using System; using System.Collections.Generic; using System.IO; using System.Threading; using libsecondlife; using Nini.Config; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Utilities; namespace OpenSim.Framework.Communications.Cache { public abstract class AssetServerBase : IAssetServer { protected IAssetReceiver _receiver; protected BlockingQueue _assetRequests; protected Thread _localAssetServerThread; protected IAssetProvider m_assetProviderPlugin; protected object syncLock = new object(); protected abstract void StoreAsset(AssetBase asset); protected abstract void CommitAssets(); protected abstract void RunRequests(); public void LoadDefaultAssets() { MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); ForEachDefaultAsset(StoreAsset ); ForEachXmlAsset(StoreAsset ); CommitAssets(); } public AssetServerBase() { OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting asset storage system"); this._assetRequests = new BlockingQueue(); this._localAssetServerThread = new Thread( RunRequests ); this._localAssetServerThread.IsBackground = true; this._localAssetServerThread.Start(); } public void LoadAsset(AssetBase info, bool image, string filename) { //should request Asset from storage manager //but for now read from file string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; string fileName = Path.Combine(dataPath, filename); FileInfo fInfo = new FileInfo(fileName); long numBytes = fInfo.Length; FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); byte[] idata = new byte[numBytes]; BinaryReader br = new BinaryReader(fStream); idata = br.ReadBytes((int)numBytes); br.Close(); fStream.Close(); info.Data = idata; //info.loaded=true; } public void SetReceiver(IAssetReceiver receiver) { this._receiver = receiver; } public void FetchAsset(LLUUID assetID, bool isTexture) { ARequest req = new ARequest(); req.AssetID = assetID; req.IsTexture = isTexture; this._assetRequests.Enqueue(req); } public void UpdateAsset(AssetBase asset) { lock (syncLock) { m_assetProviderPlugin.UpdateAsset(asset); m_assetProviderPlugin.CommitAssets(); } } public void StoreAndCommitAsset(AssetBase asset) { lock (syncLock) { StoreAsset(asset); CommitAssets(); } } public virtual void Close() { _localAssetServerThread.Abort( ); } public void SetServerInfo(string ServerUrl, string ServerKey) { } public virtual List GetDefaultAssets() { List assets = new List(); // These assets have been moved into the OpenSimAssetSet.XML file //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000001", "Bricks", "bricks.jp2")); //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000002", "Plywood", "plywood.jp2")); //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000003", "Rocks", "rocks.jp2")); //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000004", "Granite", "granite.jp2")); //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000005", "Hardwood", "hardwood.jp2")); //assets.Add(CreateImageAsset("00000000-0000-1111-5005-000000000005", "Prim Base Texture", "plywood.jp2")); //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000006", "Map Base Texture", "map_base.jp2")); //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000007", "Map Texture", "map1.jp2")); //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000010", "Female Body Texture", "femalebody.jp2")); //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000012", "Female Face Texture", "femaleface.jp2")); //assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); //assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); //assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); //assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); return assets; } public AssetBase CreateImageAsset(string assetIdStr, string name, string filename) { return CreateAsset(assetIdStr, name, filename, true); } public void ForEachDefaultAsset(Action action) { List assets = GetDefaultAssets(); assets.ForEach(action); } public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage) { AssetBase asset = new AssetBase( new LLUUID(assetIdStr), name ); if (!String.IsNullOrEmpty(filename)) { MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename ); LoadAsset(asset, isImage, filename); } else { MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name ); } return asset; } public void ForEachXmlAsset(Action action) { List assets = new List(); // System.Console.WriteLine("trying loading asset into database"); string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); if (File.Exists(filePath)) { XmlConfigSource source = new XmlConfigSource(filePath); for (int i = 0; i < source.Configs.Count; i++) { // System.Console.WriteLine("loading asset into database"); string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()); string name = source.Configs[i].GetString("name", ""); sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0); sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0); string fileName = source.Configs[i].GetString("fileName", ""); AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false); newAsset.Type = type; newAsset.InvType = invType; assets.Add(newAsset); } } assets.ForEach(action); } } }