/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; namespace OpenSim.ApplicationPlugins.ScriptEngine { /// <summary> /// Loads all Script Engine Components /// </summary> public class ScriptEnginePlugin : IApplicationPlugin { internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); internal OpenSimBase m_OpenSim; public ScriptEnginePlugin() { // Application startup #if DEBUG m_log.InfoFormat("[{0}] ##################################", Name); m_log.InfoFormat("[{0}] # Script Engine Component System #", Name); m_log.InfoFormat("[{0}] ##################################", Name); #else m_log.InfoFormat("[{0}] Script Engine Component System", Name); #endif // Load all modules from current directory // We only want files named OpenSim.ScriptEngine.*.dll ComponentFactory.Load(".", "OpenSim.ScriptEngine.*.dll"); } public void Initialise(OpenSimBase openSim) { // Our objective: Load component .dll's m_OpenSim = openSim; //m_OpenSim.Shutdown(); } #region IApplicationPlugin stuff /// <summary> /// Returns the plugin version /// </summary> /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns> public string Version { get { return "1.0.0.0"; } } /// <summary> /// Returns the plugin name /// </summary> /// <returns>Plugin name, eg MySQL User Provider</returns> public string Name { get { return "SECS"; } } /// <summary> /// Default-initialises the plugin /// </summary> public void Initialise() { } ///<summary> ///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. ///</summary> ///<filterpriority>2</filterpriority> public void Dispose() { //throw new NotImplementedException(); } #endregion } }