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* notice, this list of conditions and the following disclaimer in the
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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using System.Collections.Generic;
using System.IO;
using System.Reflection;
using libsecondlife;
using log4net;
using NHibernate;
using NHibernate.Cfg;
using NHibernate.Expression;
using NHibernate.Mapping.Attributes;
using OpenSim.Framework;
namespace OpenSim.Data.NHibernate
{
///
/// A User storage interface for the DB4o database system
///
public class NHibernateUserData : UserDataBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Configuration cfg;
private ISessionFactory factory;
public override void Initialise()
{
// TODO: hard coding for sqlite based stuff to begin with, just making it easier to test
// This is stubbing for now, it will become dynamic later and support different db backends
cfg = new Configuration();
cfg.SetProperty(Environment.ConnectionProvider,
"NHibernate.Connection.DriverConnectionProvider");
cfg.SetProperty(Environment.Dialect,
"NHibernate.Dialect.SQLiteDialect");
cfg.SetProperty(Environment.ConnectionDriver,
"NHibernate.Driver.SqliteClientDriver");
cfg.SetProperty(Environment.ConnectionString,
"URI=file:User.db,version=3");
cfg.AddAssembly("OpenSim.Data.NHibernate");
HbmSerializer.Default.Validate = true;
using ( MemoryStream stream =
HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly()))
cfg.AddInputStream(stream);
// new SchemaExport(cfg).Create(true, true);
factory = cfg.BuildSessionFactory();
}
private bool ExistsUser(LLUUID uuid)
{
UserProfileData user;
using(ISession session = factory.OpenSession()) {
user = session.Load(typeof(UserProfileData), uuid) as UserProfileData;
}
return (user == null) ? false : true;
}
override public UserProfileData GetUserByUUID(LLUUID uuid)
{
UserProfileData user;
// TODO: I'm sure I'll have to do something silly here
using(ISession session = factory.OpenSession()) {
user = session.Load(typeof(UserProfileData), uuid) as UserProfileData;
user.CurrentAgent = GetAgentByUUID(uuid);
}
return user;
}
override public void AddNewUserProfile(UserProfileData profile)
{
if (!ExistsUser(profile.ID)) {
using(ISession session = factory.OpenSession()) {
using(ITransaction transaction = session.BeginTransaction()) {
session.Save(profile);
SetAgentData(profile.ID, profile.CurrentAgent, session);
// TODO: save agent
transaction.Commit();
}
}
} else {
m_log.ErrorFormat("Attempted to add User {0} {1} that already exists, updating instead", profile.FirstName, profile.SurName);
UpdateUserProfile(profile);
}
}
private static void SetAgentData(LLUUID uuid, UserAgentData agent, ISession session)
{
if (agent == null)
{
// TODO: got to figure out how to do a delete right
}
else
{
UserAgentData old = session.Load(typeof(UserAgentData), uuid) as UserAgentData;
if (old == null)
{
session.Save(agent);
}
else
{
session.Update(agent);
}
}
}
override public bool UpdateUserProfile(UserProfileData profile)
{
if (ExistsUser(profile.ID)) {
using(ISession session = factory.OpenSession()) {
using(ITransaction transaction = session.BeginTransaction()) {
session.Update(profile);
SetAgentData(profile.ID, profile.CurrentAgent, session);
transaction.Commit();
return true;
}
}
} else {
m_log.ErrorFormat("Attempted to update User {0} {1} that doesn't exist, updating instead", profile.FirstName, profile.SurName);
AddNewUserProfile(profile);
return true;
}
}
override public void AddNewUserAgent(UserAgentData agent)
{
using(ISession session = factory.OpenSession()) {
using(ITransaction transaction = session.BeginTransaction()) {
session.Save(agent);
transaction.Commit();
}
}
}
public void UpdateUserAgent(UserAgentData agent)
{
using(ISession session = factory.OpenSession()) {
using(ITransaction transaction = session.BeginTransaction()) {
session.Update(agent);
transaction.Commit();
}
}
}
override public UserAgentData GetAgentByUUID(LLUUID uuid)
{
using(ISession session = factory.OpenSession()) {
return session.Load(typeof(UserAgentData), uuid) as UserAgentData;
}
}
override public UserProfileData GetUserByName(string fname, string lname)
{
using(ISession session = factory.OpenSession()) {
ICriteria criteria = session.CreateCriteria(typeof(UserProfileData));
criteria.Add(Expression.Eq("FirstName", fname));
criteria.Add(Expression.Eq("SurName", lname));
foreach (UserProfileData profile in criteria.List())
{
profile.CurrentAgent = GetAgentByUUID(profile.ID);
return profile;
}
return null;
}
}
override public UserAgentData GetAgentByName(string fname, string lname)
{
return GetUserByName(fname, lname).CurrentAgent;
}
override public UserAgentData GetAgentByName(string name)
{
return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
}
override public List GeneratePickerResults(LLUUID queryID, string query)
{
List results = new List();
string[] querysplit;
querysplit = query.Split(' ');
if (querysplit.Length == 2)
{
using(ISession session = factory.OpenSession()) {
ICriteria criteria = session.CreateCriteria(typeof(UserProfileData));
criteria.Add(Expression.Like("FirstName", querysplit[0]));
criteria.Add(Expression.Like("SurName", querysplit[1]));
foreach(UserProfileData profile in criteria.List())
{
AvatarPickerAvatar user = new AvatarPickerAvatar();
user.AvatarID = profile.ID;
user.firstName = profile.FirstName;
user.lastName = profile.SurName;
results.Add(user);
}
}
}
return results;
}
// TODO: actually implement these
public override void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid) {return;}
public override void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey) {return;}
public override void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms) {return;}
public override void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend) {return;}
public override void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms) {return;}
public override List GetUserFriendList(LLUUID friendlistowner) {return new List();}
public override bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) {return true;}
public override bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory) {return true;}
/// Appearance
/// TODO: stubs for now to get us to a compiling state gently
override public UserAppearance GetUserAppearance(LLUUID user)
{
return new UserAppearance();
}
override public void UpdateUserAppearance(LLUUID user, UserAppearance appearance)
{
return;
}
override public void AddAttachment(LLUUID user, LLUUID item)
{
return;
}
override public void RemoveAttachment(LLUUID user, LLUUID item)
{
return;
}
override public List GetAttachments(LLUUID user)
{
return new List();
}
public override string Name {
get { return "NHibernate"; }
}
public override string Version {
get { return "0.1"; }
}
public void Dispose()
{
}
}
}