/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Text; using Nwc.XmlRpc; using System.Net; using System.Net.Sockets; using System.Reflection; using System.Security.Authentication; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Servers; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Client.Linden { /// <summary> /// Handles login user (expect user) and logoff user messages from the remote LL login server /// </summary> public class LLProxyLoginModule : IRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected bool RegionLoginsEnabled { get { if (m_firstScene != null) { return m_firstScene.CommsManager.GridService.RegionLoginsEnabled; } else { return false; } } } protected List<Scene> m_scenes = new List<Scene>(); protected Scene m_firstScene; protected bool m_enabled = false; // Module is only enabled if running in grid mode #region IRegionModule Members public void Initialise(Scene scene, IConfigSource source) { if (m_firstScene == null) { m_firstScene = scene; IConfig startupConfig = source.Configs["Startup"]; if (startupConfig != null) { m_enabled = startupConfig.GetBoolean("gridmode", false); } if (m_enabled) { AddHttpHandlers(); } } if (m_enabled) { AddScene(scene); } } public void PostInitialise() { } public void Close() { } public string Name { get { return "LLProxyLoginModule"; } } public bool IsSharedModule { get { return true; } } #endregion /// <summary> /// Adds "expect_user" and "logoff_user" xmlrpc method handlers /// </summary> protected void AddHttpHandlers() { //we will add our handlers to the first scene we received, as all scenes share a http server. But will this ever change? m_firstScene.CommsManager.HttpServer.AddXmlRPCHandler("expect_user", ExpectUser); m_firstScene.CommsManager.HttpServer.AddXmlRPCHandler("logoff_user", LogOffUser); } protected void AddScene(Scene scene) { lock (m_scenes) { if (!m_scenes.Contains(scene)) { m_scenes.Add(scene); } } } /// <summary> /// Received from the user server when a user starts logging in. This call allows /// the region to prepare for direct communication from the client. Sends back an empty /// xmlrpc response on completion. /// </summary> /// <param name="request"></param> /// <returns></returns> public XmlRpcResponse ExpectUser(XmlRpcRequest request) { Hashtable requestData = (Hashtable)request.Params[0]; AgentCircuitData agentData = new AgentCircuitData(); agentData.SessionID = new UUID((string)requestData["session_id"]); agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]); agentData.firstname = (string)requestData["firstname"]; agentData.lastname = (string)requestData["lastname"]; agentData.AgentID = new UUID((string)requestData["agent_id"]); agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); agentData.CapsPath = (string)requestData["caps_path"]; ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]); // Appearance if (requestData["appearance"] != null) agentData.Appearance = new AvatarAppearance((Hashtable)requestData["appearance"]); m_log.DebugFormat( "[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}", agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode); if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) { //m_log.Debug("[CLIENT]: Child agent detected"); agentData.child = true; } else { //m_log.Debug("[CLIENT]: Main agent detected"); agentData.startpos = new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]), (float)Convert.ToDecimal((string)requestData["startpos_y"]), (float)Convert.ToDecimal((string)requestData["startpos_z"])); agentData.child = false; } XmlRpcResponse resp = new XmlRpcResponse(); if (!RegionLoginsEnabled) { m_log.InfoFormat( "[CLIENT]: Denying access for user {0} {1} because region login is currently disabled", agentData.firstname, agentData.lastname); Hashtable respdata = new Hashtable(); respdata["success"] = "FALSE"; respdata["reason"] = "region login currently disabled"; resp.Value = respdata; } else { bool success = false; string denyMess = ""; Scene scene; if (TryGetRegion(regionHandle, out scene)) { if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID)) { denyMess = "User is banned from this region"; m_log.InfoFormat( "[CLIENT]: Denying access for user {0} {1} because user is banned", agentData.firstname, agentData.lastname); } else { string reason; if (scene.NewUserConnection(agentData, out reason)) { success = true; } else { denyMess = String.Format("Login refused by region: {0}", reason); m_log.InfoFormat( "[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region", agentData.firstname, agentData.lastname); } } } else { denyMess = "Region not found"; } if (success) { Hashtable respdata = new Hashtable(); respdata["success"] = "TRUE"; resp.Value = respdata; } else { Hashtable respdata = new Hashtable(); respdata["success"] = "FALSE"; respdata["reason"] = denyMess; resp.Value = respdata; } } return resp; } // Grid Request Processing /// <summary> /// Ooops, our Agent must be dead if we're getting this request! /// </summary> /// <param name="request"></param> /// <returns></returns> public XmlRpcResponse LogOffUser(XmlRpcRequest request) { m_log.Debug("[CONNECTION DEBUGGING]: LogOff User Called"); Hashtable requestData = (Hashtable)request.Params[0]; string message = (string)requestData["message"]; UUID agentID = UUID.Zero; UUID RegionSecret = UUID.Zero; UUID.TryParse((string)requestData["agent_id"], out agentID); UUID.TryParse((string)requestData["region_secret"], out RegionSecret); ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]); Scene scene; if (TryGetRegion(regionHandle, out scene)) { scene.HandleLogOffUserFromGrid(agentID, RegionSecret, message); } return new XmlRpcResponse(); } protected bool TryGetRegion(ulong regionHandle, out Scene scene) { lock (m_scenes) { foreach (Scene nextScene in m_scenes) { if (nextScene.RegionInfo.RegionHandle == regionHandle) { scene = nextScene; return true; } } } scene = null; return false; } } }