/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Specialized; using System.Drawing; using System.Drawing.Imaging; using System.Reflection; using System.IO; using System.Web; using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenMetaverse.Imaging; using OpenSim.Framework; using OpenSim.Framework.Capabilities; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; namespace OpenSim.Capabilities.Handlers { public class UploadBakedTextureHandler { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Caps m_HostCapsObj; private IAssetService m_assetService; private bool m_persistBakedTextures; public UploadBakedTextureHandler(Caps caps, IAssetService assetService, bool persistBakedTextures) { m_HostCapsObj = caps; m_assetService = assetService; m_persistBakedTextures = persistBakedTextures; } /// <summary> /// Handle a request from the client for a Uri to upload a baked texture. /// </summary> /// <param name="request"></param> /// <param name="path"></param> /// <param name="param"></param> /// <param name="httpRequest"></param> /// <param name="httpResponse"></param> /// <returns>The upload response if the request is successful, null otherwise.</returns> public string UploadBakedTexture( string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { try { string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); BakedTextureUploader uploader = new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener); uploader.OnUpLoad += BakedTextureUploaded; m_HostCapsObj.HttpListener.AddStreamHandler( new BinaryStreamHandler( "POST", capsBase + uploaderPath, uploader.uploaderCaps, "UploadBakedTexture", null)); string protocol = "http://"; if (m_HostCapsObj.SSLCaps) protocol = "https://"; string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + uploaderPath; LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); uploadResponse.uploader = uploaderURL; uploadResponse.state = "upload"; return LLSDHelpers.SerialiseLLSDReply(uploadResponse); } catch (Exception e) { m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace); } return null; } /// <summary> /// Called when a baked texture has been successfully uploaded by a client. /// </summary> /// <param name="assetID"></param> /// <param name="data"></param> private void BakedTextureUploaded(UUID assetID, byte[] data) { // m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString()); AssetBase asset; asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); asset.Data = data; asset.Temporary = true; asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are m_assetService.Store(asset); } } class BakedTextureUploader { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public event Action<UUID, byte[]> OnUpLoad; private string uploaderPath = String.Empty; private UUID newAssetID; private IHttpServer httpListener; public BakedTextureUploader(string path, IHttpServer httpServer) { newAssetID = UUID.Random(); uploaderPath = path; httpListener = httpServer; // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); } /// <summary> /// Handle raw uploaded baked texture data. /// </summary> /// <param name="data"></param> /// <param name="path"></param> /// <param name="param"></param> /// <returns></returns> public string uploaderCaps(byte[] data, string path, string param) { Action<UUID, byte[]> handlerUpLoad = OnUpLoad; // Don't do this asynchronously, otherwise it's possible for the client to send set appearance information // on another thread which might send out avatar updates before the asset has been put into the asset // service. if (handlerUpLoad != null) handlerUpLoad(newAssetID, data); string res = String.Empty; LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); uploadComplete.new_asset = newAssetID.ToString(); uploadComplete.new_inventory_item = UUID.Zero; uploadComplete.state = "complete"; res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); httpListener.RemoveStreamHandler("POST", uploaderPath); // m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID); return res; } } }