/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using OpenSim.Framework; using libsecondlife; namespace OpenSim.Data.NHibernate { public class Terrain { private double[,] map; private LLUUID regionID; public Terrain(LLUUID Region, double[,] array) { map = array; regionID = Region; } public Terrain() { map = new double[Constants.RegionSize, Constants.RegionSize]; map.Initialize(); regionID = LLUUID.Zero; } public LLUUID RegionID { get { return regionID; } set { regionID = value; } } public byte[] Map { get { return serializeTerrain(map); } set { map = parseTerrain(value); } } private static double[,] parseTerrain(byte[] data) { double[,] terret = new double[Constants.RegionSize,Constants.RegionSize]; terret.Initialize(); MemoryStream str = new MemoryStream(data); BinaryReader br = new BinaryReader(str); for (int x = 0; x < Constants.RegionSize; x++) { for (int y = 0; y < Constants.RegionSize; y++) { terret[x, y] = br.ReadDouble(); } } return terret; } private static byte[] serializeTerrain(double[,] val) { MemoryStream str = new MemoryStream((int)(Constants.RegionSize * Constants.RegionSize * sizeof (double))); BinaryWriter bw = new BinaryWriter(str); // TODO: COMPATIBILITY - Add byte-order conversions for (int x = 0; x < Constants.RegionSize; x++) for (int y = 0; y < Constants.RegionSize; y++) { double height = val[x, y]; if (height <= 0.0) height = double.Epsilon; bw.Write(height); } return (byte[])str.ToArray(); } } }