/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Framework { /// <summary> /// Information about an Animation /// </summary> [Serializable] public class Animation { private UUID animID; /// <summary> /// ID of Animation /// </summary> public UUID AnimID { get { return animID; } set { animID = value; } } private int sequenceNum; public int SequenceNum { get { return sequenceNum; } set { sequenceNum = value; } } private UUID objectID; /// <summary> /// Unique ID of object that is being animated /// </summary> public UUID ObjectID { get { return objectID; } set { objectID = value; } } public Animation() { } /// <summary> /// Creates an Animation based on the data /// </summary> /// <param name="animID">UUID ID of animation</param> /// <param name="sequenceNum"></param> /// <param name="objectID">ID of object to be animated</param> public Animation(UUID animID, int sequenceNum, UUID objectID) { this.animID = animID; this.sequenceNum = sequenceNum; this.objectID = objectID; } /// <summary> /// Animation from OSDMap from LLSD XML or LLSD json /// </summary> /// <param name="args"></param> public Animation(OSDMap args) { UnpackUpdateMessage(args); } /// <summary> /// Pack this object up as an OSDMap for transferring via LLSD XML or LLSD json /// </summary> /// <returns></returns> public OSDMap PackUpdateMessage() { OSDMap anim = new OSDMap(); anim["animation"] = OSD.FromUUID(animID); anim["object_id"] = OSD.FromUUID(objectID); anim["seq_num"] = OSD.FromInteger(sequenceNum); return anim; } /// <summary> /// Fill object with data from OSDMap /// </summary> /// <param name="args"></param> public void UnpackUpdateMessage(OSDMap args) { if (args["animation"] != null) animID = args["animation"].AsUUID(); if (args["object_id"] != null) objectID = args["object_id"].AsUUID(); if (args["seq_num"] != null) sequenceNum = args["seq_num"].AsInteger(); } } }