/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text.RegularExpressions; using OpenMetaverse; using log4net; using NHibernate; using NHibernate.Criterion; using OpenSim.Framework; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using Environment=NHibernate.Cfg.Environment; namespace OpenSim.Data.NHibernate { /// <summary> /// A RegionData Interface to the NHibernate database /// </summary> public class NHibernateRegionData : IRegionDataStore { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private NHibernateManager manager; public void Initialise(string connect) { m_log.InfoFormat("[NHIBERNATE] Initializing NHibernateRegionData"); manager = new NHibernateManager(connect, "RegionStore"); } /*********************************************************************** * * Public Interface Functions * **********************************************************************/ public void Dispose() {} public void StoreRegionSettings(RegionSettings rs) { } public RegionSettings LoadRegionSettings(UUID regionUUID) { return null; } // This looks inefficient, but it turns out that it isn't // based on trial runs with nhibernate 1.2 private void SaveOrUpdate(SceneObjectPart p) { try { SceneObjectPart old = (SceneObjectPart)manager.Load(typeof(SceneObjectPart), p.UUID); if (old != null) { m_log.InfoFormat("[NHIBERNATE] updating object {0}", p.UUID); manager.Update(old); } else { m_log.InfoFormat("[NHIBERNATE] saving object {0}", p.UUID); manager.Save(p); } } catch (Exception e) { m_log.Error("[NHIBERNATE] issue saving part", e); } } private void SaveOrUpdate(Terrain t) { try { Terrain old = (Terrain)manager.Load(typeof(Terrain), t.RegionID); if (old != null) { m_log.InfoFormat("[NHIBERNATE] updating terrain {0}", t.RegionID); manager.Update(old); } else { m_log.InfoFormat("[NHIBERNATE] saving terrain {0}", t.RegionID); manager.Save(t); } } catch (Exception e) { m_log.Error("[NHIBERNATE] issue saving terrain", e); } } /// <summary> /// Adds an object into region storage /// </summary> /// <param name="obj">the object</param> /// <param name="regionUUID">the region UUID</param> public void StoreObject(SceneObjectGroup obj, UUID regionUUID) { try { foreach (SceneObjectPart part in obj.Children.Values) { m_log.InfoFormat("Storing part {0}", part.UUID); SaveOrUpdate(part); } } catch (Exception e) { m_log.Error("Can't save: ", e); } } private SceneObjectGroup LoadObject(UUID uuid, UUID region) { SceneObjectGroup group = new SceneObjectGroup(); ICriteria criteria = manager.GetSession().CreateCriteria(typeof(SceneObjectPart)); criteria.Add(Expression.Eq("RegionID", region)); criteria.Add(Expression.Eq("ParentUUID", uuid)); criteria.AddOrder( Order.Asc("ParentID") ); foreach (SceneObjectPart p in criteria.List()) { // root part if (p.UUID == uuid) { group.SetRootPart(p); } else { group.AddPart(p); } } return group; } /// <summary> /// Removes an object from region storage /// </summary> /// <param name="obj">the object</param> /// <param name="regionUUID">the region UUID</param> public void RemoveObject(UUID obj, UUID regionUUID) { SceneObjectGroup g = LoadObject(obj, regionUUID); foreach (SceneObjectPart p in g.Children.Values) { manager.Delete(p); } m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID); } /// <summary> /// Load persisted objects from region storage. /// </summary> /// <param name="regionUUID">The region UUID</param> /// <returns>List of loaded groups</returns> public List<SceneObjectGroup> LoadObjects(UUID regionUUID) { Dictionary<UUID, SceneObjectGroup> SOG = new Dictionary<UUID, SceneObjectGroup>(); List<SceneObjectGroup> ret = new List<SceneObjectGroup>(); ICriteria criteria = manager.GetSession().CreateCriteria(typeof(SceneObjectPart)); criteria.Add(Expression.Eq("RegionID", regionUUID)); criteria.AddOrder( Order.Asc("ParentID") ); foreach (SceneObjectPart p in criteria.List()) { // root part if (p.UUID == p.ParentUUID) { SceneObjectGroup group = new SceneObjectGroup(); group.SetRootPart(p); SOG.Add(p.ParentUUID, group); } else { SOG[p.ParentUUID].AddPart(p); } // get the inventory ICriteria InvCriteria = manager.GetSession().CreateCriteria(typeof(TaskInventoryItem)); InvCriteria.Add(Expression.Eq("ParentPartID", p.UUID)); IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); foreach (TaskInventoryItem i in InvCriteria.List()) { inventory.Add(i); } if (inventory.Count > 0) p.Inventory.RestoreInventoryItems(inventory); } foreach (SceneObjectGroup g in SOG.Values) { ret.Add(g); } return ret; } /// <summary> /// Store a terrain revision in region storage /// </summary> /// <param name="ter">terrain heightfield</param> /// <param name="regionID">region UUID</param> public void StoreTerrain(double[,] ter, UUID regionID) { lock (this) { Terrain t = new Terrain(regionID, ter); SaveOrUpdate(t); } } /// <summary> /// Load the latest terrain revision from region storage /// </summary> /// <param name="regionID">the region UUID</param> /// <returns>Heightfield data</returns> public double[,] LoadTerrain(UUID regionID) { Terrain t = (Terrain)manager.Load(typeof(Terrain), regionID); if (t != null) { return t.Doubles; } m_log.Info("No terrain yet"); return null; } /// <summary> /// /// </summary> /// <param name="globalID"></param> public void RemoveLandObject(UUID globalID) { } /// <summary> /// /// </summary> /// <param name="parcel"></param> public void StoreLandObject(ILandObject parcel) { } /// <summary> /// /// </summary> /// <param name="regionUUID"></param> /// <returns></returns> public List<LandData> LoadLandObjects(UUID regionUUID) { List<LandData> landDataForRegion = new List<LandData>(); return landDataForRegion; } /// <summary> /// See <see cref="Commit"/> /// </summary> public void Shutdown() { //session.Flush(); } /// <summary> /// Load a region banlist /// </summary> /// <param name="regionUUID">the region UUID</param> /// <returns>The banlist</returns> public List<EstateBan> LoadRegionBanList(UUID regionUUID) { List<EstateBan> regionbanlist = new List<EstateBan>(); return regionbanlist; } /// <summary> /// Add en entry into region banlist /// </summary> /// <param name="item"></param> public void AddToRegionBanlist(EstateBan item) { } /// <summary> /// remove an entry from the region banlist /// </summary> /// <param name="item"></param> public void RemoveFromRegionBanlist(EstateBan item) { } /// <summary> /// /// </summary> /// <param name="val"></param> /// <returns></returns> // private static Array serializeTerrain(double[,] val) // { // MemoryStream str = new MemoryStream(65536*sizeof (double)); // BinaryWriter bw = new BinaryWriter(str); // // // TODO: COMPATIBILITY - Add byte-order conversions // for (int x = 0; x < 256; x++) // for (int y = 0; y < 256; y++) // bw.Write(val[x, y]); // // return str.ToArray(); // } /// <summary> /// see IRegionDatastore /// </summary> /// <param name="primID"></param> /// <param name="items"></param> public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) { ICriteria criteria = manager.GetSession().CreateCriteria(typeof(TaskInventoryItem)); criteria.Add(Expression.Eq("ParentPartID", primID)); try { foreach (TaskInventoryItem i in criteria.List()) { manager.Delete(i); } foreach (TaskInventoryItem i in items) { manager.Save(i); } } catch (Exception e) { m_log.Error("[NHIBERNATE] StoreInvetory", e); } } } }