/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenMetaverse; namespace OpenSim.Framework { [Serializable] public class AssetBase { private byte[] m_data; private AssetMetadata m_metadata; public AssetBase() { m_metadata = new AssetMetadata(); } public AssetBase(UUID assetId, string name) { m_metadata = new AssetMetadata(); m_metadata.FullID = assetId; m_metadata.Name = name; } public virtual byte[] Data { get { return m_data; } set { m_data = value; } } public UUID FullID { get { return m_metadata.FullID; } set { m_metadata.FullID = value; } } public string ID { get { return m_metadata.ID; } set { m_metadata.ID = value; } } public string Name { get { return m_metadata.Name; } set { m_metadata.Name = value; } } public string Description { get { return m_metadata.Description; } set { m_metadata.Description = value; } } public sbyte Type { get { return m_metadata.Type; } set { m_metadata.Type = value; } } public bool Local { get { return m_metadata.Local; } set { m_metadata.Local = value; } } public bool Temporary { get { return m_metadata.Temporary; } set { m_metadata.Temporary = value; } } // We have methods here because properties are serialized, and we don't // want that. public virtual AssetMetadata getMetadata() { return m_metadata; } public virtual void setMetadata(AssetMetadata metadata) { m_metadata = metadata; } } public class AssetMetadata { private UUID m_fullid; private string m_name = String.Empty; private string m_description = String.Empty; private DateTime m_creation_date; private sbyte m_type; private string m_content_type; private byte[] m_sha1; private bool m_local = false; private bool m_temporary = false; //private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>(); //private OSDMap m_extra_data; public UUID FullID { get { return m_fullid; } set { m_fullid = value; } } public string ID { get { return m_fullid.ToString(); } set { m_fullid = new UUID(value); } } public string Name { get { return m_name; } set { m_name = value; } } public string Description { get { return m_description; } set { m_description = value; } } public DateTime CreationDate { get { return m_creation_date; } set { m_creation_date = value; } } public sbyte Type { get { return m_type; } set { m_type = value; } } public string ContentType { get { return m_content_type; } set { m_content_type = value; } } public byte[] SHA1 { get { return m_sha1; } set { m_sha1 = value; } } public bool Local { get { return m_local; } set { m_local = value; } } public bool Temporary { get { return m_temporary; } set { m_temporary = value; } } //public Dictionary<string, Uri> Methods //{ // get { return m_methods; } // set { m_methods = value; } //} //public OSDMap ExtraData //{ // get { return m_extra_data; } // set { m_extra_data = value; } //} } }