/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using System.Collections.Generic; using log4net; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Framework { /// <summary> /// Circuit data for an agent. Connection information shared between /// regions that accept UDP connections from a client /// </summary> public class AgentCircuitData { // DEBUG ON private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); // DEBUG OFF /// <summary> /// Avatar Unique Agent Identifier /// </summary> public UUID AgentID; /// <summary> /// Avatar's Appearance /// </summary> public AvatarAppearance Appearance; /// <summary> /// Agent's root inventory folder /// </summary> public UUID BaseFolder; /// <summary> /// Base Caps path for user /// </summary> public string CapsPath = String.Empty; /// <summary> /// Seed caps for neighbor regions that the user can see into /// </summary> public Dictionary<ulong, string> ChildrenCapSeeds; /// <summary> /// Root agent, or Child agent /// </summary> public bool child; /// <summary> /// Number given to the client when they log-in that they provide /// as credentials to the UDP server /// </summary> public uint circuitcode; /// <summary> /// How this agent got here /// </summary> public uint teleportFlags; /// <summary> /// Agent's account first name /// </summary> public string firstname; public UUID InventoryFolder; /// <summary> /// Agent's account last name /// </summary> public string lastname; /// <summary> /// Random Unique GUID for this session. Client gets this at login and it's /// only supposed to be disclosed over secure channels /// </summary> public UUID SecureSessionID; /// <summary> /// Non secure Session ID /// </summary> public UUID SessionID; /// <summary> /// Hypergrid service token; generated by the user domain, consumed by the receiving grid. /// There is one such unique token for each grid visited. /// </summary> public string ServiceSessionID = string.Empty; /// <summary> /// The client's IP address, as captured by the login service /// </summary> public string IPAddress; /// <summary> /// Viewer's version string as reported by the viewer at login /// </summary> public string Viewer; /// <summary> /// The channel strinf sent by the viewer at login /// </summary> public string Channel; /// <summary> /// The Mac address as reported by the viewer at login /// </summary> public string Mac; /// <summary> /// The id0 as reported by the viewer at login /// </summary> public string Id0; /// <summary> /// Position the Agent's Avatar starts in the region /// </summary> public Vector3 startpos; public Dictionary<string, object> ServiceURLs; public AgentCircuitData() { } /// <summary> /// Pack AgentCircuitData into an OSDMap for transmission over LLSD XML or LLSD json /// </summary> /// <returns>map of the agent circuit data</returns> public OSDMap PackAgentCircuitData() { OSDMap args = new OSDMap(); args["agent_id"] = OSD.FromUUID(AgentID); args["base_folder"] = OSD.FromUUID(BaseFolder); args["caps_path"] = OSD.FromString(CapsPath); if (ChildrenCapSeeds != null) { OSDArray childrenSeeds = new OSDArray(ChildrenCapSeeds.Count); foreach (KeyValuePair<ulong, string> kvp in ChildrenCapSeeds) { OSDMap pair = new OSDMap(); pair["handle"] = OSD.FromString(kvp.Key.ToString()); pair["seed"] = OSD.FromString(kvp.Value); childrenSeeds.Add(pair); } if (ChildrenCapSeeds.Count > 0) args["children_seeds"] = childrenSeeds; } args["child"] = OSD.FromBoolean(child); args["circuit_code"] = OSD.FromString(circuitcode.ToString()); args["first_name"] = OSD.FromString(firstname); args["last_name"] = OSD.FromString(lastname); args["inventory_folder"] = OSD.FromUUID(InventoryFolder); args["secure_session_id"] = OSD.FromUUID(SecureSessionID); args["session_id"] = OSD.FromUUID(SessionID); args["service_session_id"] = OSD.FromString(ServiceSessionID); args["start_pos"] = OSD.FromString(startpos.ToString()); args["client_ip"] = OSD.FromString(IPAddress); args["viewer"] = OSD.FromString(Viewer); args["channel"] = OSD.FromString(Channel); args["mac"] = OSD.FromString(Mac); args["id0"] = OSD.FromString(Id0); if (Appearance != null) { args["appearance_serial"] = OSD.FromInteger(Appearance.Serial); OSDMap appmap = Appearance.Pack(); args["packed_appearance"] = appmap; } // Old, bad way. Keeping it fow now for backwards compatibility // OBSOLETE -- soon to be deleted if (ServiceURLs != null && ServiceURLs.Count > 0) { OSDArray urls = new OSDArray(ServiceURLs.Count * 2); foreach (KeyValuePair<string, object> kvp in ServiceURLs) { //System.Console.WriteLine("XXX " + kvp.Key + "=" + kvp.Value); urls.Add(OSD.FromString(kvp.Key)); urls.Add(OSD.FromString((kvp.Value == null) ? string.Empty : kvp.Value.ToString())); } args["service_urls"] = urls; } // again, this time the right way if (ServiceURLs != null && ServiceURLs.Count > 0) { OSDMap urls = new OSDMap(); foreach (KeyValuePair<string, object> kvp in ServiceURLs) { //System.Console.WriteLine("XXX " + kvp.Key + "=" + kvp.Value); urls[kvp.Key] = OSD.FromString((kvp.Value == null) ? string.Empty : kvp.Value.ToString()); } args["serviceurls"] = urls; } return args; } /// <summary> /// Unpack agent circuit data map into an AgentCiruitData object /// </summary> /// <param name="args"></param> public void UnpackAgentCircuitData(OSDMap args) { if (args["agent_id"] != null) AgentID = args["agent_id"].AsUUID(); if (args["base_folder"] != null) BaseFolder = args["base_folder"].AsUUID(); if (args["caps_path"] != null) CapsPath = args["caps_path"].AsString(); if ((args["children_seeds"] != null) && (args["children_seeds"].Type == OSDType.Array)) { OSDArray childrenSeeds = (OSDArray)(args["children_seeds"]); ChildrenCapSeeds = new Dictionary<ulong, string>(); foreach (OSD o in childrenSeeds) { if (o.Type == OSDType.Map) { ulong handle = 0; string seed = ""; OSDMap pair = (OSDMap)o; if (pair["handle"] != null) if (!UInt64.TryParse(pair["handle"].AsString(), out handle)) continue; if (pair["seed"] != null) seed = pair["seed"].AsString(); if (!ChildrenCapSeeds.ContainsKey(handle)) ChildrenCapSeeds.Add(handle, seed); } } } else ChildrenCapSeeds = new Dictionary<ulong, string>(); if (args["child"] != null) child = args["child"].AsBoolean(); if (args["circuit_code"] != null) UInt32.TryParse(args["circuit_code"].AsString(), out circuitcode); if (args["first_name"] != null) firstname = args["first_name"].AsString(); if (args["last_name"] != null) lastname = args["last_name"].AsString(); if (args["inventory_folder"] != null) InventoryFolder = args["inventory_folder"].AsUUID(); if (args["secure_session_id"] != null) SecureSessionID = args["secure_session_id"].AsUUID(); if (args["session_id"] != null) SessionID = args["session_id"].AsUUID(); if (args["service_session_id"] != null) ServiceSessionID = args["service_session_id"].AsString(); if (args["client_ip"] != null) IPAddress = args["client_ip"].AsString(); if (args["viewer"] != null) Viewer = args["viewer"].AsString(); if (args["channel"] != null) Channel = args["channel"].AsString(); if (args["mac"] != null) Mac = args["mac"].AsString(); if (args["id0"] != null) Id0 = args["id0"].AsString(); if (args["start_pos"] != null) Vector3.TryParse(args["start_pos"].AsString(), out startpos); //m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos); try { // Unpack various appearance elements Appearance = new AvatarAppearance(); // Eventually this code should be deprecated, use full appearance // packing in packed_appearance if (args["appearance_serial"] != null) Appearance.Serial = args["appearance_serial"].AsInteger(); if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map)) { Appearance.Unpack((OSDMap)args["packed_appearance"]); // m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance"); } else { m_log.Warn("[AGENTCIRCUITDATA]: failed to find a valid packed_appearance"); } } catch (Exception e) { m_log.ErrorFormat("[AGENTCIRCUITDATA] failed to unpack appearance; {0}",e.Message); } ServiceURLs = new Dictionary<string, object>(); // Try parse the new way, OSDMap if (args.ContainsKey("serviceurls") && args["serviceurls"] != null && (args["serviceurls"]).Type == OSDType.Map) { OSDMap urls = (OSDMap)(args["serviceurls"]); foreach (KeyValuePair<String, OSD> kvp in urls) { ServiceURLs[kvp.Key] = kvp.Value.AsString(); //System.Console.WriteLine("XXX " + kvp.Key + "=" + ServiceURLs[kvp.Key]); } } // else try the old way, OSDArray // OBSOLETE -- soon to be deleted else if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array) { OSDArray urls = (OSDArray)(args["service_urls"]); for (int i = 0; i < urls.Count / 2; i++) { ServiceURLs[urls[i * 2].AsString()] = urls[(i * 2) + 1].AsString(); //System.Console.WriteLine("XXX " + urls[i * 2].AsString() + "=" + urls[(i * 2) + 1].AsString()); } } } } }