; private LLUUID m_agentID; private AssetCache m_assetCache; private int m_eventQueueCount = 1; private Queue m_capsEventQueue = new Queue(); private bool m_dumpAssetsToFile; private string m_regionName; // These are callbacks which will be setup by the scene so that we can update scene data when we // receive capability calls public NewInventoryItem AddNewInventoryItem = null; public ItemUpdatedCallback ItemUpdatedCall = null; public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null; public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null; public GetClientDelegate GetClient = null; public Caps(AssetCache assetCache, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent, bool dumpAssetsToFile, string regionName) { m_assetCache = assetCache; m_capsObjectPath = capsPath; m_httpListener = httpServer; m_httpListenerHostName = httpListen; m_httpListenPort = httpPort; m_agentID = agent; m_dumpAssetsToFile = dumpAssetsToFile; m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort); m_regionName = regionName; } /// /// Register all CAPS http service handlers /// public void RegisterHandlers() { DeregisterHandlers(); string capsBase = "/CAPS/" + m_capsObjectPath; try { // the root of all evil m_capsHandlers["SEED"] = new RestStreamHandler("POST", capsBase + m_requestPath, CapsRequest); //m_capsHandlers["MapLayer"] = // new LLSDStreamhandler("POST", // capsBase + m_mapLayerPath, // GetMapLayer); m_capsHandlers["NewFileAgentInventory"] = new LLSDStreamhandler("POST", capsBase + m_newInventory, NewAgentInventoryRequest); m_capsHandlers["UpdateNotecardAgentInventory"] = new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory); m_capsHandlers["UpdateScriptAgentInventory"] = m_capsHandlers["UpdateNotecardAgentInventory"]; m_capsHandlers["UpdateScriptTaskInventory"] = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory); // justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and // subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires // enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service, // but when I went on the Linden grid, the // simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead, // the 1.19.1.4 client appeared to be happily flowing inventory data over UDP // // This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid // we will be // able to get the data we need to implement the necessary part of the protocol to fix the issue above. // m_capsHandlers["FetchInventoryDescendents"] = // new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest); // m_capsHandlers["FetchInventoryDescendents"] = // new LLSDStreamhandler("POST", // capsBase + m_fetchInventory, // FetchInventory)); // m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST", // capsBase + m_requestTexture, // RequestTexture); } catch (Exception e) { m_log.Error("[CAPS]: " + e.ToString()); } } /// /// Register a handler. This allows modules to register handlers. /// /// /// public void RegisterHandler(string capName, IRequestHandler handler) { m_capsHandlers[capName] = handler; m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path); } /// /// Remove all CAPS service handlers. /// /// /// /// /// public void DeregisterHandlers() { foreach (string capsName in m_capsHandlers.Caps) { m_capsHandlers.Remove(capsName); } } /// /// Construct a client response detailing all the capabilities this server can provide. /// /// /// /// /// HTTP request header object /// HTTP response header object /// public string CapsRequest(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse) { m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName); //Console.WriteLine("caps request " + request); string result = LLSDHelpers.SerialiseLLSDReply(m_capsHandlers.CapsDetails); //m_log.DebugFormat("[CAPS] CapsRequest {0}", result); return result; } // FIXME: these all should probably go into the respective region // modules /// /// Processes a fetch inventory request and sends the reply /// /// /// /// /// // Request is like: // // folders // // // fetch-folders1fetch-items1folder-id8e1e3a30-b9bf-11dc-95ff-0800200c9a66owner-id11111111-1111-0000-0000-000100bba000sort-order1 // // // // // // multiple fetch-folder maps are allowed within the larger folders map. public string FetchInventoryRequest(string request, string path, string param) { string unmodifiedRequest = request.ToString(); //m_log.DebugFormat("[AGENT INVENTORY]: Received CAPS fetch inventory request {0}", unmodifiedRequest); m_log.Debug("[CAPS]: Inventory Request in region: " + m_regionName); Hashtable hash = new Hashtable(); try { hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request)); } catch (LLSD.LLSDParseException pe) { m_log.Error("[AGENT INVENTORY]: Fetch error: " + pe.Message); m_log.Error("Request: " + request.ToString()); } ArrayList foldersrequested = (ArrayList)hash["folders"]; string response = ""; for (int i = 0; i < foldersrequested.Count; i++) { string inventoryitemstr = ""; Hashtable inventoryhash = (Hashtable)foldersrequested[i]; LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents(); LLSDHelpers.DeserialiseLLSDMap(inventoryhash, llsdRequest); LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest); inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply); inventoryitemstr = inventoryitemstr.Replace("folders", ""); inventoryitemstr = inventoryitemstr.Replace("", ""); response += inventoryitemstr; } if (response.Length == 0) { // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants. // Therefore, I'm concluding that the client only has so many threads available to do requests // and when a thread stalls.. is stays stalled. // Therefore we need to return something valid response = "folders"; } else { response = "folders" + response + ""; } //m_log.DebugFormat("[AGENT INVENTORY]: Replying to CAPS fetch inventory request with following xml"); //m_log.Debug(Util.GetFormattedXml(response)); return response; } /// /// Construct an LLSD reply packet to a CAPS inventory request /// /// /// private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch) { LLSDInventoryDescendents reply = new LLSDInventoryDescendents(); LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents(); contents.agent___id = m_agentID; contents.owner___id = invFetch.owner_id; contents.folder___id = invFetch.folder_id; // The version number being sent back was originally 1. // Unfortunately, on 1.19.1.4, this means that we see a problem where on subsequent logins // without clearing client cache, objects in the root folder disappear until the cache is cleared, // at which point they reappear. // // Seeing the version to something other than 0 may be the right thing to do, but there is // a greater subtlety of the second life protocol that needs to be understood first. contents.version = 0; contents.descendents = 0; reply.folders.Array.Add(contents); List itemList = null; if (CAPSFetchInventoryDescendents != null) { itemList = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order); } if (itemList != null) { foreach (InventoryItemBase invItem in itemList) { contents.items.Array.Add(ConvertInventoryItem(invItem)); } } else { IClientAPI client = GetClient(m_agentID); // We're going to both notify the client of inventory service failure and send back a 'no folder contents' response. // If we don't send back the response, // the client becomes unhappy (see Teravus' comment in FetchInventoryRequest()) if (client != null) { client.SendAgentAlertMessage( "AGIN0001E: The inventory service has either failed or is not responding. Your inventory will not function properly for the rest of this session. Please clear your cache and relog.", true); } else { m_log.ErrorFormat( "[AGENT INVENTORY]: Could not lookup controlling client for {0} in order to notify them of the inventory service failure", m_agentID); } } contents.descendents = contents.items.Array.Count; return reply; } /// /// Convert an internal inventory item object into an LLSD object. /// /// /// private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem) { LLSDInventoryItem llsdItem = new LLSDInventoryItem(); llsdItem.asset_id = invItem.AssetID; llsdItem.created_at = 1000; llsdItem.desc = invItem.Description; llsdItem.flags = 0; llsdItem.item_id = invItem.ID; llsdItem.name = invItem.Name; llsdItem.parent_id = invItem.Folder; llsdItem.type = Enum.GetName(typeof(AssetType), invItem.AssetType).ToLower(); llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.InvType).ToLower(); llsdItem.permissions = new LLSDPermissions(); llsdItem.permissions.creator_id = invItem.Creator; llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions; llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions; llsdItem.permissions.group_id = LLUUID.Zero; llsdItem.permissions.group_mask = 0; llsdItem.permissions.is_owner_group = false; llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions; llsdItem.permissions.owner_id = m_agentID; // FixMe llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions; llsdItem.sale_info = new LLSDSaleInfo(); llsdItem.sale_info.sale_price = 10; llsdItem.sale_info.sale_type = "not"; return llsdItem; } /// /// /// /// /// public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq) { m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName); LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); mapResponse.LayerData.Array.Add(GetLLSDMapLayerResponse()); return mapResponse; } /// /// /// /// protected static LLSDMapLayer GetLLSDMapLayerResponse() { LLSDMapLayer mapLayer = new LLSDMapLayer(); mapLayer.Right = 5000; mapLayer.Top = 5000; mapLayer.ImageID = new LLUUID("00000000-0000-1111-9999-000000000006"); return mapLayer; } /// /// /// /// /// /// /// public string RequestTexture(string request, string path, string param) { System.Console.WriteLine("texture request " + request); // Needs implementing (added to remove compiler warning) return String.Empty; } #region EventQueue (Currently not enabled) /// /// /// /// /// /// /// public string ProcessEventQueue(string request, string path, string param) { string res = String.Empty; if (m_capsEventQueue.Count > 0) { lock (m_capsEventQueue) { string item = m_capsEventQueue.Dequeue(); res = item; } } else { res = CreateEmptyEventResponse(); } return res; } /// /// /// /// /// /// public string CreateEstablishAgentComms(string caps, string ipAddressPort) { LLSDCapEvent eventItem = new LLSDCapEvent(); eventItem.id = m_eventQueueCount; //should be creating a EstablishAgentComms item, but there isn't a class for it yet eventItem.events.Array.Add(new LLSDEmpty()); string res = LLSDHelpers.SerialiseLLSDReply(eventItem); m_eventQueueCount++; m_capsEventQueue.Enqueue(res); return res; } /// /// /// /// public string CreateEmptyEventResponse() { LLSDCapEvent eventItem = new LLSDCapEvent(); eventItem.id = m_eventQueueCount; eventItem.events.Array.Add(new LLSDEmpty()); string res = LLSDHelpers.SerialiseLLSDReply(eventItem); m_eventQueueCount++; return res; } #endregion /// /// Called by the script task update handler. Provides a URL to which the client can upload a new asset. /// /// /// /// /// HTTP request header object /// HTTP response header object /// public string ScriptTaskInventory(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse) { try { m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName); //m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param); Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request)); LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate(); LLSDHelpers.DeserialiseLLSDMap(hash, llsdUpdateRequest); string capsBase = "/CAPS/" + m_capsObjectPath; string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); TaskInventoryScriptUpdater uploader = new TaskInventoryScriptUpdater( llsdUpdateRequest.item_id, llsdUpdateRequest.task_id, llsdUpdateRequest.is_script_running, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile); uploader.OnUpLoad += TaskScriptUpdated; m_httpListener.AddStreamHandler( new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); uploadResponse.uploader = uploaderURL; uploadResponse.state = "upload"; // m_log.InfoFormat("[CAPS]: " + // "ScriptTaskInventory response: {0}", // LLSDHelpers.SerialiseLLSDReply(uploadResponse))); return LLSDHelpers.SerialiseLLSDReply(uploadResponse); } catch (Exception e) { m_log.Error("[CAPS]: " + e.ToString()); } return null; } /// /// Called by the notecard update handler. Provides a URL to which the client can upload a new asset. /// /// /// /// /// public string NoteCardAgentInventory(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse) { m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName); //libsecondlife.StructuredData.LLSDMap hash = (libsecondlife.StructuredData.LLSDMap)libsecondlife.StructuredData.LLSDParser.DeserializeBinary(Helpers.StringToField(request)); Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(Helpers.StringToField(request)); LLSDItemUpdate llsdRequest = new LLSDItemUpdate(); LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest); string capsBase = "/CAPS/" + m_capsObjectPath; string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); ItemUpdater uploader = new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile); uploader.OnUpLoad += ItemUpdated; m_httpListener.AddStreamHandler( new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); uploadResponse.uploader = uploaderURL; uploadResponse.state = "upload"; // m_log.InfoFormat("[CAPS]: " + // "NoteCardAgentInventory response: {0}", // LLSDHelpers.SerialiseLLSDReply(uploadResponse))); return LLSDHelpers.SerialiseLLSDReply(uploadResponse); } /// /// /// /// /// public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest) { //Console.WriteLine("asset upload request via CAPS" + llsdRequest.inventory_type +" , "+ llsdRequest.asset_type); string assetName = llsdRequest.name; string assetDes = llsdRequest.description; string capsBase = "/CAPS/" + m_capsObjectPath; LLUUID newAsset = LLUUID.Random(); LLUUID newInvItem = LLUUID.Random(); LLUUID parentFolder = llsdRequest.folder_id; string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); AssetUploader uploader = new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, llsdRequest.asset_type, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile); m_httpListener.AddStreamHandler( new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps)); string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath; LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); uploadResponse.uploader = uploaderURL; uploadResponse.state = "upload"; uploader.OnUpLoad += UploadCompleteHandler; return uploadResponse; } /// /// /// /// /// /// public void UploadCompleteHandler(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, byte[] data, string inventoryType, string assetType) { sbyte assType = 0; sbyte inType = 0; if (inventoryType == "sound") { inType = 1; assType = 1; } else if (inventoryType == "animation") { inType = 19; assType = 20; } else if (inventoryType == "wearable") { inType = 18; switch (assetType) { case "bodypart": assType = 13; break; case "clothing": assType = 5; break; } } AssetBase asset; asset = new AssetBase(); asset.FullID = assetID; asset.Type = assType; asset.InvType = inType; asset.Name = assetName; asset.Data = data; m_assetCache.AddAsset(asset); InventoryItemBase item = new InventoryItemBase(); item.Owner = m_agentID; item.Creator = m_agentID; item.ID = inventoryItem; item.AssetID = asset.FullID; item.Description = assetDescription; item.Name = assetName; item.AssetType = assType; item.InvType = inType; item.Folder = parentFolder; item.CurrentPermissions = 2147483647; item.BasePermissions = 2147483647; item.EveryOnePermissions = 0; item.NextPermissions = 2147483647; if (AddNewInventoryItem != null) { AddNewInventoryItem(m_agentID, item); } } /// /// Called when new asset data for an agent inventory item update has been uploaded. /// /// Item to update /// New asset data /// public LLUUID ItemUpdated(LLUUID itemID, byte[] data) { if (ItemUpdatedCall != null) { return ItemUpdatedCall(m_agentID, itemID, data); } return LLUUID.Zero; } /// /// Called when new asset data for an agent inventory item update has been uploaded. /// /// Item to update /// Prim containing item to update /// Signals whether the script to update is currently running /// New asset data public void TaskScriptUpdated(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data) { if (TaskScriptUpdatedCall != null) { TaskScriptUpdatedCall(m_agentID, itemID, primID, isScriptRunning, data); } } public class AssetUploader { public event UpLoadedAsset OnUpLoad; private UpLoadedAsset handlerUpLoad = null; private string uploaderPath = String.Empty; private LLUUID newAssetID; private LLUUID inventoryItemID; private LLUUID parentFolder; private BaseHttpServer httpListener; private bool m_dumpAssetsToFile; private string m_assetName = String.Empty; private string m_assetDes = String.Empty; private string m_invType = String.Empty; private string m_assetType = String.Empty; public AssetUploader(string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolderID, string invType, string assetType, string path, BaseHttpServer httpServer, bool dumpAssetsToFile) { m_assetName = assetName; m_assetDes = description; newAssetID = assetID; inventoryItemID = inventoryItem; uploaderPath = path; httpListener = httpServer; parentFolder = parentFolderID; m_assetType = assetType; m_invType = invType; m_dumpAssetsToFile = dumpAssetsToFile; } /// /// /// /// /// /// /// public string uploaderCaps(byte[] data, string path, string param) { LLUUID inv = inventoryItemID; string res = String.Empty; LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); uploadComplete.new_asset = newAssetID.ToString(); uploadComplete.new_inventory_item = inv; uploadComplete.state = "complete"; res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); httpListener.RemoveStreamHandler("POST", uploaderPath); if (m_dumpAssetsToFile) { SaveAssetToFile(m_assetName + ".jp2", data); } handlerUpLoad = OnUpLoad; if (handlerUpLoad != null) { handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); } return res; } ///Left this in and commented in case there are unforseen issues //private void SaveAssetToFile(string filename, byte[] data) //{ // FileStream fs = File.Create(filename); // BinaryWriter bw = new BinaryWriter(fs); // bw.Write(data); // bw.Close(); // fs.Close(); //} private static void SaveAssetToFile(string filename, byte[] data) { string assetPath = "UserAssets"; if (!Directory.Exists(assetPath)) { Directory.CreateDirectory(assetPath); } FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename))); BinaryWriter bw = new BinaryWriter(fs); bw.Write(data); bw.Close(); fs.Close(); } } /// /// This class is a callback invoked when a client sends asset data to /// an agent inventory notecard update url /// public class ItemUpdater { public event UpdateItem OnUpLoad; private UpdateItem handlerUpdateItem = null; private string uploaderPath = String.Empty; private LLUUID inventoryItemID; private BaseHttpServer httpListener; private bool m_dumpAssetToFile; public ItemUpdater(LLUUID inventoryItem, string path, BaseHttpServer httpServer, bool dumpAssetToFile) { m_dumpAssetToFile = dumpAssetToFile; inventoryItemID = inventoryItem; uploaderPath = path; httpListener = httpServer; } /// /// /// /// /// /// /// public string uploaderCaps(byte[] data, string path, string param) { LLUUID inv = inventoryItemID; string res = String.Empty; LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); LLUUID assetID = LLUUID.Zero; handlerUpdateItem = OnUpLoad; if (handlerUpdateItem != null) { assetID = handlerUpdateItem(inv, data); } uploadComplete.new_asset = assetID.ToString(); uploadComplete.new_inventory_item = inv; uploadComplete.state = "complete"; res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); httpListener.RemoveStreamHandler("POST", uploaderPath); if (m_dumpAssetToFile) { SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data); } return res; } ///Left this in and commented in case there are unforseen issues //private void SaveAssetToFile(string filename, byte[] data) //{ // FileStream fs = File.Create(filename); // BinaryWriter bw = new BinaryWriter(fs); // bw.Write(data); // bw.Close(); // fs.Close(); //} private static void SaveAssetToFile(string filename, byte[] data) { string assetPath = "UserAssets"; if (!Directory.Exists(assetPath)) { Directory.CreateDirectory(assetPath); } FileStream fs = File.Create(Path.Combine(assetPath, filename)); BinaryWriter bw = new BinaryWriter(fs); bw.Write(data); bw.Close(); fs.Close(); } } /// /// This class is a callback invoked when a client sends asset data to /// a task inventory script update url /// public class TaskInventoryScriptUpdater { public event UpdateTaskScript OnUpLoad; private UpdateTaskScript handlerUpdateTaskScript = null; private string uploaderPath = String.Empty; private LLUUID inventoryItemID; private LLUUID primID; private bool isScriptRunning; private BaseHttpServer httpListener; private bool m_dumpAssetToFile; public TaskInventoryScriptUpdater(LLUUID inventoryItemID, LLUUID primID, int isScriptRunning, string path, BaseHttpServer httpServer, bool dumpAssetToFile) { m_dumpAssetToFile = dumpAssetToFile; this.inventoryItemID = inventoryItemID; this.primID = primID; // This comes in over the packet as an integer, but actually appears to be treated as a bool this.isScriptRunning = (0 == isScriptRunning ? false : true); uploaderPath = path; httpListener = httpServer; } /// /// /// /// /// /// /// public string uploaderCaps(byte[] data, string path, string param) { try { // m_log.InfoFormat("[CAPS]: " + // "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}", // data, path, param)); string res = String.Empty; LLSDTaskInventoryUploadComplete uploadComplete = new LLSDTaskInventoryUploadComplete(); handlerUpdateTaskScript = OnUpLoad; if (handlerUpdateTaskScript != null) { handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data); } uploadComplete.item_id = inventoryItemID; uploadComplete.task_id = primID; uploadComplete.state = "complete"; res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); httpListener.RemoveStreamHandler("POST", uploaderPath); if (m_dumpAssetToFile) { SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data); } // m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res); return res; } catch (Exception e) { m_log.Error("[CAPS]: " + e.ToString()); } // XXX Maybe this should be some meaningful error packet return null; } ///Left this in and commented in case there are unforseen issues //private void SaveAssetToFile(string filename, byte[] data) //{ // FileStream fs = File.Create(filename); // BinaryWriter bw = new BinaryWriter(fs); // bw.Write(data); // bw.Close(); // fs.Close(); //} private static void SaveAssetToFile(string filename, byte[] data) { string assetPath = "UserAssets"; if (!Directory.Exists(assetPath)) { Directory.CreateDirectory(assetPath); } FileStream fs = File.Create(Path.Combine(assetPath, filename)); BinaryWriter bw = new BinaryWriter(fs); bw.Write(data); bw.Close(); fs.Close(); } } } }