/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Data; using System.Reflection; using OpenMetaverse; using log4net; using MySql.Data.MySqlClient; using OpenSim.Framework; namespace OpenSim.Data.MySQL { /// <summary> /// A MySQL Interface for the Asset Server /// </summary> public class MySQLAssetData : AssetDataBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private MySQLManager _dbConnection; #region IPlugin Members /// <summary> /// <para>Initialises Asset interface</para> /// <para> /// <list type="bullet"> /// <item>Loads and initialises the MySQL storage plugin.</item> /// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item> /// <item>Check for migration</item> /// </list> /// </para> /// </summary> /// <param name="connect">connect string</param> override public void Initialise(string connect) { // TODO: This will let you pass in the connect string in // the config, though someone will need to write that. if (connect == String.Empty) { // This is old seperate config file m_log.Warn("no connect string, using old mysql_connection.ini instead"); Initialise(); } else { _dbConnection = new MySQLManager(connect); } // This actually does the roll forward assembly stuff Assembly assem = GetType().Assembly; Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore"); m.Update(); } /// <summary> /// <para>Initialises Asset interface</para> /// <para> /// <list type="bullet"> /// <item>Loads and initialises the MySQL storage plugin</item> /// <item>uses the obsolete mysql_connection.ini</item> /// </list> /// </para> /// </summary> /// <param name="connect">connect string</param> /// <remarks>Probably DEPRECATED and shouldn't be used</remarks> override public void Initialise() { IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); string hostname = GridDataMySqlFile.ParseFileReadValue("hostname"); string database = GridDataMySqlFile.ParseFileReadValue("database"); string username = GridDataMySqlFile.ParseFileReadValue("username"); string password = GridDataMySqlFile.ParseFileReadValue("password"); string pooling = GridDataMySqlFile.ParseFileReadValue("pooling"); string port = GridDataMySqlFile.ParseFileReadValue("port"); _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port); } override public void Dispose() { } #region IAssetProviderPlugin Members /// <summary> /// Fetch Asset <paramref name="assetID"/> from database /// </summary> /// <param name="assetID">Asset UUID to fetch</param> /// <returns>Return the asset</returns> /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks> override public AssetBase FetchAsset(UUID assetID) { AssetBase asset = null; lock (_dbConnection) { _dbConnection.CheckConnection(); MySqlCommand cmd = new MySqlCommand( "SELECT name, description, assetType, local, temporary, data FROM assets WHERE id=?id", _dbConnection.Connection); cmd.Parameters.AddWithValue("?id", assetID.ToString()); try { using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) { if (dbReader.Read()) { asset = new AssetBase(); asset.Data = (byte[]) dbReader["data"]; asset.Description = (string) dbReader["description"]; asset.FullID = assetID; asset.Local = ((sbyte) dbReader["local"]) != 0 ? true : false; asset.Name = (string) dbReader["name"]; asset.Type = (sbyte) dbReader["assetType"]; } dbReader.Close(); cmd.Dispose(); } } catch (Exception e) { m_log.ErrorFormat( "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() + Environment.NewLine + "Reconnecting", assetID); _dbConnection.Reconnect(); } } return asset; } /// <summary> /// Create an asset in database, or update it if existing. /// </summary> /// <param name="asset">Asset UUID to create</param> /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> override public void CreateAsset(AssetBase asset) { lock (_dbConnection) { //m_log.Info("[ASSET DB]: Creating Asset " + Util.ToRawUuidString(asset.FullID)); if (ExistsAsset(asset.FullID)) { //m_log.Info("[ASSET DB]: Asset exists already, ignoring."); return; } _dbConnection.CheckConnection(); MySqlCommand cmd = new MySqlCommand( "REPLACE INTO assets(id, name, description, assetType, local, temporary, data)" + "VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?data)", _dbConnection.Connection); // need to ensure we dispose try { using (cmd) { cmd.Parameters.AddWithValue("?id", asset.FullID.ToString()); cmd.Parameters.AddWithValue("?name", asset.Name); cmd.Parameters.AddWithValue("?description", asset.Description); cmd.Parameters.AddWithValue("?assetType", asset.Type); cmd.Parameters.AddWithValue("?local", asset.Local); cmd.Parameters.AddWithValue("?temporary", asset.Temporary); cmd.Parameters.AddWithValue("?data", asset.Data); cmd.ExecuteNonQuery(); cmd.Dispose(); } } catch (Exception e) { m_log.ErrorFormat( "[ASSETS DB]: " + "MySql failure creating asset {0} with name {1}" + Environment.NewLine + e.ToString() + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name); _dbConnection.Reconnect(); } } } /// <summary> /// Update a asset in database, see <see cref="CreateAsset"/> /// </summary> /// <param name="asset">Asset UUID to update</param> override public void UpdateAsset(AssetBase asset) { CreateAsset(asset); } /// <summary> /// check if the asset UUID exist in database /// </summary> /// <param name="uuid">The asset UUID</param> /// <returns>true if exist.</returns> override public bool ExistsAsset(UUID uuid) { bool assetExists = false; lock (_dbConnection) { _dbConnection.CheckConnection(); MySqlCommand cmd = new MySqlCommand( "SELECT id FROM assets WHERE id=?id", _dbConnection.Connection); cmd.Parameters.AddWithValue("?id", uuid.ToString()); try { using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow)) { if (dbReader.Read()) { assetExists = true; } dbReader.Close(); cmd.Dispose(); } } catch (Exception e) { m_log.ErrorFormat( "[ASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString() + Environment.NewLine + "Attempting reconnection", uuid); _dbConnection.Reconnect(); } } return assetExists; } #endregion /// <summary> /// Database provider version /// </summary> override public string Version { get { return _dbConnection.getVersion(); } } /// <summary> /// The name of this DB provider /// </summary> override public string Name { get { return "MySQL Asset storage engine"; } } #endregion } }