/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text; using System.Threading; using OpenSim.ScriptEngine.Shared; using log4net; namespace OpenSim.ApplicationPlugins.ScriptEngine { /// /// Loads all Script Engine Components /// public class ScriptEnginePlugin : IApplicationPlugin { internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); internal OpenSimBase m_OpenSim; // Component providers are registered here wit a name (string) // When a script engine is created the components are instanciated public static Dictionary providers = new Dictionary(); public static Dictionary scriptEngines = new Dictionary(); public ScriptEnginePlugin() { // Application startup #if DEBUG m_log.InfoFormat("[{0}] ##################################", Name); m_log.InfoFormat("[{0}] # Script Engine Component System #", Name); m_log.InfoFormat("[{0}] ##################################", Name); #else m_log.InfoFormat("[{0}] Script Engine Component System", Name); #endif // Load all modules from current directory // We only want files named OpenSim.ScriptEngine.*.dll Load(".", "OpenSim.ScriptEngine.*.dll"); } public void Initialise(OpenSimBase openSim) { // Our objective: Load component .dll's m_OpenSim = openSim; //m_OpenSim.Shutdown(); } private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code /// /// Load components from directory /// /// public void Load(string directory, string filter) { // We may want to change how this functions as currently it required unique class names for each component foreach (string file in Directory.GetFiles(directory, filter)) { //m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file); Assembly componentAssembly = null; try { componentAssembly = Assembly.LoadFrom(file); } catch (Exception e) { m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file); } if (componentAssembly != null) { try { // Go through all types in the assembly foreach (Type componentType in componentAssembly.GetTypes()) { if (componentType.IsPublic && !componentType.IsAbstract) { //if (componentType.IsSubclassOf(typeof(ComponentBase))) if (componentType.GetInterface(nameIScriptEngineComponent) != null) { // We have found an type which is derived from ProdiverBase, add it to provider list m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name); lock (providers) { providers.Add(componentType.Name, componentType); } } //if (componentType.IsSubclassOf(typeof(ScriptEngineBase))) if (componentType.GetInterface(nameIScriptEngine) != null) { // We have found an type which is derived from RegionScriptEngineBase, add it to engine list m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name); lock (scriptEngines) { scriptEngines.Add(componentType.Name, componentType); } } } } } catch (ReflectionTypeLoadException re) { m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString()); int c = 0; foreach (Exception e in re.LoaderExceptions) { c++; m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString()); } } } //if } //foreach } public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args) { if (!providers.ContainsKey(name)) throw new Exception("ScriptEngine requested component named \"" + name + "\" that does not exist."); return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent; } private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args) { IScriptEngineComponent c = GetComponentInstance(name, args); // If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null) ((IScriptEngineRegionComponent)c).Initialize(info); return c; } #region IApplicationPlugin stuff /// /// Returns the plugin version /// /// Plugin version in MAJOR.MINOR.REVISION.BUILD format public string Version { get { return "1.0.0.0"; } } /// /// Returns the plugin name /// /// Plugin name, eg MySQL User Provider public string Name { get { return "SECS"; } } /// /// Default-initialises the plugin /// public void Initialise() { } /// ///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. /// ///2 public void Dispose() { //throw new NotImplementedException(); } #endregion } }