/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Collections.Generic; using libsecondlife; namespace OpenSim.Framework.Communications.Cache { public class AssetTransactionManager { // Fields public CommunicationsManager CommsManager; public Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = new Dictionary<LLUUID, AgentAssetTransactions>(); private bool m_dumpAssetsToFile; public AssetTransactionManager(CommunicationsManager commsManager, bool dumpAssetsToFile) { CommsManager = commsManager; m_dumpAssetsToFile = dumpAssetsToFile; } // Methods public AgentAssetTransactions AddUser(LLUUID userID) { lock (AgentTransactions) { if (!AgentTransactions.ContainsKey(userID)) { AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); AgentTransactions.Add(userID, transactions); return transactions; } } return null; } public AgentAssetTransactions GetUserTransActions(LLUUID userID) { if (AgentTransactions.ContainsKey(userID)) { return AgentTransactions[userID]; } return null; } public void HandleInventoryFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask) { AgentAssetTransactions transactions = GetUserTransActions(remoteClient.AgentId); if (transactions != null) { transactions.RequestCreateInventoryItem(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask); } } public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal, bool tempFile) { // Console.WriteLine("asset upload of " + assetID); AgentAssetTransactions transactions = GetUserTransActions(remoteClient.AgentId); if (transactions != null) { AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); if (uploader != null) { uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); } } } public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) { AgentAssetTransactions transactions = GetUserTransActions(remoteClient.AgentId); if (transactions != null) { transactions.HandleXfer(xferID, packetID, data); } } } }