using System; using System.Collections.Generic; using System.Text; using OpenSim.Framework.Inventory; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Types; namespace OpenSim.Framework.Interfaces { public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); public delegate void RezObject(AssetBase primAsset, LLVector3 pos); public delegate void ModifyTerrain(byte action, float north, float west); public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); public delegate void StartAnim(LLUUID animID, int seq); public delegate void LinkObjects(uint parent, List<uint> children); public interface IClientAPI { event ChatFromViewer OnChatFromViewer; event RezObject OnRezObject; event ModifyTerrain OnModifyTerrain; event SetAppearance OnSetAppearance; event StartAnim OnStartAnim; event LinkObjects OnLinkObjects; void SendAppearance(AvatarWearable[] wearables); void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); } }