/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using log4net; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Framework { // Soon to be dismissed [Serializable] public class ChildAgentDataUpdate { public Guid ActiveGroupID; public Guid AgentID; public bool alwaysrun; public float AVHeight; public Vector3 cameraPosition; public float drawdistance; public float godlevel; public uint GroupAccess; public Vector3 Position; public ulong regionHandle; public byte[] throttles; public Vector3 Velocity; public ChildAgentDataUpdate() { } } public interface IAgentData { UUID AgentID { get; set; } OSDMap Pack(); void Unpack(OSDMap map, IScene scene); } /// <summary> /// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms. /// </summary> public class AgentPosition : IAgentData { private UUID m_id; public UUID AgentID { get { return m_id; } set { m_id = value; } } public ulong RegionHandle; public uint CircuitCode; public UUID SessionID; public float Far; public Vector3 Position; public Vector3 Velocity; public Vector3 Center; public Vector3 Size; public Vector3 AtAxis; public Vector3 LeftAxis; public Vector3 UpAxis; public bool ChangedGrid; // This probably shouldn't be here public byte[] Throttles; public OSDMap Pack() { OSDMap args = new OSDMap(); args["message_type"] = OSD.FromString("AgentPosition"); args["region_handle"] = OSD.FromString(RegionHandle.ToString()); args["circuit_code"] = OSD.FromString(CircuitCode.ToString()); args["agent_uuid"] = OSD.FromUUID(AgentID); args["session_uuid"] = OSD.FromUUID(SessionID); args["position"] = OSD.FromString(Position.ToString()); args["velocity"] = OSD.FromString(Velocity.ToString()); args["center"] = OSD.FromString(Center.ToString()); args["size"] = OSD.FromString(Size.ToString()); args["at_axis"] = OSD.FromString(AtAxis.ToString()); args["left_axis"] = OSD.FromString(LeftAxis.ToString()); args["up_axis"] = OSD.FromString(UpAxis.ToString()); args["far"] = OSD.FromReal(Far); args["changed_grid"] = OSD.FromBoolean(ChangedGrid); if ((Throttles != null) && (Throttles.Length > 0)) args["throttles"] = OSD.FromBinary(Throttles); return args; } public void Unpack(OSDMap args, IScene scene) { if (args.ContainsKey("region_handle")) UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); if (args["circuit_code"] != null) UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); if (args["agent_uuid"] != null) AgentID = args["agent_uuid"].AsUUID(); if (args["session_uuid"] != null) SessionID = args["session_uuid"].AsUUID(); if (args["position"] != null) Vector3.TryParse(args["position"].AsString(), out Position); if (args["velocity"] != null) Vector3.TryParse(args["velocity"].AsString(), out Velocity); if (args["center"] != null) Vector3.TryParse(args["center"].AsString(), out Center); if (args["size"] != null) Vector3.TryParse(args["size"].AsString(), out Size); if (args["at_axis"] != null) Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); if (args["left_axis"] != null) Vector3.TryParse(args["left_axis"].AsString(), out LeftAxis); if (args["up_axis"] != null) Vector3.TryParse(args["up_axis"].AsString(), out UpAxis); if (args["changed_grid"] != null) ChangedGrid = args["changed_grid"].AsBoolean(); if (args["far"] != null) Far = (float)(args["far"].AsReal()); if (args["throttles"] != null) Throttles = args["throttles"].AsBinary(); } /// <summary> /// Soon to be decommissioned /// </summary> /// <param name="cAgent"></param> public void CopyFrom(ChildAgentDataUpdate cAgent, UUID sid) { AgentID = new UUID(cAgent.AgentID); SessionID = sid; // next: ??? Size = new Vector3(); Size.Z = cAgent.AVHeight; Center = cAgent.cameraPosition; Far = cAgent.drawdistance; Position = cAgent.Position; RegionHandle = cAgent.regionHandle; Throttles = cAgent.throttles; Velocity = cAgent.Velocity; } } public class AgentGroupData { public UUID GroupID; public ulong GroupPowers; public bool AcceptNotices; public AgentGroupData(UUID id, ulong powers, bool notices) { GroupID = id; GroupPowers = powers; AcceptNotices = notices; } public AgentGroupData(OSDMap args) { UnpackUpdateMessage(args); } public OSDMap PackUpdateMessage() { OSDMap groupdata = new OSDMap(); groupdata["group_id"] = OSD.FromUUID(GroupID); groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString()); groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices); return groupdata; } public void UnpackUpdateMessage(OSDMap args) { if (args["group_id"] != null) GroupID = args["group_id"].AsUUID(); if (args["group_powers"] != null) UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers); if (args["accept_notices"] != null) AcceptNotices = args["accept_notices"].AsBoolean(); } } public class ControllerData { public UUID ObjectID; public UUID ItemID; public uint IgnoreControls; public uint EventControls; public ControllerData(UUID obj, UUID item, uint ignore, uint ev) { ObjectID = obj; ItemID = item; IgnoreControls = ignore; EventControls = ev; } public ControllerData(OSDMap args) { UnpackUpdateMessage(args); } public OSDMap PackUpdateMessage() { OSDMap controldata = new OSDMap(); controldata["object"] = OSD.FromUUID(ObjectID); controldata["item"] = OSD.FromUUID(ItemID); controldata["ignore"] = OSD.FromInteger(IgnoreControls); controldata["event"] = OSD.FromInteger(EventControls); return controldata; } public void UnpackUpdateMessage(OSDMap args) { if (args["object"] != null) ObjectID = args["object"].AsUUID(); if (args["item"] != null) ItemID = args["item"].AsUUID(); if (args["ignore"] != null) IgnoreControls = (uint)args["ignore"].AsInteger(); if (args["event"] != null) EventControls = (uint)args["event"].AsInteger(); } } public class AgentData : IAgentData { private UUID m_id; public UUID AgentID { get { return m_id; } set { m_id = value; } } public UUID RegionID; public uint CircuitCode; public UUID SessionID; public Vector3 Position; public Vector3 Velocity; public Vector3 Center; public Vector3 Size; public Vector3 AtAxis; public Vector3 LeftAxis; public Vector3 UpAxis; /// <summary> /// Signal on a V2 teleport that Scene.IncomingChildAgentDataUpdate(AgentData ad) should wait for the /// scene presence to become root (triggered when the viewer sends a CompleteAgentMovement UDP packet after /// establishing the connection triggered by it's receipt of a TeleportFinish EQ message). /// </summary> public bool SenderWantsToWaitForRoot; public float Far; public float Aspect; //public int[] Throttles; public byte[] Throttles; public uint LocomotionState; public Quaternion HeadRotation; public Quaternion BodyRotation; public uint ControlFlags; public float EnergyLevel; public Byte GodLevel; public bool AlwaysRun; public UUID PreyAgent; public Byte AgentAccess; public UUID ActiveGroupID; public AgentGroupData[] Groups; public Animation[] Anims; public Animation DefaultAnim = null; public Animation AnimState = null; public UUID GranterID; public UUID ParentPart; public Vector3 SitOffset; // Appearance public AvatarAppearance Appearance; // DEBUG ON private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); // DEBUG OFF /* public byte[] AgentTextures; public byte[] VisualParams; public UUID[] Wearables; public AvatarAttachment[] Attachments; */ // Scripted public ControllerData[] Controllers; public string CallbackURI; // These two must have the same Count public List<ISceneObject> AttachmentObjects; public List<string> AttachmentObjectStates; public virtual OSDMap Pack() { // m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data"); OSDMap args = new OSDMap(); args["message_type"] = OSD.FromString("AgentData"); args["region_id"] = OSD.FromString(RegionID.ToString()); args["circuit_code"] = OSD.FromString(CircuitCode.ToString()); args["agent_uuid"] = OSD.FromUUID(AgentID); args["session_uuid"] = OSD.FromUUID(SessionID); args["position"] = OSD.FromString(Position.ToString()); args["velocity"] = OSD.FromString(Velocity.ToString()); args["center"] = OSD.FromString(Center.ToString()); args["size"] = OSD.FromString(Size.ToString()); args["at_axis"] = OSD.FromString(AtAxis.ToString()); args["left_axis"] = OSD.FromString(LeftAxis.ToString()); args["up_axis"] = OSD.FromString(UpAxis.ToString()); //backwards compatibility args["changed_grid"] = OSD.FromBoolean(SenderWantsToWaitForRoot); args["wait_for_root"] = OSD.FromBoolean(SenderWantsToWaitForRoot); args["far"] = OSD.FromReal(Far); args["aspect"] = OSD.FromReal(Aspect); if ((Throttles != null) && (Throttles.Length > 0)) args["throttles"] = OSD.FromBinary(Throttles); args["locomotion_state"] = OSD.FromString(LocomotionState.ToString()); args["head_rotation"] = OSD.FromString(HeadRotation.ToString()); args["body_rotation"] = OSD.FromString(BodyRotation.ToString()); args["control_flags"] = OSD.FromString(ControlFlags.ToString()); args["energy_level"] = OSD.FromReal(EnergyLevel); args["god_level"] = OSD.FromString(GodLevel.ToString()); args["always_run"] = OSD.FromBoolean(AlwaysRun); args["prey_agent"] = OSD.FromUUID(PreyAgent); args["agent_access"] = OSD.FromString(AgentAccess.ToString()); args["active_group_id"] = OSD.FromUUID(ActiveGroupID); if ((Groups != null) && (Groups.Length > 0)) { OSDArray groups = new OSDArray(Groups.Length); foreach (AgentGroupData agd in Groups) groups.Add(agd.PackUpdateMessage()); args["groups"] = groups; } if ((Anims != null) && (Anims.Length > 0)) { OSDArray anims = new OSDArray(Anims.Length); foreach (Animation aanim in Anims) anims.Add(aanim.PackUpdateMessage()); args["animations"] = anims; } if (DefaultAnim != null) { args["default_animation"] = DefaultAnim.PackUpdateMessage(); } if (AnimState != null) { args["animation_state"] = AnimState.PackUpdateMessage(); } if (Appearance != null) args["packed_appearance"] = Appearance.Pack(); //if ((AgentTextures != null) && (AgentTextures.Length > 0)) //{ // OSDArray textures = new OSDArray(AgentTextures.Length); // foreach (UUID uuid in AgentTextures) // textures.Add(OSD.FromUUID(uuid)); // args["agent_textures"] = textures; //} // The code to pack textures, visuals, wearables and attachments // should be removed; packed appearance contains the full appearance // This is retained for backward compatibility only if (Appearance.Texture != null) { byte[] rawtextures = Appearance.Texture.GetBytes(); args["texture_entry"] = OSD.FromBinary(rawtextures); } if ((Appearance.VisualParams != null) && (Appearance.VisualParams.Length > 0)) args["visual_params"] = OSD.FromBinary(Appearance.VisualParams); // We might not pass this in all cases... if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0)) { OSDArray wears = new OSDArray(Appearance.Wearables.Length); foreach (AvatarWearable awear in Appearance.Wearables) wears.Add(awear.Pack()); args["wearables"] = wears; } List<AvatarAttachment> attachments = Appearance.GetAttachments(); if ((attachments != null) && (attachments.Count > 0)) { OSDArray attachs = new OSDArray(attachments.Count); foreach (AvatarAttachment att in attachments) attachs.Add(att.Pack()); args["attachments"] = attachs; } // End of code to remove if ((Controllers != null) && (Controllers.Length > 0)) { OSDArray controls = new OSDArray(Controllers.Length); foreach (ControllerData ctl in Controllers) controls.Add(ctl.PackUpdateMessage()); args["controllers"] = controls; } if ((CallbackURI != null) && (!CallbackURI.Equals(""))) args["callback_uri"] = OSD.FromString(CallbackURI); // Attachment objects for fatpack messages if (AttachmentObjects != null) { int i = 0; OSDArray attObjs = new OSDArray(AttachmentObjects.Count); foreach (ISceneObject so in AttachmentObjects) { OSDMap info = new OSDMap(4); info["sog"] = OSD.FromString(so.ToXml2()); info["extra"] = OSD.FromString(so.ExtraToXmlString()); info["modified"] = OSD.FromBoolean(so.HasGroupChanged); try { info["state"] = OSD.FromString(AttachmentObjectStates[i++]); } catch (IndexOutOfRangeException) { m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list."); } attObjs.Add(info); } args["attach_objects"] = attObjs; } args["parent_part"] = OSD.FromUUID(ParentPart); args["sit_offset"] = OSD.FromString(SitOffset.ToString()); return args; } /// <summary> /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// </summary> /// <param name="hash"></param> public virtual void Unpack(OSDMap args, IScene scene) { //m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data"); if (args.ContainsKey("region_id")) UUID.TryParse(args["region_id"].AsString(), out RegionID); if (args["circuit_code"] != null) UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); if (args["agent_uuid"] != null) AgentID = args["agent_uuid"].AsUUID(); if (args["session_uuid"] != null) SessionID = args["session_uuid"].AsUUID(); if (args["position"] != null) Vector3.TryParse(args["position"].AsString(), out Position); if (args["velocity"] != null) Vector3.TryParse(args["velocity"].AsString(), out Velocity); if (args["center"] != null) Vector3.TryParse(args["center"].AsString(), out Center); if (args["size"] != null) Vector3.TryParse(args["size"].AsString(), out Size); if (args["at_axis"] != null) Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); if (args["left_axis"] != null) Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); if (args["up_axis"] != null) Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null) SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean(); if (args["far"] != null) Far = (float)(args["far"].AsReal()); if (args["aspect"] != null) Aspect = (float)args["aspect"].AsReal(); if (args["throttles"] != null) Throttles = args["throttles"].AsBinary(); if (args["locomotion_state"] != null) UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); if (args["head_rotation"] != null) Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); if (args["body_rotation"] != null) Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); if (args["control_flags"] != null) UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); if (args["energy_level"] != null) EnergyLevel = (float)(args["energy_level"].AsReal()); if (args["god_level"] != null) Byte.TryParse(args["god_level"].AsString(), out GodLevel); if (args["always_run"] != null) AlwaysRun = args["always_run"].AsBoolean(); if (args["prey_agent"] != null) PreyAgent = args["prey_agent"].AsUUID(); if (args["agent_access"] != null) Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); if (args["active_group_id"] != null) ActiveGroupID = args["active_group_id"].AsUUID(); if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array) { OSDArray groups = (OSDArray)(args["groups"]); Groups = new AgentGroupData[groups.Count]; int i = 0; foreach (OSD o in groups) { if (o.Type == OSDType.Map) { Groups[i++] = new AgentGroupData((OSDMap)o); } } } if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args["animations"]); Anims = new Animation[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { Anims[i++] = new Animation((OSDMap)o); } } } if (args["default_animation"] != null) { try { DefaultAnim = new Animation((OSDMap)args["default_animation"]); } catch { DefaultAnim = null; } } if (args["animation_state"] != null) { try { AnimState = new Animation((OSDMap)args["animation_state"]); } catch { AnimState = null; } } //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) //{ // OSDArray textures = (OSDArray)(args["agent_textures"]); // AgentTextures = new UUID[textures.Count]; // int i = 0; // foreach (OSD o in textures) // AgentTextures[i++] = o.AsUUID(); //} Appearance = new AvatarAppearance(); // The code to unpack textures, visuals, wearables and attachments // should be removed; packed appearance contains the full appearance // This is retained for backward compatibility only if (args["texture_entry"] != null) { byte[] rawtextures = args["texture_entry"].AsBinary(); Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures,0,rawtextures.Length); Appearance.SetTextureEntries(textures); } if (args["visual_params"] != null) Appearance.SetVisualParams(args["visual_params"].AsBinary()); if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) { OSDArray wears = (OSDArray)(args["wearables"]); for (int i = 0; i < wears.Count / 2; i++) { AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]); Appearance.SetWearable(i,awear); } } if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) { OSDArray attachs = (OSDArray)(args["attachments"]); foreach (OSD o in attachs) { if (o.Type == OSDType.Map) { // We know all of these must end up as attachments so we // append rather than replace to ensure multiple attachments // per point continues to work // m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID); Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o)); } } } // end of code to remove if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]); else m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) { OSDArray controls = (OSDArray)(args["controllers"]); Controllers = new ControllerData[controls.Count]; int i = 0; foreach (OSD o in controls) { if (o.Type == OSDType.Map) { Controllers[i++] = new ControllerData((OSDMap)o); } } } if (args["callback_uri"] != null) CallbackURI = args["callback_uri"].AsString(); // Attachment objects if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array) { OSDArray attObjs = (OSDArray)(args["attach_objects"]); AttachmentObjects = new List<ISceneObject>(); AttachmentObjectStates = new List<string>(); foreach (OSD o in attObjs) { if (o.Type == OSDType.Map) { OSDMap info = (OSDMap)o; ISceneObject so = scene.DeserializeObject(info["sog"].AsString()); so.ExtraFromXmlString(info["extra"].AsString()); so.HasGroupChanged = info["modified"].AsBoolean(); AttachmentObjects.Add(so); AttachmentObjectStates.Add(info["state"].AsString()); } } } if (args["parent_part"] != null) ParentPart = args["parent_part"].AsUUID(); if (args["sit_offset"] != null) Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset); } public AgentData() { } public AgentData(Hashtable hash) { //UnpackUpdateMessage(hash); } public void Dump() { System.Console.WriteLine("------------ AgentData ------------"); System.Console.WriteLine("UUID: " + AgentID); System.Console.WriteLine("Region: " + RegionID); System.Console.WriteLine("Position: " + Position); } } public class CompleteAgentData : AgentData { public override OSDMap Pack() { return base.Pack(); } public override void Unpack(OSDMap map, IScene scene) { base.Unpack(map, scene); } } }