/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Reflection; using System.Text; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Capabilities; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Services.Interfaces; using OSDArray = OpenMetaverse.StructuredData.OSDArray; using OSDMap = OpenMetaverse.StructuredData.OSDMap; using log4net; namespace OpenSim.Capabilities.Handlers { public class FetchInventory2Handler { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private IInventoryService m_inventoryService; private UUID m_agentID; public FetchInventory2Handler(IInventoryService invService, UUID agentId) { m_inventoryService = invService; m_agentID = agentId; } public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { //m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capability request {0}", request); OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request)); OSDArray itemsRequested = (OSDArray)requestmap["items"]; UUID[] itemIDs = new UUID[itemsRequested.Count]; int i = 0; foreach (OSDMap osdItemId in itemsRequested) { itemIDs[i++] = osdItemId["item_id"].AsUUID(); } InventoryItemBase[] items = null; if (m_agentID != UUID.Zero) { items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs); if (items == null) { // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one."); items = new InventoryItemBase[itemsRequested.Count]; foreach (UUID id in itemIDs) items[i++] = m_inventoryService.GetItem(m_agentID, id); } } else { items = new InventoryItemBase[itemsRequested.Count]; foreach (UUID id in itemIDs) items[i++] = m_inventoryService.GetItem(UUID.Zero, id); } StringBuilder lsl = LLSDxmlEncode.Start(4096); LLSDxmlEncode.AddMap(lsl); if(m_agentID == UUID.Zero && items.Length > 0) LLSDxmlEncode.AddElem("agent_id", items[0].Owner, lsl); else LLSDxmlEncode.AddElem("agent_id", m_agentID, lsl); if(items == null || items.Length == 0) { LLSDxmlEncode.AddEmptyArray("items", lsl); } else { LLSDxmlEncode.AddArray("items", lsl); foreach (InventoryItemBase item in items) { if (item != null) item.ToLLSDxml(lsl); } LLSDxmlEncode.AddEndArray(lsl); } LLSDxmlEncode.AddEndMap(lsl); return LLSDxmlEncode.End(lsl);; } } }