/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Data; using System.Reflection; using OpenMetaverse; using log4net; using Mono.Data.SqliteClient; using OpenSim.Framework; namespace OpenSim.Data.SQLite { /// <summary> /// A User storage interface for the DB4o database system /// </summary> public class SQLiteAssetData : AssetDataBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// <summary> /// The database manager /// </summary> /// <summary> /// Artificial constructor called upon plugin load /// </summary> private const string SelectAssetSQL = "select * from assets where UUID=:UUID"; private const string DeleteAssetSQL = "delete from assets where UUID=:UUID"; private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)"; private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID"; private const string assetSelect = "select * from assets"; private SqliteConnection m_conn; override public void Dispose() { if (m_conn != null) { m_conn.Close(); m_conn = null; } } /// <summary> /// <list type="bullet"> /// <item>Initialises AssetData interface</item> /// <item>Loads and initialises a new SQLite connection and maintains it.</item> /// <item>use default URI if connect string is empty.</item> /// </list> /// </summary> /// <param name="dbconnect">connect string</param> override public void Initialise(string dbconnect) { if (dbconnect == string.Empty) { dbconnect = "URI=file:AssetStorage.db,version=3"; } m_conn = new SqliteConnection(dbconnect); m_conn.Open(); Assembly assem = GetType().Assembly; Migration m = new Migration(m_conn, assem, "AssetStore"); m.Update(); return; } /// <summary> /// Fetch Asset /// </summary> /// <param name="uuid">UUID of ... ?</param> /// <returns>Asset base</returns> override public AssetBase FetchAsset(UUID uuid) { lock (this) { using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) { cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); using (IDataReader reader = cmd.ExecuteReader()) { if (reader.Read()) { AssetBase asset = buildAsset(reader); reader.Close(); return asset; } else { reader.Close(); return null; } } } } } /// <summary> /// Create an asset /// </summary> /// <param name="asset">Asset Base</param> override public void CreateAsset(AssetBase asset) { //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID)); if (ExistsAsset(asset.FullID)) { //m_log.Info("[ASSET DB]: Asset exists already, ignoring."); } else { lock (this) { using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn)) { cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID))); cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); cmd.ExecuteNonQuery(); } } } } /// <summary> /// Update an asset /// </summary> /// <param name="asset"></param> override public void UpdateAsset(AssetBase asset) { LogAssetLoad(asset); lock (this) { using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn)) { cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID))); cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name)); cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description)); cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); cmd.ExecuteNonQuery(); } } } /// <summary> /// Some... logging functionnality /// </summary> /// <param name="asset"></param> private static void LogAssetLoad(AssetBase asset) { string temporary = asset.Temporary ? "Temporary" : "Stored"; string local = asset.Local ? "Local" : "Remote"; int assetLength = (asset.Data != null) ? asset.Data.Length : 0; m_log.Info("[ASSET DB]: " + string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)", asset.FullID, asset.Name, asset.Description, asset.Type, temporary, local, assetLength)); } /// <summary> /// Check if an asset exist in database /// </summary> /// <param name="uuid">The asset UUID</param> /// <returns>True if exist, or false.</returns> override public bool ExistsAsset(UUID uuid) { lock (this) { using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn)) { cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); using (IDataReader reader = cmd.ExecuteReader()) { if (reader.Read()) { reader.Close(); return true; } else { reader.Close(); return false; } } } } } /// <summary> /// Delete an asset from database /// </summary> /// <param name="uuid"></param> public void DeleteAsset(UUID uuid) { using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn)) { cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid))); cmd.ExecuteNonQuery(); } } /// <summary> /// /// </summary> /// <param name="row"></param> /// <returns></returns> private static AssetBase buildAsset(IDataReader row) { // TODO: this doesn't work yet because something more // interesting has to be done to actually get these values // back out. Not enough time to figure it out yet. AssetBase asset = new AssetBase(); asset.FullID = new UUID((String) row["UUID"]); asset.Name = (String) row["Name"]; asset.Description = (String) row["Description"]; asset.Type = Convert.ToSByte(row["Type"]); asset.Local = Convert.ToBoolean(row["Local"]); asset.Temporary = Convert.ToBoolean(row["Temporary"]); asset.Data = (byte[]) row["Data"]; return asset; } /*********************************************************************** * * Database Binding functions * * These will be db specific due to typing, and minor differences * in databases. * **********************************************************************/ #region IPlugin interface /// <summary> /// /// </summary> override public string Version { get { Module module = GetType().Module; // string dllName = module.Assembly.ManifestModule.Name; Version dllVersion = module.Assembly.GetName().Version; return string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build, dllVersion.Revision); } } /// <summary> /// Initialise the AssetData interface using default URI /// </summary> override public void Initialise() { Initialise("URI=file:AssetStorage.db,version=3"); } /// <summary> /// Name of this DB provider /// </summary> override public string Name { get { return "SQLite Asset storage engine"; } } #endregion } }