/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using Nwc.XmlRpc; using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Collections; using System.Security.Cryptography; using System.Xml; using libsecondlife; using OpenSim; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Grid; using OpenSim.Framework.Inventory; using OpenSim.Framework.User; using OpenSim.Framework.Utilities; using OpenSim.Framework.Types; namespace OpenSim.UserServer { /// <summary> /// When running in local (default) mode , handles client logins. /// </summary> public class LoginServer : LoginService, IUserServer { private IGridServer m_gridServer; public IPAddress clientAddress = IPAddress.Loopback; public IPAddress remoteAddress = IPAddress.Any; private int NumClients; private bool userAccounts = false; private string _mpasswd; private bool _needPasswd = false; private LocalUserProfileManager userManager; private int m_simPort; private string m_simAddr; private uint regionX; private uint regionY; public LocalUserProfileManager LocalUserManager { get { return userManager; } } public LoginServer(IGridServer gridServer, string simAddr, int simPort, uint regX, uint regY, bool useAccounts) { m_gridServer = gridServer; m_simPort = simPort; m_simAddr = simAddr; regionX = regX; regionY = regY; this.userAccounts = useAccounts; } public void Startup() { this._needPasswd = false; // read in default response string /* StreamReader SR; string lines; SR = File.OpenText("new-login.dat"); while (!SR.EndOfStream) { lines = SR.ReadLine(); _defaultResponse += lines; } SR.Close(); * */ this._mpasswd = EncodePassword("testpass"); userManager = new LocalUserProfileManager(this.m_gridServer, m_simPort, m_simAddr, regionX, regionY); //userManager.InitUserProfiles(); userManager.SetKeys("", "", "", "Welcome to OpenSim"); } public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) { Console.WriteLine("login attempt"); Hashtable requestData = (Hashtable)request.Params[0]; string first; string last; string passwd; LoginResponse loginResponse = new LoginResponse(); loginResponse.RegionX = regionX; loginResponse.RegionY = regionY; //get login name if (requestData.Contains("first")) { first = (string)requestData["first"]; } else { first = "test"; } if (requestData.Contains("last")) { last = (string)requestData["last"]; } else { last = "User" + NumClients.ToString(); } if (requestData.Contains("passwd")) { passwd = (string)requestData["passwd"]; } else { passwd = "notfound"; } if (!Authenticate(first, last, passwd)) { return loginResponse.LoginFailedResponse(); } NumClients++; // Create a agent and session LLUUID // Agent = GetAgentId(first, last); // int SessionRand = Util.RandomClass.Next(1, 999); // Session = new LLUUID("aaaabbbb-0200-" + SessionRand.ToString("0000") + "-8664-58f53e442797"); // LLUUID secureSess = LLUUID.Random(); loginResponse.SimPort = m_simPort.ToString(); loginResponse.SimAddress = m_simAddr.ToString(); // loginResponse.AgentID = Agent.ToStringHyphenated(); // loginResponse.SessionID = Session.ToStringHyphenated(); // loginResponse.SecureSessionID = secureSess.ToStringHyphenated(); loginResponse.CircuitCode = (Int32)(Util.RandomClass.Next()); XmlRpcResponse response = loginResponse.ToXmlRpcResponse(); Hashtable responseData = (Hashtable)response.Value; //inventory /* ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"]; Hashtable Inventory1 = (Hashtable)InventoryList[0]; Hashtable Inventory2 = (Hashtable)InventoryList[1]; LLUUID BaseFolderID = LLUUID.Random(); LLUUID InventoryFolderID = LLUUID.Random(); Inventory2["name"] = "Textures"; Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); Inventory2["type_default"] = 0; Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"]; Hashtable Inventoryroot = (Hashtable)InventoryRoot[0]; Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated(); */ CustomiseLoginResponse(responseData, first, last); Login _login = new Login(); //copy data to login object _login.First = first; _login.Last = last; _login.Agent = loginResponse.AgentID; _login.Session = loginResponse.SessionID; _login.SecureSession = loginResponse.SecureSessionID; _login.BaseFolder = loginResponse.BaseFolderID; _login.InventoryFolder = loginResponse.InventoryFolderID; //working on local computer if so lets add to the gridserver's list of sessions? if (m_gridServer.GetName() == "Local") { ((LocalGridBase)m_gridServer).AddNewSession(_login); } return response; } protected virtual void CustomiseLoginResponse(Hashtable responseData, string first, string last) { } protected virtual LLUUID GetAgentId(string firstName, string lastName) { LLUUID Agent; int AgentRand = Util.RandomClass.Next(1, 9999); Agent = new LLUUID("99998888-0100-" + AgentRand.ToString("0000") + "-8ec1-0b1d5cd6aead"); return Agent; } protected virtual bool Authenticate(string first, string last, string passwd) { if (this._needPasswd) { //every user needs the password to login string encodedPass = passwd.Remove(0, 3); //remove $1$ if (encodedPass == this._mpasswd) { return true; } else { return false; } } else { //do not need password to login return true; } } private static string EncodePassword(string passwd) { Byte[] originalBytes; Byte[] encodedBytes; MD5 md5; md5 = new MD5CryptoServiceProvider(); originalBytes = ASCIIEncoding.Default.GetBytes(passwd); encodedBytes = md5.ComputeHash(originalBytes); return Regex.Replace(BitConverter.ToString(encodedBytes), "-", "").ToLower(); } public bool CreateUserAccount(string firstName, string lastName, string password) { Console.WriteLine("creating new user account"); string mdPassword = EncodePassword(password); Console.WriteLine("with password: " + mdPassword); this.userManager.CreateNewProfile(firstName, lastName, mdPassword); return true; } //IUserServer implementation public AgentInventory RequestAgentsInventory(LLUUID agentID) { AgentInventory aInventory = null; if (this.userAccounts) { aInventory = this.userManager.GetUsersInventory(agentID); } return aInventory; } public bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory) { return true; } public void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) { } } }