/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Framework { public class AgentCircuitData { public UUID AgentID; public AvatarAppearance Appearance; public UUID BaseFolder; public string CapsPath = String.Empty; public Dictionary<ulong, string> ChildrenCapSeeds; public bool child; public uint circuitcode; public string firstname; public UUID InventoryFolder; public string lastname; public UUID SecureSessionID; public UUID SessionID; public Vector3 startpos; public AgentCircuitData() { } public AgentCircuitData(sAgentCircuitData cAgent) { AgentID = new UUID(cAgent.AgentID); SessionID = new UUID(cAgent.SessionID); SecureSessionID = new UUID(cAgent.SecureSessionID); startpos = new Vector3(cAgent.startposx, cAgent.startposy, cAgent.startposz); firstname = cAgent.firstname; lastname = cAgent.lastname; circuitcode = cAgent.circuitcode; child = cAgent.child; InventoryFolder = new UUID(cAgent.InventoryFolder); BaseFolder = new UUID(cAgent.BaseFolder); CapsPath = cAgent.CapsPath; ChildrenCapSeeds = cAgent.ChildrenCapSeeds; } public OSDMap PackAgentCircuitData() { OSDMap args = new OSDMap(); args["agent_id"] = OSD.FromUUID(AgentID); args["base_folder"] = OSD.FromUUID(BaseFolder); args["caps_path"] = OSD.FromString(CapsPath); OSDArray childrenSeeds = new OSDArray(ChildrenCapSeeds.Count); foreach (KeyValuePair<ulong, string> kvp in ChildrenCapSeeds) { OSDMap pair = new OSDMap(); pair["handle"] = OSD.FromString(kvp.Key.ToString()); pair["seed"] = OSD.FromString(kvp.Value); childrenSeeds.Add(pair); } if (ChildrenCapSeeds.Count > 0) args["children_seeds"] = childrenSeeds; args["child"] = OSD.FromBoolean(child); args["circuit_code"] = OSD.FromString(circuitcode.ToString()); args["first_name"] = OSD.FromString(firstname); args["last_name"] = OSD.FromString(lastname); args["inventory_folder"] = OSD.FromUUID(InventoryFolder); args["secure_session_id"] = OSD.FromUUID(SecureSessionID); args["session_id"] = OSD.FromUUID(SessionID); args["start_pos"] = OSD.FromString(startpos.ToString()); return args; } public void UnpackAgentCircuitData(OSDMap args) { if (args["agent_id"] != null) AgentID = args["agent_id"].AsUUID(); if (args["base_folder"] != null) BaseFolder = args["base_folder"].AsUUID(); if (args["caps_path"] != null) CapsPath = args["caps_path"].AsString(); if ((args["children_seeds"] != null) && (args["children_seeds"].Type == OSDType.Array)) { OSDArray childrenSeeds = (OSDArray)(args["children_seeds"]); ChildrenCapSeeds = new Dictionary<ulong, string>(); foreach (OSD o in childrenSeeds) { if (o.Type == OSDType.Map) { ulong handle = 0; string seed = ""; OSDMap pair = (OSDMap)o; if (pair["handle"] != null) if (!UInt64.TryParse(pair["handle"].AsString(), out handle)) continue; if (pair["seed"] != null) seed = pair["seed"].AsString(); if (!ChildrenCapSeeds.ContainsKey(handle)) ChildrenCapSeeds.Add(handle, seed); } } } if (args["child"] != null) child = args["child"].AsBoolean(); if (args["circuit_code"] != null) UInt32.TryParse(args["circuit_code"].AsString(), out circuitcode); if (args["first_name"] != null) firstname = args["first_name"].AsString(); if (args["last_name"] != null) lastname = args["last_name"].AsString(); if (args["inventory_folder"] != null) InventoryFolder = args["inventory_folder"].AsUUID(); if (args["secure_session_id"] != null) SecureSessionID = args["secure_session_id"].AsUUID(); if (args["session_id"] != null) SessionID = args["session_id"].AsUUID(); if (args["start_pos"] != null) Vector3.TryParse(args["start_pos"].AsString(), out startpos); } } [Serializable] public class sAgentCircuitData { public Guid AgentID; public Guid BaseFolder; public string CapsPath = String.Empty; public Dictionary<ulong, string> ChildrenCapSeeds; public bool child; public uint circuitcode; public string firstname; public Guid InventoryFolder; public string lastname; public Guid SecureSessionID; public Guid SessionID; public float startposx; public float startposy; public float startposz; public sAgentCircuitData() { } public sAgentCircuitData(AgentCircuitData cAgent) { AgentID = cAgent.AgentID.Guid; SessionID = cAgent.SessionID.Guid; SecureSessionID = cAgent.SecureSessionID.Guid; startposx = cAgent.startpos.X; startposy = cAgent.startpos.Y; startposz = cAgent.startpos.Z; firstname = cAgent.firstname; lastname = cAgent.lastname; circuitcode = cAgent.circuitcode; child = cAgent.child; InventoryFolder = cAgent.InventoryFolder.Guid; BaseFolder = cAgent.BaseFolder.Guid; CapsPath = cAgent.CapsPath; ChildrenCapSeeds = cAgent.ChildrenCapSeeds; } } }