/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using OpenSim.ApplicationPlugins.ScriptEngine; using OpenSim.ApplicationPlugins.ScriptEngine.Components; namespace OpenSim.ApplicationPlugins.ScriptEngine { /// <summary> /// Component providers /// This is where any component (any part) of the Script Engine Component System (SECS) registers. /// Nothing is instanciated at this point. The modules just need to register here to be available for any script engine. /// </summary> public static class ComponentRegistry { // Component providers are registered here wit a name (string) // When a script engine is created the components are instanciated public static Dictionary<string, Type> providers = new Dictionary<string, Type>(); public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>(); ///// <summary> ///// Returns a list of ProviderBase objects which has been instanciated by their name ///// </summary> ///// <param name="Providers">List of Script Engine Components</param> ///// <returns></returns> //public static List<ComponentBase> GetComponents(string[] Providers) //{ // List<ComponentBase> pbl = new List<ComponentBase>(); // if (Providers != null) // { // foreach (string p in Providers) // { // if (providers.ContainsKey(p)) // pbl.Add(Activator.CreateInstance(providers[p]) as ComponentBase); // } // } // return pbl; //} } }