/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization; using System.Security.Permissions; using OpenMetaverse; namespace OpenSim.Framework { [Serializable] public class AvatarAppearance : ISerializable { // private static readonly ILog m_log // = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // these are guessed at by the list here - // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll // correct them over time for when were are wrong. public readonly static int BODY = 0; public readonly static int SKIN = 1; public readonly static int HAIR = 2; public readonly static int EYES = 3; public readonly static int SHIRT = 4; public readonly static int PANTS = 5; public readonly static int SHOES = 6; public readonly static int SOCKS = 7; public readonly static int JACKET = 8; public readonly static int GLOVES = 9; public readonly static int UNDERSHIRT = 10; public readonly static int UNDERPANTS = 11; public readonly static int SKIRT = 12; private readonly static int MAX_WEARABLES = 13; private static UUID BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); private static UUID BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); private static UUID SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); private static UUID SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); private static UUID SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110"); private static UUID SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000"); private static UUID PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); public readonly static int VISUALPARAM_COUNT = 218; protected UUID m_owner; public virtual UUID Owner { get { return m_owner; } set { m_owner = value; } } protected int m_serial = 1; public virtual int Serial { get { return m_serial; } set { m_serial = value; } } protected byte[] m_visualparams; public virtual byte[] VisualParams { get { return m_visualparams; } set { m_visualparams = value; } } protected AvatarWearable[] m_wearables; public virtual AvatarWearable[] Wearables { get { return m_wearables; } set { m_wearables = value; } } public virtual UUID BodyItem { get { return m_wearables[BODY].ItemID; } set { m_wearables[BODY].ItemID = value; } } public virtual UUID BodyAsset { get { return m_wearables[BODY].AssetID; } set { m_wearables[BODY].AssetID = value; } } public virtual UUID SkinItem { get { return m_wearables[SKIN].ItemID; } set { m_wearables[SKIN].ItemID = value; } } public virtual UUID SkinAsset { get { return m_wearables[SKIN].AssetID; } set { m_wearables[SKIN].AssetID = value; } } public virtual UUID HairItem { get { return m_wearables[HAIR].ItemID; } set { m_wearables[HAIR].ItemID = value; } } public virtual UUID HairAsset { get { return m_wearables[HAIR].AssetID; } set { m_wearables[HAIR].AssetID = value; } } public virtual UUID EyesItem { get { return m_wearables[EYES].ItemID; } set { m_wearables[EYES].ItemID = value; } } public virtual UUID EyesAsset { get { return m_wearables[EYES].AssetID; } set { m_wearables[EYES].AssetID = value; } } public virtual UUID ShirtItem { get { return m_wearables[SHIRT].ItemID; } set { m_wearables[SHIRT].ItemID = value; } } public virtual UUID ShirtAsset { get { return m_wearables[SHIRT].AssetID; } set { m_wearables[SHIRT].AssetID = value; } } public virtual UUID PantsItem { get { return m_wearables[PANTS].ItemID; } set { m_wearables[PANTS].ItemID = value; } } public virtual UUID PantsAsset { get { return m_wearables[PANTS].AssetID; } set { m_wearables[PANTS].AssetID = value; } } public virtual UUID ShoesItem { get { return m_wearables[SHOES].ItemID; } set { m_wearables[SHOES].ItemID = value; } } public virtual UUID ShoesAsset { get { return m_wearables[SHOES].AssetID; } set { m_wearables[SHOES].AssetID = value; } } public virtual UUID SocksItem { get { return m_wearables[SOCKS].ItemID; } set { m_wearables[SOCKS].ItemID = value; } } public virtual UUID SocksAsset { get { return m_wearables[SOCKS].AssetID; } set { m_wearables[SOCKS].AssetID = value; } } public virtual UUID JacketItem { get { return m_wearables[JACKET].ItemID; } set { m_wearables[JACKET].ItemID = value; } } public virtual UUID JacketAsset { get { return m_wearables[JACKET].AssetID; } set { m_wearables[JACKET].AssetID = value; } } public virtual UUID GlovesItem { get { return m_wearables[GLOVES].ItemID; } set { m_wearables[GLOVES].ItemID = value; } } public virtual UUID GlovesAsset { get { return m_wearables[GLOVES].AssetID; } set { m_wearables[GLOVES].AssetID = value; } } public virtual UUID UnderShirtItem { get { return m_wearables[UNDERSHIRT].ItemID; } set { m_wearables[UNDERSHIRT].ItemID = value; } } public virtual UUID UnderShirtAsset { get { return m_wearables[UNDERSHIRT].AssetID; } set { m_wearables[UNDERSHIRT].AssetID = value; } } public virtual UUID UnderPantsItem { get { return m_wearables[UNDERPANTS].ItemID; } set { m_wearables[UNDERPANTS].ItemID = value; } } public virtual UUID UnderPantsAsset { get { return m_wearables[UNDERPANTS].AssetID; } set { m_wearables[UNDERPANTS].AssetID = value; } } public virtual UUID SkirtItem { get { return m_wearables[SKIRT].ItemID; } set { m_wearables[SKIRT].ItemID = value; } } public virtual UUID SkirtAsset { get { return m_wearables[SKIRT].AssetID; } set { m_wearables[SKIRT].AssetID = value; } } public virtual void SetDefaultWearables() { m_wearables[BODY].AssetID = BODY_ASSET; m_wearables[BODY].ItemID = BODY_ITEM; m_wearables[SKIN].AssetID = SKIN_ASSET; m_wearables[SKIN].ItemID = SKIN_ITEM; m_wearables[SHIRT].AssetID = SHIRT_ASSET; m_wearables[SHIRT].ItemID = SHIRT_ITEM; m_wearables[PANTS].AssetID = PANTS_ASSET; m_wearables[PANTS].ItemID = PANTS_ITEM; } protected Primitive.TextureEntry m_texture; public virtual Primitive.TextureEntry Texture { get { return m_texture; } set { m_texture = value; } } protected float m_avatarHeight = 0; protected float m_hipOffset = 0; public virtual float AvatarHeight { get { return m_avatarHeight; } set { m_avatarHeight = value; } } public virtual float HipOffset { get { return m_hipOffset; } } public AvatarAppearance() { m_wearables = new AvatarWearable[MAX_WEARABLES]; for (int i = 0; i < MAX_WEARABLES; i++) { // this makes them all null m_wearables[i] = new AvatarWearable(); } m_serial = 0; m_owner = UUID.Zero; m_visualparams = new byte[VISUALPARAM_COUNT]; SetDefaultWearables(); m_texture = GetDefaultTexture(); } public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) { m_owner = avatarID; m_serial = 1; m_wearables = wearables; m_visualparams = visualParams; m_texture = GetDefaultTexture(); } /// <summary> /// Set up appearance textures and avatar parameters, including a height calculation /// </summary> /// <param name="texture"></param> /// <param name="visualParam"></param> public virtual void SetAppearance(byte[] texture, List<byte> visualParam) { Primitive.TextureEntry textureEnt = new Primitive.TextureEntry(texture, 0, texture.Length); m_texture = textureEnt; m_visualparams = visualParam.ToArray(); m_avatarHeight = 1.23077f // Shortest possible avatar height + 0.516945f * (float)m_visualparams[25] / 255.0f // Body height + 0.072514f * (float)m_visualparams[120] / 255.0f // Head size + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height + 0.076f * (float)m_visualparams[148] / 255.0f; // Neck length m_hipOffset = (0.615385f // Half of avatar + 0.08f * (float)m_visualparams[77] / 255.0f // Shoe heel height + 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height + 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length - m_avatarHeight / 2) * 0.3f - 0.04f; //System.Console.WriteLine("Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset); } public virtual void SetWearable(int wearableId, AvatarWearable wearable) { m_wearables[wearableId] = wearable; } public static Primitive.TextureEntry GetDefaultTexture() { Primitive.TextureEntry textu = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); textu.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012"); textu.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID; textu.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID; textu.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77"); textu.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B"); textu.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010"); textu.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011"); return textu; } public override String ToString() { String s = "[Wearables] =>"; s += " Body Item: " + BodyItem.ToString() + ";"; s += " Skin Item: " + SkinItem.ToString() + ";"; s += " Shirt Item: " + ShirtItem.ToString() + ";"; s += " Pants Item: " + PantsItem.ToString() + ";"; return s; } protected AvatarAppearance(SerializationInfo info, StreamingContext context) { if (info == null) { throw new ArgumentNullException("info"); } m_owner = new UUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid))); m_serial = (int)info.GetValue("m_wearablesSerial", typeof(int)); m_visualparams = (byte[])info.GetValue("m_visualParams", typeof(byte[])); m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[])); byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[])); m_texture = new Primitive.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length); m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float)); //System.Console.WriteLine("AvatarAppearance Deserialize END"); } // this is used for OGS1 public virtual Hashtable ToHashTable() { Hashtable h = new Hashtable(); h["owner"] = Owner.ToString(); h["serial"] = Serial.ToString(); h["visual_params"] = VisualParams; h["texture"] = Texture.ToBytes(); h["avatar_height"] = AvatarHeight.ToString(); h["body_item"] = BodyItem.ToString(); h["body_asset"] = BodyAsset.ToString(); h["skin_item"] = SkinItem.ToString(); h["skin_asset"] = SkinAsset.ToString(); h["hair_item"] = HairItem.ToString(); h["hair_asset"] = HairAsset.ToString(); h["eyes_item"] = EyesItem.ToString(); h["eyes_asset"] = EyesAsset.ToString(); h["shirt_item"] = ShirtItem.ToString(); h["shirt_asset"] = ShirtAsset.ToString(); h["pants_item"] = PantsItem.ToString(); h["pants_asset"] = PantsAsset.ToString(); h["shoes_item"] = ShoesItem.ToString(); h["shoes_asset"] = ShoesAsset.ToString(); h["socks_item"] = SocksItem.ToString(); h["socks_asset"] = SocksAsset.ToString(); h["jacket_item"] = JacketItem.ToString(); h["jacket_asset"] = JacketAsset.ToString(); h["gloves_item"] = GlovesItem.ToString(); h["gloves_asset"] = GlovesAsset.ToString(); h["undershirt_item"] = UnderShirtItem.ToString(); h["undershirt_asset"] = UnderShirtAsset.ToString(); h["underpants_item"] = UnderPantsItem.ToString(); h["underpants_asset"] = UnderPantsAsset.ToString(); h["skirt_item"] = SkirtItem.ToString(); h["skirt_asset"] = SkirtAsset.ToString(); string attachments = GetAttachmentsString(); if (attachments != String.Empty) h["attachments"] = attachments; return h; } public AvatarAppearance(Hashtable h) { Owner = new UUID((string)h["owner"]); Serial = Convert.ToInt32((string)h["serial"]); VisualParams = (byte[])h["visual_params"]; Texture = new Primitive.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length); AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); m_wearables = new AvatarWearable[MAX_WEARABLES]; for (int i = 0; i < MAX_WEARABLES; i++) { // this makes them all null m_wearables[i] = new AvatarWearable(); } BodyItem = new UUID((string)h["body_item"]); BodyAsset = new UUID((string)h["body_asset"]); SkinItem = new UUID((string)h["skin_item"]); SkinAsset = new UUID((string)h["skin_asset"]); HairItem = new UUID((string)h["hair_item"]); HairAsset = new UUID((string)h["hair_asset"]); EyesItem = new UUID((string)h["eyes_item"]); EyesAsset = new UUID((string)h["eyes_asset"]); ShirtItem = new UUID((string)h["shirt_item"]); ShirtAsset = new UUID((string)h["shirt_asset"]); PantsItem = new UUID((string)h["pants_item"]); PantsAsset = new UUID((string)h["pants_asset"]); ShoesItem = new UUID((string)h["shoes_item"]); ShoesAsset = new UUID((string)h["shoes_asset"]); SocksItem = new UUID((string)h["socks_item"]); SocksAsset = new UUID((string)h["socks_asset"]); JacketItem = new UUID((string)h["jacket_item"]); JacketAsset = new UUID((string)h["jacket_asset"]); GlovesItem = new UUID((string)h["gloves_item"]); GlovesAsset = new UUID((string)h["gloves_asset"]); UnderShirtItem = new UUID((string)h["undershirt_item"]); UnderShirtAsset = new UUID((string)h["undershirt_asset"]); UnderPantsItem = new UUID((string)h["underpants_item"]); UnderPantsAsset = new UUID((string)h["underpants_asset"]); SkirtItem = new UUID((string)h["skirt_item"]); SkirtAsset = new UUID((string)h["skirt_asset"]); if (h.ContainsKey("attachments")) { SetAttachmentsString(h["attachments"].ToString()); } } [SecurityPermission(SecurityAction.LinkDemand, Flags = SecurityPermissionFlag.SerializationFormatter)] public virtual void GetObjectData( SerializationInfo info, StreamingContext context) { if (info == null) { throw new ArgumentNullException("info"); } info.AddValue("m_scenePresenceID", m_owner.Guid); info.AddValue("m_wearablesSerial", m_serial); info.AddValue("m_visualParams", m_visualparams); info.AddValue("m_wearables", m_wearables); info.AddValue("m_textureEntry", m_texture.ToBytes()); info.AddValue("m_avatarHeight", m_avatarHeight); } private Dictionary<int, UUID[]> m_attachments = new Dictionary<int, UUID[]>(); public void SetAttachments(Hashtable data) { m_attachments.Clear(); if (data == null) return; foreach (DictionaryEntry e in data) { int attachpoint = Convert.ToInt32(e.Key); if (m_attachments.ContainsKey(attachpoint)) continue; UUID item; UUID asset; Hashtable uuids = (Hashtable) e.Value; UUID.TryParse(uuids["item"].ToString(), out item); UUID.TryParse(uuids["asset"].ToString(), out asset); UUID[] attachment = new UUID[2]; attachment[0] = item; attachment[1] = asset; m_attachments[attachpoint] = attachment; } } public Hashtable GetAttachments() { if (m_attachments.Count == 0) return null; Hashtable ret = new Hashtable(); foreach (KeyValuePair<int, UUID[]> kvp in m_attachments) { int attachpoint = kvp.Key; UUID[] uuids = kvp.Value; Hashtable data = new Hashtable(); data["item"] = uuids[0].ToString(); data["asset"] = uuids[1].ToString(); ret[attachpoint] = data; } return ret; } public List<int> GetAttachedPoints() { return new List<int>(m_attachments.Keys); } public UUID GetAttachedItem(int attachpoint) { if (!m_attachments.ContainsKey(attachpoint)) return UUID.Zero; return m_attachments[attachpoint][0]; } public UUID GetAttachedAsset(int attachpoint) { if (!m_attachments.ContainsKey(attachpoint)) return UUID.Zero; return m_attachments[attachpoint][1]; } public void SetAttachment(int attachpoint, UUID item, UUID asset) { if (attachpoint == 0) return; if (item == UUID.Zero) { if (m_attachments.ContainsKey(attachpoint)) m_attachments.Remove(attachpoint); return; } if (!m_attachments.ContainsKey(attachpoint)) m_attachments[attachpoint] = new UUID[2]; m_attachments[attachpoint][0] = item; m_attachments[attachpoint][1] = asset; } public int GetAttachpoint(UUID itemID) { foreach (KeyValuePair<int, UUID[]> kvp in m_attachments) { if (kvp.Value[0] == itemID) { return kvp.Key; } } return 0; } public void DetachAttachment(UUID itemID) { int attachpoint = GetAttachpoint(itemID); if (attachpoint > 0) m_attachments.Remove(attachpoint); } string GetAttachmentsString() { List<string> strings = new List<string>(); foreach (KeyValuePair<int, UUID[]> e in m_attachments) { strings.Add(e.Key.ToString()); strings.Add(e.Value[0].ToString()); strings.Add(e.Value[1].ToString()); } return String.Join(",", strings.ToArray()); } void SetAttachmentsString(string data) { string[] strings = data.Split(new char[] {','}); int i = 0; m_attachments.Clear(); while (strings.Length - i > 2) { int attachpoint = Int32.Parse(strings[i]); UUID item = new UUID(strings[i+1]); UUID asset = new UUID(strings[i+2]); i += 3; if (!m_attachments.ContainsKey(attachpoint)) { m_attachments[attachpoint] = new UUID[2]; m_attachments[attachpoint][0] = item; m_attachments[attachpoint][1] = asset; } } } } }