/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using OpenMetaverse; namespace OpenSim.Framework { /// <summary> /// Contains the Avatar's Appearance and methods to manipulate the appearance. /// </summary> public class AvatarAppearance { //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // these are guessed at by the list here - // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll // correct them over time for when were are wrong. public readonly static int BODY = 0; public readonly static int SKIN = 1; public readonly static int HAIR = 2; public readonly static int EYES = 3; public readonly static int SHIRT = 4; public readonly static int PANTS = 5; public readonly static int SHOES = 6; public readonly static int SOCKS = 7; public readonly static int JACKET = 8; public readonly static int GLOVES = 9; public readonly static int UNDERSHIRT = 10; public readonly static int UNDERPANTS = 11; public readonly static int SKIRT = 12; private readonly static int MAX_WEARABLES = 13; private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); private static UUID SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); private static UUID SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110"); private static UUID SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000"); private static UUID PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); public readonly static int VISUALPARAM_COUNT = 218; protected UUID m_owner; public virtual UUID Owner { get { return m_owner; } set { m_owner = value; } } protected int m_serial = 1; public virtual int Serial { get { return m_serial; } set { m_serial = value; } } protected byte[] m_visualparams; public virtual byte[] VisualParams { get { return m_visualparams; } set { m_visualparams = value; } } protected AvatarWearable[] m_wearables; public virtual AvatarWearable[] Wearables { get { return m_wearables; } set { m_wearables = value; } } public virtual UUID BodyItem { get { return m_wearables[BODY].ItemID; } set { m_wearables[BODY].ItemID = value; } } public virtual UUID BodyAsset { get { return m_wearables[BODY].AssetID; } set { m_wearables[BODY].AssetID = value; } } public virtual UUID SkinItem { get { return m_wearables[SKIN].ItemID; } set { m_wearables[SKIN].ItemID = value; } } public virtual UUID SkinAsset { get { return m_wearables[SKIN].AssetID; } set { m_wearables[SKIN].AssetID = value; } } public virtual UUID HairItem { get { return m_wearables[HAIR].ItemID; } set { m_wearables[HAIR].ItemID = value; } } public virtual UUID HairAsset { get { return m_wearables[HAIR].AssetID; } set { m_wearables[HAIR].AssetID = value; } } public virtual UUID EyesItem { get { return m_wearables[EYES].ItemID; } set { m_wearables[EYES].ItemID = value; } } public virtual UUID EyesAsset { get { return m_wearables[EYES].AssetID; } set { m_wearables[EYES].AssetID = value; } } public virtual UUID ShirtItem { get { return m_wearables[SHIRT].ItemID; } set { m_wearables[SHIRT].ItemID = value; } } public virtual UUID ShirtAsset { get { return m_wearables[SHIRT].AssetID; } set { m_wearables[SHIRT].AssetID = value; } } public virtual UUID PantsItem { get { return m_wearables[PANTS].ItemID; } set { m_wearables[PANTS].ItemID = value; } } public virtual UUID PantsAsset { get { return m_wearables[PANTS].AssetID; } set { m_wearables[PANTS].AssetID = value; } } public virtual UUID ShoesItem { get { return m_wearables[SHOES].ItemID; } set { m_wearables[SHOES].ItemID = value; } } public virtual UUID ShoesAsset { get { return m_wearables[SHOES].AssetID; } set { m_wearables[SHOES].AssetID = value; } } public virtual UUID SocksItem { get { return m_wearables[SOCKS].ItemID; } set { m_wearables[SOCKS].ItemID = value; } } public virtual UUID SocksAsset { get { return m_wearables[SOCKS].AssetID; } set { m_wearables[SOCKS].AssetID = value; } } public virtual UUID JacketItem { get { return m_wearables[JACKET].ItemID; } set { m_wearables[JACKET].ItemID = value; } } public virtual UUID JacketAsset { get { return m_wearables[JACKET].AssetID; } set { m_wearables[JACKET].AssetID = value; } } public virtual UUID GlovesItem { get { return m_wearables[GLOVES].ItemID; } set { m_wearables[GLOVES].ItemID = value; } } public virtual UUID GlovesAsset { get { return m_wearables[GLOVES].AssetID; } set { m_wearables[GLOVES].AssetID = value; } } public virtual UUID UnderShirtItem { get { return m_wearables[UNDERSHIRT].ItemID; } set { m_wearables[UNDERSHIRT].ItemID = value; } } public virtual UUID UnderShirtAsset { get { return m_wearables[UNDERSHIRT].AssetID; } set { m_wearables[UNDERSHIRT].AssetID = value; } } public virtual UUID UnderPantsItem { get { return m_wearables[UNDERPANTS].ItemID; } set { m_wearables[UNDERPANTS].ItemID = value; } } public virtual UUID UnderPantsAsset { get { return m_wearables[UNDERPANTS].AssetID; } set { m_wearables[UNDERPANTS].AssetID = value; } } public virtual UUID SkirtItem { get { return m_wearables[SKIRT].ItemID; } set { m_wearables[SKIRT].ItemID = value; } } public virtual UUID SkirtAsset { get { return m_wearables[SKIRT].AssetID; } set { m_wearables[SKIRT].AssetID = value; } } public virtual void SetDefaultWearables() { m_wearables[BODY].AssetID = BODY_ASSET; m_wearables[BODY].ItemID = BODY_ITEM; m_wearables[SKIN].AssetID = SKIN_ASSET; m_wearables[SKIN].ItemID = SKIN_ITEM; m_wearables[HAIR].AssetID = HAIR_ASSET; m_wearables[HAIR].ItemID = HAIR_ITEM; m_wearables[SHIRT].AssetID = SHIRT_ASSET; m_wearables[SHIRT].ItemID = SHIRT_ITEM; m_wearables[PANTS].AssetID = PANTS_ASSET; m_wearables[PANTS].ItemID = PANTS_ITEM; } public virtual void ClearWearables() { for (int i = 0; i < 13; i++) { m_wearables[i].AssetID = UUID.Zero; m_wearables[i].ItemID = UUID.Zero; } } public virtual void SetDefaultParams(byte[] vparams) { // TODO: Figure out better values then 'fat scientist 150' or 'alien 0' for (int i = 0; i < VISUALPARAM_COUNT; i++) { vparams[i] = 150; } } protected Primitive.TextureEntry m_texture; public virtual Primitive.TextureEntry Texture { get { return m_texture; } set { m_texture = value; } } protected float m_avatarHeight = 0; protected float m_hipOffset = 0; public virtual float AvatarHeight { get { return m_avatarHeight; } set { m_avatarHeight = value; } } public virtual float HipOffset { get { return m_hipOffset; } } //Builds the VisualParam Enum using LIBOMV's Visual Param NameValues /* public void BuildVisualParamEnum() { Dictionary<string, int> IndexedParams = new Dictionary<string, int>(); int vpIndex = 0; IndexedParams = new Dictionary<string, int>(); System.Text.StringBuilder sb = new System.Text.StringBuilder(); sb.Append("public enum VPElement: int\n"); sb.Append("{\n"); foreach (KeyValuePair<int, VisualParam> kvp in OpenMetaverse.VisualParams.Params) { VisualParam vp = kvp.Value; // Only Group-0 parameters are sent in AgentSetAppearance packets if (kvp.Value.Group == 0) { if (!IndexedParams.ContainsKey(vp.Name)) { if (vp.Label.Length > 0 || vp.LabelMin.Length > 0 || vp.LabelMax.Length > 0) { sb.Append("/// <summary>\n"); if (vp.LabelMin.Length > 0 && vp.LabelMax.Length > 0) sb.Append(string.Format("/// {0} - {1} 0--+255 {2}\n", vp.Label, vp.LabelMin, vp.LabelMax)); else sb.Append(string.Format("/// {0}\n", vp.Label)); sb.Append("/// </summary>\n"); } sb.Append(string.Format(" {0}_{1} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"),vpIndex)); IndexedParams.Add(vp.Name, vpIndex++); } else { sb.Append(string.Format(" {0}_{1}_{2} = {2}", vp.Wearable.ToUpper(), vp.Name.ToUpper().Replace(" ", "_"), vpIndex)); vpIndex++; //int i = 0; } } if (vpIndex < 217) sb.Append(",\n"); else sb.Append("\n"); } sb.Append("}\n"); } */ public AvatarAppearance() : this(UUID.Zero) { } public AvatarAppearance(UUID owner) { m_wearables = new AvatarWearable[MAX_WEARABLES]; for (int i = 0; i < MAX_WEARABLES; i++) { // this makes them all null m_wearables[i] = new AvatarWearable(); } m_serial = 0; m_owner = owner; //BuildVisualParamEnum() m_visualparams = new byte[VISUALPARAM_COUNT]; // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist SetDefaultParams(m_visualparams); SetDefaultWearables(); m_texture = GetDefaultTexture(); } public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) { m_owner = avatarID; m_serial = 1; m_wearables = wearables; m_visualparams = visualParams; m_texture = GetDefaultTexture(); } /// <summary> /// Set up appearance textures and avatar parameters, including a height calculation /// </summary> public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams) { if (textureEntry != null) m_texture = textureEntry; if (visualParams != null) m_visualparams = visualParams; m_avatarHeight = 1.23077f // Shortest possible avatar height + 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height + 0.072514f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f // Head size + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length m_hipOffset = (0.615385f // Half of avatar + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height + 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length - m_avatarHeight / 2) * 0.3f - 0.04f; //System.Console.WriteLine(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}" + m_avatarHeight + " " + m_hipOffset); //m_log.Debug("------------- Set Appearance Texture ---------------"); //Primitive.TextureEntryFace[] faces = Texture.FaceTextures; //foreach (Primitive.TextureEntryFace face in faces) //{ // if (face != null) // m_log.Debug(" ++ " + face.TextureID); // else // m_log.Debug(" ++ NULL "); //} //m_log.Debug("----------------------------"); } public virtual void SetWearable(int wearableId, AvatarWearable wearable) { m_wearables[wearableId] = wearable; } public static Primitive.TextureEntry GetDefaultTexture() { Primitive.TextureEntry textu = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); textu.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012"); textu.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID; textu.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID; textu.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77"); textu.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B"); textu.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010"); textu.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011"); return textu; } public static byte[] GetDefaultVisualParams() { byte[] visualParams; visualParams = new byte[VISUALPARAM_COUNT]; for (int i = 0; i < VISUALPARAM_COUNT; i++) { visualParams[i] = 100; } return visualParams; } public override String ToString() { String s = "[Wearables] =>"; s += " Body Item: " + BodyItem.ToString() + ";"; s += " Skin Item: " + SkinItem.ToString() + ";"; s += " Shirt Item: " + ShirtItem.ToString() + ";"; s += " Pants Item: " + PantsItem.ToString() + ";"; return s; } // this is used for OGS1 public virtual Hashtable ToHashTable() { Hashtable h = new Hashtable(); h["owner"] = Owner.ToString(); h["serial"] = Serial.ToString(); h["visual_params"] = VisualParams; h["texture"] = Texture.GetBytes(); h["avatar_height"] = AvatarHeight.ToString(); h["body_item"] = BodyItem.ToString(); h["body_asset"] = BodyAsset.ToString(); h["skin_item"] = SkinItem.ToString(); h["skin_asset"] = SkinAsset.ToString(); h["hair_item"] = HairItem.ToString(); h["hair_asset"] = HairAsset.ToString(); h["eyes_item"] = EyesItem.ToString(); h["eyes_asset"] = EyesAsset.ToString(); h["shirt_item"] = ShirtItem.ToString(); h["shirt_asset"] = ShirtAsset.ToString(); h["pants_item"] = PantsItem.ToString(); h["pants_asset"] = PantsAsset.ToString(); h["shoes_item"] = ShoesItem.ToString(); h["shoes_asset"] = ShoesAsset.ToString(); h["socks_item"] = SocksItem.ToString(); h["socks_asset"] = SocksAsset.ToString(); h["jacket_item"] = JacketItem.ToString(); h["jacket_asset"] = JacketAsset.ToString(); h["gloves_item"] = GlovesItem.ToString(); h["gloves_asset"] = GlovesAsset.ToString(); h["undershirt_item"] = UnderShirtItem.ToString(); h["undershirt_asset"] = UnderShirtAsset.ToString(); h["underpants_item"] = UnderPantsItem.ToString(); h["underpants_asset"] = UnderPantsAsset.ToString(); h["skirt_item"] = SkirtItem.ToString(); h["skirt_asset"] = SkirtAsset.ToString(); string attachments = GetAttachmentsString(); if (attachments != String.Empty) h["attachments"] = attachments; return h; } public AvatarAppearance(Hashtable h) { Owner = new UUID((string)h["owner"]); Serial = Convert.ToInt32((string)h["serial"]); VisualParams = (byte[])h["visual_params"]; if (h.Contains("texture")) { byte[] te = h["texture"] as byte[]; if (te != null && te.Length > 0) Texture = new Primitive.TextureEntry(te, 0, te.Length); } else { // We shouldn't be receiving appearance hashtables without a TextureEntry, // but in case we do this will prevent a failure when saving to the database Texture = GetDefaultTexture(); } AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); m_wearables = new AvatarWearable[MAX_WEARABLES]; for (int i = 0; i < MAX_WEARABLES; i++) { // this makes them all null m_wearables[i] = new AvatarWearable(); } BodyItem = new UUID((string)h["body_item"]); BodyAsset = new UUID((string)h["body_asset"]); SkinItem = new UUID((string)h["skin_item"]); SkinAsset = new UUID((string)h["skin_asset"]); HairItem = new UUID((string)h["hair_item"]); HairAsset = new UUID((string)h["hair_asset"]); EyesItem = new UUID((string)h["eyes_item"]); EyesAsset = new UUID((string)h["eyes_asset"]); ShirtItem = new UUID((string)h["shirt_item"]); ShirtAsset = new UUID((string)h["shirt_asset"]); PantsItem = new UUID((string)h["pants_item"]); PantsAsset = new UUID((string)h["pants_asset"]); ShoesItem = new UUID((string)h["shoes_item"]); ShoesAsset = new UUID((string)h["shoes_asset"]); SocksItem = new UUID((string)h["socks_item"]); SocksAsset = new UUID((string)h["socks_asset"]); JacketItem = new UUID((string)h["jacket_item"]); JacketAsset = new UUID((string)h["jacket_asset"]); GlovesItem = new UUID((string)h["gloves_item"]); GlovesAsset = new UUID((string)h["gloves_asset"]); UnderShirtItem = new UUID((string)h["undershirt_item"]); UnderShirtAsset = new UUID((string)h["undershirt_asset"]); UnderPantsItem = new UUID((string)h["underpants_item"]); UnderPantsAsset = new UUID((string)h["underpants_asset"]); SkirtItem = new UUID((string)h["skirt_item"]); SkirtAsset = new UUID((string)h["skirt_asset"]); if (h.ContainsKey("attachments")) { SetAttachmentsString(h["attachments"].ToString()); } } private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>(); public void SetAttachments(Hashtable data) { m_attachments.Clear(); if (data == null) return; foreach (DictionaryEntry e in data) { int attachpoint = Convert.ToInt32(e.Key); if (m_attachments.ContainsKey(attachpoint)) continue; UUID item; UUID asset; Hashtable uuids = (Hashtable) e.Value; UUID.TryParse(uuids["item"].ToString(), out item); UUID.TryParse(uuids["asset"].ToString(), out asset); UUID[] attachment = new UUID[2]; attachment[0] = item; attachment[1] = asset; m_attachments[attachpoint] = attachment; } } public Hashtable GetAttachments() { if (m_attachments.Count == 0) return null; Hashtable ret = new Hashtable(); foreach (KeyValuePair<int, UUID[]> kvp in m_attachments) { int attachpoint = kvp.Key; UUID[] uuids = kvp.Value; Hashtable data = new Hashtable(); data["item"] = uuids[0].ToString(); data["asset"] = uuids[1].ToString(); ret[attachpoint] = data; } return ret; } public List<int> GetAttachedPoints() { return new List<int>(m_attachments.Keys); } public UUID GetAttachedItem(int attachpoint) { if (!m_attachments.ContainsKey(attachpoint)) return UUID.Zero; return m_attachments[attachpoint][0]; } public UUID GetAttachedAsset(int attachpoint) { if (!m_attachments.ContainsKey(attachpoint)) return UUID.Zero; return m_attachments[attachpoint][1]; } public void SetAttachment(int attachpoint, UUID item, UUID asset) { if (attachpoint == 0) return; if (item == UUID.Zero) { if (m_attachments.ContainsKey(attachpoint)) m_attachments.Remove(attachpoint); return; } if (!m_attachments.ContainsKey(attachpoint)) m_attachments[attachpoint] = new UUID[2]; m_attachments[attachpoint][0] = item; m_attachments[attachpoint][1] = asset; } public int GetAttachpoint(UUID itemID) { foreach (KeyValuePair<int, UUID[]> kvp in m_attachments) { if (kvp.Value[0] == itemID) { return kvp.Key; } } return 0; } public void DetachAttachment(UUID itemID) { int attachpoint = GetAttachpoint(itemID); if (attachpoint > 0) m_attachments.Remove(attachpoint); } public void ClearAttachments() { m_attachments.Clear(); } string GetAttachmentsString() { List<string> strings = new List<string>(); foreach (KeyValuePair<int, UUID[]> e in m_attachments) { strings.Add(e.Key.ToString()); strings.Add(e.Value[0].ToString()); strings.Add(e.Value[1].ToString()); } return String.Join(",", strings.ToArray()); } void SetAttachmentsString(string data) { string[] strings = data.Split(new char[] {','}); int i = 0; m_attachments.Clear(); while (strings.Length - i > 2) { int attachpoint = Int32.Parse(strings[i]); UUID item = new UUID(strings[i+1]); UUID asset = new UUID(strings[i+2]); i += 3; if (!m_attachments.ContainsKey(attachpoint)) { m_attachments[attachpoint] = new UUID[2]; m_attachments[attachpoint][0] = item; m_attachments[attachpoint][1] = asset; } } } /// <summary> /// Viewer Params Array Element for AgentSetAppearance /// Generated from LibOMV's Visual Params list /// </summary> public enum VPElement : int { /// <summary> /// Brow Size - Small 0--+255 Large /// </summary> SHAPE_BIG_BROW = 0, /// <summary> /// Nose Size - Small 0--+255 Large /// </summary> SHAPE_NOSE_BIG_OUT = 1, /// <summary> /// Nostril Width - Narrow 0--+255 Broad /// </summary> SHAPE_BROAD_NOSTRILS = 2, /// <summary> /// Chin Cleft - Round 0--+255 Cleft /// </summary> SHAPE_CLEFT_CHIN = 3, /// <summary> /// Nose Tip Shape - Pointy 0--+255 Bulbous /// </summary> SHAPE_BULBOUS_NOSE_TIP = 4, /// <summary> /// Chin Angle - Chin Out 0--+255 Chin In /// </summary> SHAPE_WEAK_CHIN = 5, /// <summary> /// Chin-Neck - Tight Chin 0--+255 Double Chin /// </summary> SHAPE_DOUBLE_CHIN = 6, /// <summary> /// Lower Cheeks - Well-Fed 0--+255 Sunken /// </summary> SHAPE_SUNKEN_CHEEKS = 7, /// <summary> /// Upper Bridge - Low 0--+255 High /// </summary> SHAPE_NOBLE_NOSE_BRIDGE = 8, /// <summary> /// - Less 0--+255 More /// </summary> SHAPE_JOWLS = 9, /// <summary> /// Upper Chin Cleft - Round 0--+255 Cleft /// </summary> SHAPE_CLEFT_CHIN_UPPER = 10, /// <summary> /// Cheek Bones - Low 0--+255 High /// </summary> SHAPE_HIGH_CHEEK_BONES = 11, /// <summary> /// Ear Angle - In 0--+255 Out /// </summary> SHAPE_EARS_OUT = 12, /// <summary> /// Eyebrow Points - Smooth 0--+255 Pointy /// </summary> HAIR_POINTY_EYEBROWS = 13, /// <summary> /// Jaw Shape - Pointy 0--+255 Square /// </summary> SHAPE_SQUARE_JAW = 14, /// <summary> /// Upper Cheeks - Thin 0--+255 Puffy /// </summary> SHAPE_PUFFY_UPPER_CHEEKS = 15, /// <summary> /// Nose Tip Angle - Downturned 0--+255 Upturned /// </summary> SHAPE_UPTURNED_NOSE_TIP = 16, /// <summary> /// Nose Thickness - Thin Nose 0--+255 Bulbous Nose /// </summary> SHAPE_BULBOUS_NOSE = 17, /// <summary> /// Upper Eyelid Fold - Uncreased 0--+255 Creased /// </summary> SHAPE_UPPER_EYELID_FOLD = 18, /// <summary> /// Attached Earlobes - Unattached 0--+255 Attached /// </summary> SHAPE_ATTACHED_EARLOBES = 19, /// <summary> /// Eye Bags - Smooth 0--+255 Baggy /// </summary> SHAPE_BAGGY_EYES = 20, /// <summary> /// Eye Opening - Narrow 0--+255 Wide /// </summary> SHAPE_WIDE_EYES = 21, /// <summary> /// Lip Cleft - Narrow 0--+255 Wide /// </summary> SHAPE_WIDE_LIP_CLEFT = 22, /// <summary> /// Bridge Width - Narrow 0--+255 Wide /// </summary> SHAPE_WIDE_NOSE_BRIDGE = 23, /// <summary> /// Eyebrow Arc - Flat 0--+255 Arced /// </summary> HAIR_ARCED_EYEBROWS = 24, /// <summary> /// Height - Short 0--+255 Tall /// </summary> SHAPE_HEIGHT = 25, /// <summary> /// Body Thickness - Body Thin 0--+255 Body Thick /// </summary> SHAPE_THICKNESS = 26, /// <summary> /// Ear Size - Small 0--+255 Large /// </summary> SHAPE_BIG_EARS = 27, /// <summary> /// Shoulders - Narrow 0--+255 Broad /// </summary> SHAPE_SHOULDERS = 28, /// <summary> /// Hip Width - Narrow 0--+255 Wide /// </summary> SHAPE_HIP_WIDTH = 29, /// <summary> /// - Short Torso 0--+255 Long Torso /// </summary> SHAPE_TORSO_LENGTH = 30, SHAPE_MALE = 31, /// <summary> /// - Short 0--+255 Long /// </summary> GLOVES_GLOVE_LENGTH = 32, /// <summary> /// - Darker 0--+255 Lighter /// </summary> EYES_EYE_LIGHTNESS = 33, /// <summary> /// - Natural 0--+255 Unnatural /// </summary> EYES_EYE_COLOR = 34, /// <summary> /// - Small 0--+255 Large /// </summary> SHAPE_BREAST_SIZE = 35, /// <summary> /// - None 0--+255 Wild /// </summary> SKIN_RAINBOW_COLOR = 36, /// <summary> /// Ruddiness - Pale 0--+255 Ruddy /// </summary> SKIN_RED_SKIN = 37, /// <summary> /// - Light 0--+255 Dark /// </summary> SKIN_PIGMENT = 38, HAIR_RAINBOW_COLOR_39 = 39, /// <summary> /// - No Red 0--+255 Very Red /// </summary> HAIR_RED_HAIR = 40, /// <summary> /// - Black 0--+255 Blonde /// </summary> HAIR_BLONDE_HAIR = 41, /// <summary> /// - No White 0--+255 All White /// </summary> HAIR_WHITE_HAIR = 42, /// <summary> /// - Less Rosy 0--+255 More Rosy /// </summary> SKIN_ROSY_COMPLEXION = 43, /// <summary> /// - Darker 0--+255 Pinker /// </summary> SKIN_LIP_PINKNESS = 44, /// <summary> /// - Thin Eyebrows 0--+255 Bushy Eyebrows /// </summary> HAIR_EYEBROW_SIZE = 45, /// <summary> /// - Short 0--+255 Long /// </summary> HAIR_FRONT_FRINGE = 46, /// <summary> /// - Short 0--+255 Long /// </summary> HAIR_SIDE_FRINGE = 47, /// <summary> /// - Short 0--+255 Long /// </summary> HAIR_BACK_FRINGE = 48, /// <summary> /// - Short 0--+255 Long /// </summary> HAIR_HAIR_FRONT = 49, /// <summary> /// - Short 0--+255 Long /// </summary> HAIR_HAIR_SIDES = 50, /// <summary> /// - Short 0--+255 Long /// </summary> HAIR_HAIR_BACK = 51, /// <summary> /// - Sweep Forward 0--+255 Sweep Back /// </summary> HAIR_HAIR_SWEEP = 52, /// <summary> /// - Left 0--+255 Right /// </summary> HAIR_HAIR_TILT = 53, /// <summary> /// Middle Part - No Part 0--+255 Part /// </summary> HAIR_HAIR_PART_MIDDLE = 54, /// <summary> /// Right Part - No Part 0--+255 Part /// </summary> HAIR_HAIR_PART_RIGHT = 55, /// <summary> /// Left Part - No Part 0--+255 Part /// </summary> HAIR_HAIR_PART_LEFT = 56, /// <summary> /// Full Hair Sides - Mowhawk 0--+255 Full Sides /// </summary> HAIR_HAIR_SIDES_FULL = 57, /// <summary> /// - Less 0--+255 More /// </summary> SKIN_BODY_DEFINITION = 58, /// <summary> /// Lip Width - Narrow Lips 0--+255 Wide Lips /// </summary> SHAPE_LIP_WIDTH = 59, /// <summary> /// - Small 0--+255 Big /// </summary> SHAPE_BELLY_SIZE = 60, /// <summary> /// - Less 0--+255 More /// </summary> SKIN_FACIAL_DEFINITION = 61, /// <summary> /// - Less 0--+255 More /// </summary> SKIN_WRINKLES = 62, /// <summary> /// - Less 0--+255 More /// </summary> SKIN_FRECKLES = 63, /// <summary> /// - Short Sideburns 0--+255 Mutton Chops /// </summary> HAIR_SIDEBURNS = 64, /// <summary> /// - Chaplin 0--+255 Handlebars /// </summary> HAIR_MOUSTACHE = 65, /// <summary> /// - Less soul 0--+255 More soul /// </summary> HAIR_SOULPATCH = 66, /// <summary> /// - Less Curtains 0--+255 More Curtains /// </summary> HAIR_CHIN_CURTAINS = 67, /// <summary> /// Rumpled Hair - Smooth Hair 0--+255 Rumpled Hair /// </summary> HAIR_HAIR_RUMPLED = 68, /// <summary> /// Big Hair Front - Less 0--+255 More /// </summary> HAIR_HAIR_BIG_FRONT = 69, /// <summary> /// Big Hair Top - Less 0--+255 More /// </summary> HAIR_HAIR_BIG_TOP = 70, /// <summary> /// Big Hair Back - Less 0--+255 More /// </summary> HAIR_HAIR_BIG_BACK = 71, /// <summary> /// Spiked Hair - No Spikes 0--+255 Big Spikes /// </summary> HAIR_HAIR_SPIKED = 72, /// <summary> /// Chin Depth - Shallow 0--+255 Deep /// </summary> SHAPE_DEEP_CHIN = 73, /// <summary> /// Part Bangs - No Part 0--+255 Part Bangs /// </summary> HAIR_BANGS_PART_MIDDLE = 74, /// <summary> /// Head Shape - More Square 0--+255 More Round /// </summary> SHAPE_HEAD_SHAPE = 75, /// <summary> /// Eye Spacing - Close Set Eyes 0--+255 Far Set Eyes /// </summary> SHAPE_EYE_SPACING = 76, /// <summary> /// - Low Heels 0--+255 High Heels /// </summary> SHOES_HEEL_HEIGHT = 77, /// <summary> /// - Low Platforms 0--+255 High Platforms /// </summary> SHOES_PLATFORM_HEIGHT = 78, /// <summary> /// - Thin Lips 0--+255 Fat Lips /// </summary> SHAPE_LIP_THICKNESS = 79, /// <summary> /// Mouth Position - High 0--+255 Low /// </summary> SHAPE_MOUTH_HEIGHT = 80, /// <summary> /// Breast Buoyancy - Less Gravity 0--+255 More Gravity /// </summary> SHAPE_BREAST_GRAVITY = 81, /// <summary> /// Platform Width - Narrow 0--+255 Wide /// </summary> SHOES_SHOE_PLATFORM_WIDTH = 82, /// <summary> /// - Pointy Heels 0--+255 Thick Heels /// </summary> SHOES_HEEL_SHAPE = 83, /// <summary> /// - Pointy 0--+255 Square /// </summary> SHOES_TOE_SHAPE = 84, /// <summary> /// Foot Size - Small 0--+255 Big /// </summary> SHAPE_FOOT_SIZE = 85, /// <summary> /// Nose Width - Narrow 0--+255 Wide /// </summary> SHAPE_WIDE_NOSE = 86, /// <summary> /// Eyelash Length - Short 0--+255 Long /// </summary> SHAPE_EYELASHES_LONG = 87, /// <summary> /// - Short 0--+255 Long /// </summary> UNDERSHIRT_SLEEVE_LENGTH = 88, /// <summary> /// - Short 0--+255 Long /// </summary> UNDERSHIRT_BOTTOM = 89, /// <summary> /// - Low 0--+255 High /// </summary> UNDERSHIRT_COLLAR_FRONT = 90, JACKET_SLEEVE_LENGTH_91 = 91, JACKET_COLLAR_FRONT_92 = 92, /// <summary> /// Jacket Length - Short 0--+255 Long /// </summary> JACKET_BOTTOM_LENGTH_LOWER = 93, /// <summary> /// Open Front - Open 0--+255 Closed /// </summary> JACKET_OPEN_JACKET = 94, /// <summary> /// - Short 0--+255 Tall /// </summary> SHOES_SHOE_HEIGHT = 95, /// <summary> /// - Short 0--+255 Long /// </summary> SOCKS_SOCKS_LENGTH = 96, /// <summary> /// - Short 0--+255 Long /// </summary> UNDERPANTS_PANTS_LENGTH = 97, /// <summary> /// - Low 0--+255 High /// </summary> UNDERPANTS_PANTS_WAIST = 98, /// <summary> /// Cuff Flare - Tight Cuffs 0--+255 Flared Cuffs /// </summary> PANTS_LEG_PANTFLAIR = 99, /// <summary> /// - More Vertical 0--+255 More Sloped /// </summary> SHAPE_FOREHEAD_ANGLE = 100, /// <summary> /// - Less Body Fat 0--+255 More Body Fat /// </summary> SHAPE_BODY_FAT = 101, /// <summary> /// Pants Crotch - High and Tight 0--+255 Low and Loose /// </summary> PANTS_LOW_CROTCH = 102, /// <summary> /// Egg Head - Chin Heavy 0--+255 Forehead Heavy /// </summary> SHAPE_EGG_HEAD = 103, /// <summary> /// Head Stretch - Squash Head 0--+255 Stretch Head /// </summary> SHAPE_SQUASH_STRETCH_HEAD = 104, /// <summary> /// Torso Muscles - Less Muscular 0--+255 More Muscular /// </summary> SHAPE_TORSO_MUSCLES = 105, /// <summary> /// Outer Eye Corner - Corner Down 0--+255 Corner Up /// </summary> SHAPE_EYELID_CORNER_UP = 106, /// <summary> /// - Less Muscular 0--+255 More Muscular /// </summary> SHAPE_LEG_MUSCLES = 107, /// <summary> /// Lip Fullness - Less Full 0--+255 More Full /// </summary> SHAPE_TALL_LIPS = 108, /// <summary> /// Toe Thickness - Flat Toe 0--+255 Thick Toe /// </summary> SHOES_SHOE_TOE_THICK = 109, /// <summary> /// Crooked Nose - Nose Left 0--+255 Nose Right /// </summary> SHAPE_CROOKED_NOSE = 110, /// <summary> /// - Corner Down 0--+255 Corner Up /// </summary> SHAPE_MOUTH_CORNER = 111, /// <summary> /// - Shear Right Up 0--+255 Shear Left Up /// </summary> SHAPE_FACE_SHEAR = 112, /// <summary> /// Shift Mouth - Shift Left 0--+255 Shift Right /// </summary> SHAPE_SHIFT_MOUTH = 113, /// <summary> /// Eye Pop - Pop Right Eye 0--+255 Pop Left Eye /// </summary> SHAPE_POP_EYE = 114, /// <summary> /// Jaw Jut - Overbite 0--+255 Underbite /// </summary> SHAPE_JAW_JUT = 115, /// <summary> /// Shear Back - Full Back 0--+255 Sheared Back /// </summary> HAIR_HAIR_SHEAR_BACK = 116, /// <summary> /// - Small Hands 0--+255 Large Hands /// </summary> SHAPE_HAND_SIZE = 117, /// <summary> /// Love Handles - Less Love 0--+255 More Love /// </summary> SHAPE_LOVE_HANDLES = 118, SHAPE_TORSO_MUSCLES_119 = 119, /// <summary> /// Head Size - Small Head 0--+255 Big Head /// </summary> SHAPE_HEAD_SIZE = 120, /// <summary> /// - Skinny Neck 0--+255 Thick Neck /// </summary> SHAPE_NECK_THICKNESS = 121, /// <summary> /// Breast Cleavage - Separate 0--+255 Join /// </summary> SHAPE_BREAST_FEMALE_CLEAVAGE = 122, /// <summary> /// Pectorals - Big Pectorals 0--+255 Sunken Chest /// </summary> SHAPE_CHEST_MALE_NO_PECS = 123, /// <summary> /// Eye Size - Beady Eyes 0--+255 Anime Eyes /// </summary> SHAPE_EYE_SIZE = 124, /// <summary> /// - Short Legs 0--+255 Long Legs /// </summary> SHAPE_LEG_LENGTH = 125, /// <summary> /// - Short Arms 0--+255 Long arms /// </summary> SHAPE_ARM_LENGTH = 126, /// <summary> /// - Pink 0--+255 Black /// </summary> SKIN_LIPSTICK_COLOR = 127, /// <summary> /// - No Lipstick 0--+255 More Lipstick /// </summary> SKIN_LIPSTICK = 128, /// <summary> /// - No Lipgloss 0--+255 Glossy /// </summary> SKIN_LIPGLOSS = 129, /// <summary> /// - No Eyeliner 0--+255 Full Eyeliner /// </summary> SKIN_EYELINER = 130, /// <summary> /// - No Blush 0--+255 More Blush /// </summary> SKIN_BLUSH = 131, /// <summary> /// - Pink 0--+255 Orange /// </summary> SKIN_BLUSH_COLOR = 132, /// <summary> /// - Clear 0--+255 Opaque /// </summary> SKIN_OUT_SHDW_OPACITY = 133, /// <summary> /// - No Eyeshadow 0--+255 More Eyeshadow /// </summary> SKIN_OUTER_SHADOW = 134, /// <summary> /// - Light 0--+255 Dark /// </summary> SKIN_OUT_SHDW_COLOR = 135, /// <summary> /// - No Eyeshadow 0--+255 More Eyeshadow /// </summary> SKIN_INNER_SHADOW = 136, /// <summary> /// - No Polish 0--+255 Painted Nails /// </summary> SKIN_NAIL_POLISH = 137, /// <summary> /// - Clear 0--+255 Opaque /// </summary> SKIN_BLUSH_OPACITY = 138, /// <summary> /// - Light 0--+255 Dark /// </summary> SKIN_IN_SHDW_COLOR = 139, /// <summary> /// - Clear 0--+255 Opaque /// </summary> SKIN_IN_SHDW_OPACITY = 140, /// <summary> /// - Dark Green 0--+255 Black /// </summary> SKIN_EYELINER_COLOR = 141, /// <summary> /// - Pink 0--+255 Black /// </summary> SKIN_NAIL_POLISH_COLOR = 142, /// <summary> /// - Sparse 0--+255 Dense /// </summary> HAIR_EYEBROW_DENSITY = 143, /// <summary> /// - 5 O'Clock Shadow 0--+255 Bushy Hair /// </summary> HAIR_HAIR_THICKNESS = 144, /// <summary> /// Saddle Bags - Less Saddle 0--+255 More Saddle /// </summary> SHAPE_SADDLEBAGS = 145, /// <summary> /// Taper Back - Wide Back 0--+255 Narrow Back /// </summary> HAIR_HAIR_TAPER_BACK = 146, /// <summary> /// Taper Front - Wide Front 0--+255 Narrow Front /// </summary> HAIR_HAIR_TAPER_FRONT = 147, /// <summary> /// - Short Neck 0--+255 Long Neck /// </summary> SHAPE_NECK_LENGTH = 148, /// <summary> /// Eyebrow Height - Higher 0--+255 Lower /// </summary> HAIR_LOWER_EYEBROWS = 149, /// <summary> /// Lower Bridge - Low 0--+255 High /// </summary> SHAPE_LOWER_BRIDGE_NOSE = 150, /// <summary> /// Nostril Division - High 0--+255 Low /// </summary> SHAPE_LOW_SEPTUM_NOSE = 151, /// <summary> /// Jaw Angle - Low Jaw 0--+255 High Jaw /// </summary> SHAPE_JAW_ANGLE = 152, /// <summary> /// Shear Front - Full Front 0--+255 Sheared Front /// </summary> HAIR_HAIR_SHEAR_FRONT = 153, /// <summary> /// - Less Volume 0--+255 More Volume /// </summary> HAIR_HAIR_VOLUME = 154, /// <summary> /// Lip Cleft Depth - Shallow 0--+255 Deep /// </summary> SHAPE_LIP_CLEFT_DEEP = 155, /// <summary> /// Puffy Eyelids - Flat 0--+255 Puffy /// </summary> SHAPE_PUFFY_LOWER_LIDS = 156, /// <summary> /// - Sunken Eyes 0--+255 Bugged Eyes /// </summary> SHAPE_EYE_DEPTH = 157, /// <summary> /// - Flat Head 0--+255 Long Head /// </summary> SHAPE_HEAD_LENGTH = 158, /// <summary> /// - Less Freckles 0--+255 More Freckles /// </summary> SKIN_BODY_FRECKLES = 159, /// <summary> /// - Low 0--+255 High /// </summary> UNDERSHIRT_COLLAR_BACK = 160, JACKET_COLLAR_BACK_161 = 161, SHIRT_COLLAR_BACK_162 = 162, /// <summary> /// - Short Pigtails 0--+255 Long Pigtails /// </summary> HAIR_PIGTAILS = 163, /// <summary> /// - Short Ponytail 0--+255 Long Ponytail /// </summary> HAIR_PONYTAIL = 164, /// <summary> /// Butt Size - Flat Butt 0--+255 Big Butt /// </summary> SHAPE_BUTT_SIZE = 165, /// <summary> /// Ear Tips - Flat 0--+255 Pointy /// </summary> SHAPE_POINTY_EARS = 166, /// <summary> /// Lip Ratio - More Upper Lip 0--+255 More Lower Lip /// </summary> SHAPE_LIP_RATIO = 167, SHIRT_SLEEVE_LENGTH_168 = 168, /// <summary> /// - Short 0--+255 Long /// </summary> SHIRT_SHIRT_BOTTOM = 169, SHIRT_COLLAR_FRONT_170 = 170, SHIRT_SHIRT_RED = 171, SHIRT_SHIRT_GREEN = 172, SHIRT_SHIRT_BLUE = 173, PANTS_PANTS_RED = 174, PANTS_PANTS_GREEN = 175, PANTS_PANTS_BLUE = 176, SHOES_SHOES_RED = 177, SHOES_SHOES_GREEN = 178, /// <summary> /// - Low 0--+255 High /// </summary> PANTS_WAIST_HEIGHT = 179, PANTS_PANTS_LENGTH_180 = 180, /// <summary> /// Pants Fit - Tight Pants 0--+255 Loose Pants /// </summary> PANTS_LOOSE_LOWER_CLOTHING = 181, SHOES_SHOES_BLUE = 182, SOCKS_SOCKS_RED = 183, SOCKS_SOCKS_GREEN = 184, SOCKS_SOCKS_BLUE = 185, UNDERSHIRT_UNDERSHIRT_RED = 186, UNDERSHIRT_UNDERSHIRT_GREEN = 187, UNDERSHIRT_UNDERSHIRT_BLUE = 188, UNDERPANTS_UNDERPANTS_RED = 189, UNDERPANTS_UNDERPANTS_GREEN = 190, UNDERPANTS_UNDERPANTS_BLUE = 191, GLOVES_GLOVES_RED = 192, /// <summary> /// Shirt Fit - Tight Shirt 0--+255 Loose Shirt /// </summary> SHIRT_LOOSE_UPPER_CLOTHING = 193, GLOVES_GLOVES_GREEN = 194, GLOVES_GLOVES_BLUE = 195, JACKET_JACKET_RED = 196, JACKET_JACKET_GREEN = 197, JACKET_JACKET_BLUE = 198, /// <summary> /// Sleeve Looseness - Tight Sleeves 0--+255 Loose Sleeves /// </summary> SHIRT_SHIRTSLEEVE_FLAIR = 199, /// <summary> /// Knee Angle - Knock Kneed 0--+255 Bow Legged /// </summary> SHAPE_BOWED_LEGS = 200, /// <summary> /// - Short hips 0--+255 Long Hips /// </summary> SHAPE_HIP_LENGTH = 201, /// <summary> /// - Fingerless 0--+255 Fingers /// </summary> GLOVES_GLOVE_FINGERS = 202, /// <summary> /// bustle skirt - no bustle 0--+255 more bustle /// </summary> SKIRT_SKIRT_BUSTLE = 203, /// <summary> /// - Short 0--+255 Long /// </summary> SKIRT_SKIRT_LENGTH = 204, /// <summary> /// - Open Front 0--+255 Closed Front /// </summary> SKIRT_SLIT_FRONT = 205, /// <summary> /// - Open Back 0--+255 Closed Back /// </summary> SKIRT_SLIT_BACK = 206, /// <summary> /// - Open Left 0--+255 Closed Left /// </summary> SKIRT_SLIT_LEFT = 207, /// <summary> /// - Open Right 0--+255 Closed Right /// </summary> SKIRT_SLIT_RIGHT = 208, /// <summary> /// Skirt Fit - Tight Skirt 0--+255 Poofy Skirt /// </summary> SKIRT_SKIRT_LOOSENESS = 209, SHIRT_SHIRT_WRINKLES = 210, PANTS_PANTS_WRINKLES = 211, /// <summary> /// Jacket Wrinkles - No Wrinkles 0--+255 Wrinkles /// </summary> JACKET_JACKET_WRINKLES = 212, /// <summary> /// Package - Coin Purse 0--+255 Duffle Bag /// </summary> SHAPE_MALE_PACKAGE = 213, /// <summary> /// Inner Eye Corner - Corner Down 0--+255 Corner Up /// </summary> SHAPE_EYELID_INNER_CORNER_UP = 214, SKIRT_SKIRT_RED = 215, SKIRT_SKIRT_GREEN = 216, SKIRT_SKIRT_BLUE = 217 } } }