From 7daa3955bc3a1918e40962851f9e8d38597a245e Mon Sep 17 00:00:00 2001 From: gareth Date: Thu, 22 Mar 2007 10:11:15 +0000 Subject: brought zircon branch into trunk --- src/physics/plugins/PhysXplugin.cs | 227 ------------------------------------- 1 file changed, 227 deletions(-) delete mode 100644 src/physics/plugins/PhysXplugin.cs (limited to 'src/physics/plugins/PhysXplugin.cs') diff --git a/src/physics/plugins/PhysXplugin.cs b/src/physics/plugins/PhysXplugin.cs deleted file mode 100644 index 8c09dc8..0000000 --- a/src/physics/plugins/PhysXplugin.cs +++ /dev/null @@ -1,227 +0,0 @@ -/* -* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System; -using System.Collections.Generic; -using PhysicsSystem; - -namespace PhysXplugin -{ - /// - /// Will be the PhysX plugin but for now will be a very basic physics engine - /// - public class PhysXPlugin : IPhysicsPlugin - { - private PhysXScene _mScene; - - public PhysXPlugin() - { - - } - - public bool Init() - { - return true; - } - - public PhysicsScene GetScene() - { - if(_mScene == null) - { - _mScene = new PhysXScene(); - } - return(_mScene); - } - - public string GetName() - { - return("PhysX"); - } - - public void Dispose() - { - - } - } - - public class PhysXScene :PhysicsScene - { - private List _actors = new List(); - private float[] _heightMap; - - public PhysXScene() - { - - } - - public override PhysicsActor AddAvatar(PhysicsVector position) - { - PhysXActor act = new PhysXActor(); - act.Position = position; - _actors.Add(act); - return act; - } - - public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) - { - return null; - } - - public override void Simulate(float timeStep) - { - foreach (PhysXActor actor in _actors) - { - actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); - actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); - actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); - /*if(actor.Flying) - { - actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); - } - else - { - actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep); - } - if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1)) - {*/ - actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1; - //} - if(actor.Position.X<0) - { - actor.Position.X = 0; - actor.Velocity.X = 0; - } - if(actor.Position.Y < 0) - { - actor.Position.Y = 0; - actor.Velocity.Y = 0; - } - if(actor.Position.X > 255) - { - actor.Position.X = 255; - actor.Velocity.X = 0; - } - if(actor.Position.Y > 255) - { - actor.Position.Y = 255; - actor.Velocity.X = 0; - } - } - } - - public override void GetResults() - { - - } - - public override bool IsThreaded - { - get - { - return(false); // for now we won't be multithreaded - } - } - - public override void SetTerrain(float[] heightMap) - { - this._heightMap = heightMap; - } - } - - public class PhysXActor : PhysicsActor - { - private PhysicsVector _position; - private PhysicsVector _velocity; - private PhysicsVector _acceleration; - private bool flying; - public PhysXActor() - { - _velocity = new PhysicsVector(); - _position = new PhysicsVector(); - _acceleration = new PhysicsVector(); - } - - public override bool Flying - { - get - { - return false; - } - set - { - flying= value; - } - } - - public override PhysicsVector Position - { - get - { - return _position; - } - set - { - _position = value; - } - } - - public override PhysicsVector Velocity - { - get - { - return _velocity; - } - set - { - _velocity = value; - } - } - - public override PhysicsVector Acceleration - { - get - { - return _acceleration; - } - - } - public void SetAcceleration (PhysicsVector accel) - { - this._acceleration = accel; - } - - public override void AddForce(PhysicsVector force) - { - - } - - public override void SetMomentum(PhysicsVector momentum) - { - - } - } - -} -- cgit v1.1