using System; using System.Collections.Generic; using System.Text; using OpenSim.world; using libsecondlife.Packets; namespace OpenSim { public class PacketServer { private OpenSimNetworkHandler _networkHandler; private World _localWorld; public Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>(); public PacketServer(OpenSimNetworkHandler networkHandler) { _networkHandler = networkHandler; _networkHandler.RegisterPacketServer(this); } public World LocalWorld { set { this._localWorld = value; } } public void ClientInPacket(uint circuitCode, Packet packet) { if (this.ClientThreads.ContainsKey(circuitCode)) { ClientThreads[circuitCode].InPacket(packet); } } public bool AddNewCircuitCodeClient(uint circuitCode) { return false; } public void SendPacketToAllClients(Packet packet) { } public void SendPacketToAllExcept(Packet packet, SimClient simClient) { } public virtual void RegisterClientPacketHandlers() { if (this._localWorld != null) { SimClient.AddPacketHandler(PacketType.ModifyLand, _localWorld.ModifyTerrain); SimClient.AddPacketHandler(PacketType.ChatFromViewer, _localWorld.SimChat); SimClient.AddPacketHandler(PacketType.RezObject, _localWorld.RezObject); SimClient.AddPacketHandler(PacketType.DeRezObject, _localWorld.DeRezObject); SimClient.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName); } } #region Client Packet Handlers public bool RequestUUIDName(SimClient simClient, Packet packet) { System.Text.Encoding enc = System.Text.Encoding.ASCII; Console.WriteLine(packet.ToString()); UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet; UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket(); nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length]; for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++) { nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock(); nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID; nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0"); //for now send any name nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0"); //in future need to look it up } simClient.OutPacket(nameReply); return true; } #endregion } }