/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Reflection; using System.Collections.Generic; using OpenMetaverse; using log4net; using OpenSim.Framework; namespace OpenSim.Data { public abstract class UserDataBase : IUserDataPlugin { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private Dictionary<UUID, AvatarAppearance> aplist = new Dictionary<UUID, AvatarAppearance>(); public abstract UserProfileData GetUserByUUID(UUID user); public abstract UserProfileData GetUserByName(string fname, string lname); public abstract UserAgentData GetAgentByUUID(UUID user); public abstract UserAgentData GetAgentByName(string name); public abstract UserAgentData GetAgentByName(string fname, string lname); public abstract void StoreWebLoginKey(UUID agentID, UUID webLoginKey); public abstract void AddNewUserProfile(UserProfileData user); public abstract bool UpdateUserProfile(UserProfileData user); public abstract void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle); public abstract void AddNewUserAgent(UserAgentData agent); public abstract void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms); public abstract void RemoveUserFriend(UUID friendlistowner, UUID friend); public abstract void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); public abstract List<FriendListItem> GetUserFriendList(UUID friendlistowner); public abstract bool MoneyTransferRequest(UUID from, UUID to, uint amount); public abstract bool InventoryTransferRequest(UUID from, UUID to, UUID inventory); public abstract List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query); public abstract AvatarAppearance GetUserAppearance(UUID user); public abstract void UpdateUserAppearance(UUID user, AvatarAppearance appearance); // public virtual AvatarAppearance GetUserAppearance(UUID user) { // AvatarAppearance aa = null; // try { // aa = aplist[user]; // m_log.Info("[APPEARANCE] Found appearance for " + user.ToString() + aa.ToString()); // } catch (System.Collections.Generic.KeyNotFoundException e) { // m_log.Info("[APPEARANCE] No appearance found for " + user.ToString()); // } // return aa; // } // public virtual void UpdateUserAppearance(UUID user, AvatarAppearance appearance) { // aplist[user] = appearance; // m_log.Info("[APPEARANCE] Setting appearance for " + user.ToString() + appearance.ToString()); // } public abstract void ResetAttachments(UUID userID); public abstract string Version {get;} public abstract string Name {get;} public abstract void Initialise(string connect); public abstract void Initialise(); public abstract void Dispose(); } }