using System; using System.Collections.Generic; using System.Text; using OpenSim.types; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Physics.Manager; using OpenSim.Framework.Assets; using OpenSim.Framework.Inventory; namespace OpenSim.world { public class Primitive2 :Entity { protected PrimData primData; private ObjectUpdatePacket OurPacket; private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); private Dictionary m_clientThreads; private ulong m_regionHandle; private const uint FULL_MASK_PERMISSIONS = 2147483647; private bool physicsEnabled = false; private Dictionary inventoryItems; private string inventoryFileName = ""; public LLVector3 Scale { set { this.primData.Scale = value; //this.dirtyFlag = true; } get { return this.primData.Scale; } } public PhysicsActor PhysActor { set { this._physActor = value; } } public Primitive2(Dictionary clientThreads, ulong regionHandle, World world) { m_clientThreads = clientThreads; m_regionHandle = regionHandle; m_world = world; inventoryItems = new Dictionary(); } public byte[] GetByteArray() { byte[] result = null; List dataArrays = new List(); dataArrays.Add(primData.ToBytes()); foreach (Entity child in children) { if (child is OpenSim.world.Primitive2) { dataArrays.Add(((OpenSim.world.Primitive2)child).GetByteArray()); } } byte[] primstart = Helpers.StringToField(""); byte[] primend = Helpers.StringToField(""); int totalLength = primstart.Length + primend.Length; for (int i = 0; i < dataArrays.Count; i++) { totalLength += dataArrays[i].Length; } result = new byte[totalLength]; int arraypos = 0; Array.Copy(primstart, 0, result, 0, primstart.Length); arraypos += primstart.Length; for (int i = 0; i < dataArrays.Count; i++) { Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); arraypos += dataArrays[i].Length; } Array.Copy(primend, 0, result, arraypos, primend.Length); return result; } public override void update() { LLVector3 pos2 = new LLVector3(0, 0, 0); } public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) { } public void UpdateTexture(byte[] tex) { this.OurPacket.ObjectData[0].TextureEntry = tex; this.primData.Texture = tex; //this.dirtyFlag = true; } public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) { } public void AssignToParent(Primitive prim) { } public bool AddToInventory(InventoryItem item) { return false; } public InventoryItem RemoveFromInventory(LLUUID itemID) { return null; } public void RequestInventoryInfo(SimClient simClient, RequestTaskInventoryPacket packet) { } public void RequestXferInventory(SimClient simClient, ulong xferID) { //will only currently work if the total size of the inventory data array is under about 1000 bytes SendXferPacketPacket send = new SendXferPacketPacket(); send.XferID.ID = xferID; send.XferID.Packet = 1 + 2147483648; send.DataPacket.Data = this.ConvertInventoryToBytes(); simClient.OutPacket(send); } public byte[] ConvertInventoryToBytes() { System.Text.Encoding enc = System.Text.Encoding.ASCII; byte[] result = new byte[0]; List inventoryData = new List(); int totallength = 0; foreach (InventoryItem invItem in inventoryItems.Values) { byte[] data = enc.GetBytes(invItem.ExportString()); inventoryData.Add(data); totallength += data.Length; } //TODO: copy arrays into the single result array return result; } public void CreateInventoryFromBytes(byte[] data) { } public override void BackUp() { } public void SendFullUpdateToClient(SimClient RemoteClient) { } public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() { uint ID = this.localid; byte[] bytes = new byte[60]; int i = 0; ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); dat.TextureEntry = new byte[0]; bytes[i++] = (byte)(ID % 256); bytes[i++] = (byte)((ID >> 8) % 256); bytes[i++] = (byte)((ID >> 16) % 256); bytes[i++] = (byte)((ID >> 24) % 256); bytes[i++] = 0; bytes[i++] = 0; LLVector3 lPos; Axiom.MathLib.Quaternion lRot; if (this._physActor != null && this.physicsEnabled) { PhysicsVector pPos = this._physActor.Position; lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); lRot = this._physActor.Orientation; } else { lPos = this.Pos; lRot = this.rotation; } byte[] pb = lPos.GetBytes(); Array.Copy(pb, 0, bytes, i, pb.Length); i += 12; ushort ac = 32767; //vel bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); //accel bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); ushort rw, rx, ry, rz; rw = (ushort)(32768 * (lRot.w + 1)); rx = (ushort)(32768 * (lRot.x + 1)); ry = (ushort)(32768 * (lRot.y + 1)); rz = (ushort)(32768 * (lRot.z + 1)); //rot bytes[i++] = (byte)(rx % 256); bytes[i++] = (byte)((rx >> 8) % 256); bytes[i++] = (byte)(ry % 256); bytes[i++] = (byte)((ry >> 8) % 256); bytes[i++] = (byte)(rz % 256); bytes[i++] = (byte)((rz >> 8) % 256); bytes[i++] = (byte)(rw % 256); bytes[i++] = (byte)((rw >> 8) % 256); //rotation vel bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); dat.Data = bytes; return dat; } } }