/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using OpenMetaverse;

namespace OpenSim.Data.NHibernate
{
    public class UserFriend
    {
        public UserFriend()
        {
        }

        public UserFriend(UUID userFriendID, UUID ownerID, UUID friendID, uint friendPermissions)
        {
            this.UserFriendID = userFriendID;
            this.OwnerID = ownerID;
            this.FriendID = friendID;
            this.FriendPermissions = friendPermissions;
        }

        private UUID userFriendId;
        public UUID UserFriendID
        { 
            get { return userFriendId; } 
            set { userFriendId = value; } 
        }
        private UUID ownerId;
        public UUID OwnerID
        {
            get { return ownerId; }
            set { ownerId = value; }
        }
        private UUID friendId;
        public UUID FriendID
        {
            get { return friendId; }
            set { friendId = value; }
        }
        private uint friendPermissions;
        public uint FriendPermissions
        {
            get { return friendPermissions; }
            set { friendPermissions = value; }
        }

    }
}