/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text.RegularExpressions; using libsecondlife; using log4net; using NHibernate; using NHibernate.Cfg; using NHibernate.Expression; using NHibernate.Mapping.Attributes; using NHibernate.Tool.hbm2ddl; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using Environment=NHibernate.Cfg.Environment; namespace OpenSim.Data.NHibernate { /// /// A RegionData Interface to the NHibernate database /// public class NHibernateRegionData : IRegionDataStore { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Configuration cfg; private ISessionFactory factory; private ISession session; // public void Initialise() // { // Initialise("SQLiteDialect;SqliteClientDriver;URI=file:OpenSim.db,version=3", true); // } public void Initialise(string connect, bool persistpriminventories) { // Split out the dialect, driver, and connect string char[] split = {';'}; string[] parts = connect.Split(split, 3); if (parts.Length != 3) { // TODO: make this a real exception type throw new Exception("Malformed Region connection string '" + connect + "'"); } string dialect = parts[0]; // NHibernate setup cfg = new Configuration(); cfg.SetProperty(Environment.ConnectionProvider, "NHibernate.Connection.DriverConnectionProvider"); cfg.SetProperty(Environment.Dialect, "NHibernate.Dialect." + dialect); cfg.SetProperty(Environment.ConnectionDriver, "NHibernate.Driver." + parts[1]); cfg.SetProperty(Environment.ConnectionString, parts[2]); cfg.AddAssembly("OpenSim.Data.NHibernate"); HbmSerializer.Default.Validate = true; using (MemoryStream stream = HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly())) cfg.AddInputStream(stream); factory = cfg.BuildSessionFactory(); session = factory.OpenSession(); // This actually does the roll forward assembly stuff Assembly assem = GetType().Assembly; Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "RegionStore"); m.Update(); } /*********************************************************************** * * Public Interface Functions * **********************************************************************/ public void StoreRegionSettings(RegionSettings rs) { } public RegionSettings LoadRegionSettings(LLUUID regionUUID) { return null; } private void SaveOrUpdate(SceneObjectPart p) { try { ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart)); criteria.Add(Expression.Eq("UUID", p.UUID)); if (criteria.List().Count < 1) { session.Save(p); } else if (criteria.List().Count == 1) { SceneObjectPart old = (SceneObjectPart)criteria.List()[0]; session.Evict(old); session.Update(p); } else { m_log.Error("Not unique"); } } catch (Exception e) { m_log.Error("[NHIBERNATE] issue saving asset", e); } } private void SaveOrUpdate(Terrain t) { try { ICriteria criteria = session.CreateCriteria(typeof(Terrain)); criteria.Add(Expression.Eq("RegionID", t.RegionID)); if (criteria.List().Count < 1) { session.Save(t); } else if (criteria.List().Count == 1) { Terrain old = (Terrain)criteria.List()[0]; session.Evict(old); session.Update(t); } else { m_log.Error("Not unique"); } } catch (Exception e) { m_log.Error("[NHIBERNATE] issue saving asset", e); } } /// /// Adds an object into region storage /// /// the object /// the region UUID public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) { try { foreach (SceneObjectPart part in obj.Children.Values) { m_log.InfoFormat("Storing part {0}", part.UUID); SaveOrUpdate(part); } session.Flush(); } catch (Exception e) { m_log.Error("Can't save: ", e); } } private SceneObjectGroup LoadObject(LLUUID uuid, LLUUID region) { SceneObjectGroup group = new SceneObjectGroup(); ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart)); criteria.Add(Expression.Eq("RegionID", region)); criteria.Add(Expression.Eq("ParentUUID", uuid)); criteria.AddOrder( Order.Asc("ParentID") ); foreach (SceneObjectPart p in criteria.List()) { // root part if (p.UUID == uuid) { group.AddPart(p); group.RootPart = p; } else { group.AddPart(p); } } return group; } /// /// Removes an object from region storage /// /// the object /// the region UUID public void RemoveObject(LLUUID obj, LLUUID regionUUID) { SceneObjectGroup g = LoadObject(obj, regionUUID); foreach (SceneObjectPart p in g.Children.Values) { session.Delete(p); } session.Flush(); m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); } /// /// Load persisted objects from region storage. /// /// The region UUID /// List of loaded groups public List LoadObjects(LLUUID regionUUID) { Dictionary SOG = new Dictionary(); List ret = new List(); ICriteria criteria = session.CreateCriteria(typeof(SceneObjectPart)); criteria.Add(Expression.Eq("RegionID", regionUUID)); criteria.AddOrder( Order.Asc("ParentID") ); foreach (SceneObjectPart p in criteria.List()) { // root part if (p.UUID == p.ParentUUID) { SceneObjectGroup group = new SceneObjectGroup(); group.AddPart(p); group.RootPart = p; SOG.Add(p.ParentUUID, group); } else { SOG[p.ParentUUID].AddPart(p); } } foreach (SceneObjectGroup g in SOG.Values) { ret.Add(g); } return ret; } /// /// Store a terrain revision in region storage /// /// terrain heightfield /// region UUID public void StoreTerrain(double[,] ter, LLUUID regionID) { } /// /// Load the latest terrain revision from region storage /// /// the region UUID /// Heightfield data public double[,] LoadTerrain(LLUUID regionID) { double[,] terret = new double[256,256]; terret.Initialize(); return terret; } /// /// /// /// public void RemoveLandObject(LLUUID globalID) { } /// /// /// /// public void StoreLandObject(ILandObject parcel) { } /// /// /// /// /// public List LoadLandObjects(LLUUID regionUUID) { List landDataForRegion = new List(); return landDataForRegion; } /// /// See /// public void Shutdown() { session.Flush(); } /// /// Load a region banlist /// /// the region UUID /// The banlist public List LoadRegionBanList(LLUUID regionUUID) { List regionbanlist = new List(); return regionbanlist; } /// /// Add en entry into region banlist /// /// public void AddToRegionBanlist(RegionBanListItem item) { } /// /// remove an entry from the region banlist /// /// public void RemoveFromRegionBanlist(RegionBanListItem item) { } /// /// /// /// /// // private static Array serializeTerrain(double[,] val) // { // MemoryStream str = new MemoryStream(65536*sizeof (double)); // BinaryWriter bw = new BinaryWriter(str); // // // TODO: COMPATIBILITY - Add byte-order conversions // for (int x = 0; x < 256; x++) // for (int y = 0; y < 256; y++) // bw.Write(val[x, y]); // // return str.ToArray(); // } /// /// see IRegionDatastore /// /// /// public void StorePrimInventory(LLUUID primID, ICollection items) { } } }