/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Data { public class RegionData { public UUID RegionID; public UUID ScopeID; public string RegionName; /// <summary> /// The position in meters of this region. /// </summary> public int posX; /// <summary> /// The position in meters of this region. /// </summary> public int posY; public int sizeX; public int sizeY; /// <summary> /// Return the x-coordinate of this region. /// </summary> public int coordX { get { return posX / (int)Constants.RegionSize; } } /// <summary> /// Return the y-coordinate of this region. /// </summary> public int coordY { get { return posY / (int)Constants.RegionSize; } } public Dictionary<string, object> Data; } /// <summary> /// An interface for connecting to the authentication datastore /// </summary> public interface IRegionData { RegionData Get(UUID regionID, UUID ScopeID); List<RegionData> Get(string regionName, UUID ScopeID); RegionData Get(int x, int y, UUID ScopeID); List<RegionData> Get(int xStart, int yStart, int xEnd, int yEnd, UUID ScopeID); bool Store(RegionData data); bool SetDataItem(UUID principalID, string item, string value); bool Delete(UUID regionID); List<RegionData> GetDefaultRegions(UUID scopeID); List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y); List<RegionData> GetHyperlinks(UUID scopeID); } public class RegionDataDistanceCompare : IComparer<RegionData> { private Vector2 m_origin; public RegionDataDistanceCompare(int x, int y) { m_origin = new Vector2(x, y); } public int Compare(RegionData regionA, RegionData regionB) { Vector2 vectorA = new Vector2(regionA.posX, regionA.posY); Vector2 vectorB = new Vector2(regionB.posX, regionB.posY); return Math.Sign(VectorDistance(m_origin, vectorA) - VectorDistance(m_origin, vectorB)); } private float VectorDistance(Vector2 x, Vector2 y) { return (x - y).Length(); } } }