/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
//using System.Reflection;
//using log4net;
namespace OpenSim.Framework.Communications.Cache
{
public class InventoryFolderImpl : InventoryFolderBase
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static readonly string PATH_DELIMITER = "/";
///
/// Items that are contained in this folder
///
public Dictionary Items = new Dictionary();
///
/// Child folders that are contained in this folder
///
public Dictionary SubFolders = new Dictionary();
// Constructors
public InventoryFolderImpl(InventoryFolderBase folderbase)
{
Owner = folderbase.Owner;
ID = folderbase.ID;
Name = folderbase.Name;
ParentID = folderbase.ParentID;
Type = folderbase.Type;
Version = folderbase.Version;
}
public InventoryFolderImpl()
{
}
///
/// Create a new subfolder. This exists only in the cache.
///
///
///
///
/// The newly created subfolder. Returns null if the folder already exists
public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type)
{
lock (SubFolders)
{
if (!SubFolders.ContainsKey(folderID))
{
InventoryFolderImpl subFold = new InventoryFolderImpl();
subFold.Name = folderName;
subFold.ID = folderID;
subFold.Type = (short) type;
subFold.ParentID = this.ID;
subFold.Owner = Owner;
SubFolders.Add(subFold.ID, subFold);
return subFold;
}
}
return null;
}
///
/// Delete all the folders and items in this folder.
///
public void Purge()
{
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
folder.Purge();
}
SubFolders.Clear();
Items.Clear();
}
///
/// Returns the item if it exists in this folder or in any of this folder's descendant folders
///
///
/// null if the item is not found
public InventoryItemBase FindItem(UUID itemID)
{
lock (Items)
{
if (Items.ContainsKey(itemID))
{
return Items[itemID];
}
}
lock (SubFolders)
{
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
InventoryItemBase item = folder.FindItem(itemID);
if (item != null)
{
return item;
}
}
}
return null;
}
public InventoryItemBase FindAsset(UUID assetID)
{
lock (Items)
{
foreach (InventoryItemBase item in Items.Values)
{
if (item.AssetID == assetID)
return item;
}
}
lock (SubFolders)
{
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
InventoryItemBase item = folder.FindAsset(assetID);
if (item != null)
{
return item;
}
}
}
return null;
}
///
/// Deletes an item if it exists in this folder or any children
///
///
///
public bool DeleteItem(UUID itemID)
{
bool found = false;
lock (Items)
{
if (Items.ContainsKey(itemID))
{
Items.Remove(itemID);
return true;
}
}
lock (SubFolders)
{
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
found = folder.DeleteItem(itemID);
if (found == true)
{
break;
}
}
}
return found;
}
///
/// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth
/// first.
///
/// The requested folder if it exists, null if it does not.
public InventoryFolderImpl FindFolder(UUID folderID)
{
if (folderID == ID)
return this;
lock (SubFolders)
{
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
InventoryFolderImpl returnFolder = folder.FindFolder(folderID);
if (returnFolder != null)
return returnFolder;
}
}
return null;
}
///
/// Find a folder given a PATH_DELIMITOR delimited path starting from this folder
///
/// This method does not handle paths that contain multiple delimitors
///
/// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
/// XPath like expression
///
/// FIXME: Delimitors which occur in names themselves are not currently escapable.
///
///
/// The path to the required folder. It this is empty then this folder itself is returned.
///
/// null if the folder is not found
public InventoryFolderImpl FindFolderByPath(string path)
{
if (path == string.Empty)
return this;
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
lock (SubFolders)
{
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
if (folder.Name == components[0])
if (components.Length > 1)
return folder.FindFolderByPath(components[1]);
else
return folder;
}
}
// We didn't find a folder with the given name
return null;
}
///
/// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
///
/// This method does not handle paths that contain multiple delimitors
///
/// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
/// XPath like expression
///
/// FIXME: Delimitors which occur in names themselves are not currently escapable.
///
///
/// The path to the required item.
///
/// null if the item is not found
public InventoryItemBase FindItemByPath(string path)
{
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
if (components.Length == 1)
{
lock (Items)
{
foreach (InventoryItemBase item in Items.Values)
{
if (item.Name == components[0])
return item;
}
}
}
else
{
lock (SubFolders)
{
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
if (folder.Name == components[0])
return folder.FindItemByPath(components[1]);
}
}
}
// We didn't find an item or intermediate folder with the given name
return null;
}
///
/// Return a copy of the list of child items in this folder
///
public List RequestListOfItems()
{
List itemList = new List();
lock (Items)
{
foreach (InventoryItemBase item in Items.Values)
{
itemList.Add(item);
}
}
//m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count);
return itemList;
}
///
/// Return a copy of the list of child folders in this folder.
///
public List RequestListOfFolders()
{
List folderList = new List();
lock (SubFolders)
{
foreach (InventoryFolderBase folder in SubFolders.Values)
{
folderList.Add(folder);
}
}
return folderList;
}
public List RequestListOfFolderImpls()
{
List folderList = new List();
lock (SubFolders)
{
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
folderList.Add(folder);
}
}
return folderList;
}
///
/// The total number of items in this folder and in the immediate child folders (though not from other
/// descendants).
///
public int TotalCount
{
get
{
int total = Items.Count;
foreach (InventoryFolderImpl folder in SubFolders.Values)
{
total = total + folder.TotalCount;
}
return total;
}
}
}
}