using System; using System.Collections.Generic; using System.Text; using libsecondlife.Packets; namespace OpenSim.world { partial class Avatar { private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); private List<Entity> interestList = new List<Entity>(); public void SendPacketToViewer(Packet packet) { this.ControllingClient.OutPacket(packet); } public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock) { } public void SendUpdateListToViewer() { } private void UpdateInterestList() { } } }