/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using libsecondlife; using OpenSim; using libsecondlife.Packets; //using OpenSim.GridServers; using OpenSim.Framework.Inventory; using OpenSim.Framework.Types; using OpenSim.Framework.Interfaces; namespace OpenSim.Assets { /// <summary> /// Description of InventoryManager. /// </summary> public class InventoryCache { private Dictionary<LLUUID, AgentInventory> _agentsInventory; private List<UserServerRequest> _serverRequests; //list of requests made to user server. private System.Text.Encoding _enc = System.Text.Encoding.ASCII; private const uint FULL_MASK_PERMISSIONS = 2147483647; public InventoryCache() { _agentsInventory = new Dictionary<LLUUID, AgentInventory>(); _serverRequests = new List<UserServerRequest>(); } public void AddNewAgentsInventory(AgentInventory agentInventory) { if (!this._agentsInventory.ContainsKey(agentInventory.AgentID)) { this._agentsInventory.Add(agentInventory.AgentID, agentInventory); } } public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver) { AgentInventory res = null; if (!this._agentsInventory.ContainsKey(agentID)) { res = userserver.RequestAgentsInventory(agentID); this._agentsInventory.Add(agentID,res); } return res; } public AgentInventory GetAgentsInventory(LLUUID agentID) { if (this._agentsInventory.ContainsKey(agentID)) { return this._agentsInventory[agentID]; } return null; } public void ClientLeaving(LLUUID clientID, IUserServer userserver) { if (this._agentsInventory.ContainsKey(clientID)) { if (userserver != null) { userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]); } this._agentsInventory.Remove(clientID); } } public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID) { return this.CreateNewInventoryFolder(remoteClient, folderID, 0); } public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type) { bool res = false; if (folderID != LLUUID.Zero) //don't create a folder with a zero id { if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) { res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type); } } return res; } public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent) { bool res = false; if (folderID != LLUUID.Zero) //don't create a folder with a zero id { if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) { res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent); } } return res; } public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset) { LLUUID newItem = null; if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) { newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset); if (newItem != null) { InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem]; this.SendItemUpdateCreate(remoteClient, Item); } } return newItem; } public bool DeleteInventoryItem(SimClient remoteClient, LLUUID itemID) { bool res = false; if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) { res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID); if (res) { RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket(); remove.AgentData.AgentID = remoteClient.AgentID; remove.AgentData.SessionID = remoteClient.SessionID; remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1]; remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock(); remove.InventoryData[0].ItemID = itemID; remoteClient.OutPacket(remove); } } return res; } public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset) { if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) { bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset); if (res) { InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; this.SendItemUpdateCreate(remoteClient, Item); } return res; } return false; } public bool UpdateInventoryItemDetails(SimClient remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) { if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) { bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet); if (res) { InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; this.SendItemUpdateCreate(remoteClient, Item); } return res; } return false; } public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend) { if (this._agentsInventory.ContainsKey(userInfo.AgentID)) { AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; if (FetchDescend.InventoryData.FetchItems) { if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID)) { InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID]; InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); Descend.AgentData.AgentID = userInfo.AgentID; Descend.AgentData.OwnerID = Folder.OwnerID; Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; Descend.AgentData.Descendents = Folder.Items.Count; Descend.AgentData.Version = Folder.Items.Count; Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; for (int i = 0; i < Folder.Items.Count; i++) { InventoryItem Item = Folder.Items[i]; Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); Descend.ItemData[i].ItemID = Item.ItemID; Descend.ItemData[i].AssetID = Item.AssetID; Descend.ItemData[i].CreatorID = Item.CreatorID; Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; Descend.ItemData[i].CreationDate = 1000; Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0"); Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; Descend.ItemData[i].Flags = 1; Descend.ItemData[i].FolderID = Item.FolderID; Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; Descend.ItemData[i].InvType = Item.InvType; Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0"); Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; Descend.ItemData[i].OwnerID = Item.OwnerID; Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; Descend.ItemData[i].SalePrice = 100; Descend.ItemData[i].SaleType = 0; Descend.ItemData[i].Type = Item.Type; Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); } userInfo.OutPacket(Descend); } } else { Console.WriteLine("fetch subfolders"); } } } public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems) { if (this._agentsInventory.ContainsKey(userInfo.AgentID)) { AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID]; for (int i = 0; i < FetchItems.InventoryData.Length; i++) { if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID)) { InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID]; FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); InventoryReply.AgentData.AgentID = userInfo.AgentID; InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); InventoryReply.InventoryData[0].ItemID = Item.ItemID; InventoryReply.InventoryData[0].AssetID = Item.AssetID; InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].Flags = 0; InventoryReply.InventoryData[0].FolderID = Item.FolderID; InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].InvType = Item.InvType; InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].SalePrice = 100; InventoryReply.InventoryData[0].SaleType = 0; InventoryReply.InventoryData[0].Type = Item.Type; InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); userInfo.OutPacket(InventoryReply); } } } } private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item) { UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket(); InventoryReply.AgentData.AgentID = remoteClient.AgentID; InventoryReply.AgentData.SimApproved = true; InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); InventoryReply.InventoryData[0].ItemID = Item.ItemID; InventoryReply.InventoryData[0].AssetID = Item.AssetID; InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].CreationDate = 1000; InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0"); InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].Flags = 0; InventoryReply.InventoryData[0].FolderID = Item.FolderID; InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].InvType = Item.InvType; InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0"); InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].SalePrice = 100; InventoryReply.InventoryData[0].SaleType = 0; InventoryReply.InventoryData[0].Type = Item.Type; InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); remoteClient.OutPacket(InventoryReply); } } public class UserServerRequest { public UserServerRequest() { } } }