From cb55056e3bb0d34e51d8efa60cb8ef82484af900 Mon Sep 17 00:00:00 2001 From: gareth Date: Fri, 2 Mar 2007 22:17:39 +0000 Subject: Began implementing basic physics engine plugin framework --- src/world/World.cs | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) (limited to 'src/world/World.cs') diff --git a/src/world/World.cs b/src/world/World.cs index ebbd61e..f02f73f 100644 --- a/src/world/World.cs +++ b/src/world/World.cs @@ -1,4 +1,5 @@ using System; +using System.Threading; using libsecondlife; using libsecondlife.Packets; using System.Collections.Generic; @@ -13,6 +14,7 @@ namespace OpenSim.world public ScriptEngine Scripts; public TerrainDecode terrainengine = new TerrainDecode(); public uint _localNumber=0; + public PhysicsEngine physics; private Random Rand = new Random(); @@ -28,13 +30,19 @@ namespace OpenSim.world LandMap[i] = 21.4989f; } - Console.WriteLine("World.cs - Creating script engine instance"); - // Initialise this only after the world has loaded - Scripts = new ScriptEngine(this); } - public void Update() - { + public void InitLoop() { + Console.WriteLine("World.cs:StartLoop() - Initialising physics"); + this.physics = new PhysicsEngine(); + physics.Startup(); + } + + public void DoStuff() { + Thread.Sleep(1000); + } + + public void Update() { foreach (libsecondlife.LLUUID UUID in Entities.Keys) { Entities[UUID].update(); -- cgit v1.1