/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using Db4objects.Db4o; using Db4objects.Db4o.Query; using libsecondlife; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Assets; using OpenSim.Framework.Terrain; namespace OpenSim.Storage.LocalStorageDb4o { /// /// /// public class Db4LocalStorage : ILocalStorage { private IObjectContainer db; public Db4LocalStorage() { try { db = Db4oFactory.OpenFile("localworld.yap"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage creation"); } catch(Exception e) { db.Close(); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage :Constructor - Exception occured"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString()); } } public void StorePrim(PrimData prim) { IObjectSet result = db.Query(new UUIDQuery(prim.FullID)); if(result.Count>0) { //prim already in storage //so update it PrimData found = (PrimData) result.Next(); found.PathBegin = prim.PathBegin; found.PathCurve= prim.PathCurve; found.PathEnd = prim.PathEnd; found.PathRadiusOffset = prim.PathRadiusOffset; found.PathRevolutions = prim.PathRevolutions; found.PathScaleX= prim.PathScaleX; found.PathScaleY = prim.PathScaleY; found.PathShearX = prim.PathShearX; found.PathShearY = prim.PathShearY; found.PathSkew = prim.PathSkew; found.PathTaperX = prim.PathTaperX; found.PathTaperY = prim.PathTaperY; found.PathTwist = prim.PathTwist; found.PathTwistBegin = prim.PathTwistBegin; found.PCode = prim.PCode; found.ProfileBegin = prim.ProfileBegin; found.ProfileCurve = prim.ProfileCurve; found.ProfileEnd = prim.ProfileEnd; found.ProfileHollow = prim.ProfileHollow; found.Position = prim.Position; found.Rotation = prim.Rotation; found.Texture = prim.Texture; db.Set(found); db.Commit(); } else { //not in storage db.Set(prim); db.Commit(); } } public void RemovePrim(LLUUID primID) { IObjectSet result = db.Query(new UUIDQuery(primID)); if(result.Count>0) { PrimData found = (PrimData) result.Next(); db.Delete(found); } } public void LoadPrimitives(ILocalStorageReceiver receiver) { IObjectSet result = db.Get(typeof(PrimData)); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is "+result.Count); foreach (PrimData prim in result) { receiver.PrimFromStorage(prim); } } public float[,] LoadWorld() { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Loading world...."); //World blank = new World(); float[,] heightmap = null; OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Looking for a heightmap in local DB"); IObjectSet world_result = db.Get(typeof(MapStorage)); if (world_result.Count > 0) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Found a heightmap in local database, loading"); MapStorage map = (MapStorage)world_result.Next(); //blank.LandMap = map.Map; heightmap = map.Map; } else { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - No heightmap found, generating new one"); HeightmapGenHills hills = new HeightmapGenHills(); // blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); // heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); heightmap = new float[256, 256]; OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Saving heightmap to local database"); MapStorage map = new MapStorage(); map.Map = heightmap; //blank.LandMap; db.Set(map); db.Commit(); } return heightmap; } public void SaveMap(float[,] heightmap) { IObjectSet world_result = db.Get(typeof(MapStorage)); if (world_result.Count > 0) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SaveWorld() - updating saved copy of heightmap in local database"); MapStorage map = (MapStorage)world_result.Next(); db.Delete(map); } MapStorage map1 = new MapStorage(); map1.Map = heightmap; //OpenSim_Main.local_world.LandMap; db.Set(map1); db.Commit(); } public void ShutDown() { db.Commit(); db.Close(); } } }