/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; namespace OpenSim.Framework { /// <summary> /// This class was created to refactor OutPacket out of AssetCache /// There is a conflict between /// OpenSim.Framework.Communications.Cache.AssetRequest and OpenSim.Framework.AssetRequest /// and unifying them results in a prebuild chicken and egg problem with OpenSim.Framework requiring /// OpenSim.Framework.Communications.Cache while OpenSim.Framework.Communications.Cache /// requiring OpenSim.Framework /// </summary> public class AssetRequestToClient { public UUID RequestAssetID; public AssetBase AssetInf; public AssetBase ImageInfo; public UUID TransferRequestID; public long DataPointer = 0; public int NumPackets = 0; public int PacketCounter = 0; public bool IsTextureRequest; public byte AssetRequestSource = 2; public byte[] Params = null; //public bool AssetInCache; //public int TimeRequested; public int DiscardLevel = -1; public AssetRequestToClient() { } } }