/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; namespace OpenSim.Framework { /// <summary> /// AssetConfig -- For Asset Server Configuration /// </summary> public class AssetConfig:ConfigBase { public string DatabaseConnect = String.Empty; public string DatabaseProvider = String.Empty; public uint HttpPort = DefaultSettings.DefaultAssetServerHttpPort; public string AssetSetsLocation = string.Empty; public AssetConfig(string description, string filename) { m_configMember = new ConfigurationMember(filename, description, loadConfigurationOptions, handleIncomingConfiguration, true); m_configMember.performConfigurationRetrieve(); } public void loadConfigurationOptions() { m_configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Data.MySQL.dll", false); m_configMember.addConfigurationOption("database_connect", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Database connection string", "", false); m_configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Http Listener port", DefaultSettings.DefaultAssetServerHttpPort.ToString(), false); m_configMember.addConfigurationOption("assetset_location", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Location of 'AssetSets.xml'", string.Format(".{0}assets{0}AssetSets.xml", Path.DirectorySeparatorChar), false); } public bool handleIncomingConfiguration(string configuration_key, object configuration_result) { switch (configuration_key) { case "database_provider": DatabaseProvider = (string) configuration_result; break; case "database_connect": DatabaseConnect = (string) configuration_result; break; case "assetset_location": AssetSetsLocation = (string) configuration_result; break; case "http_port": HttpPort = (uint) configuration_result; break; } return true; } } }