From 7e275bfa371883778c3481ddd206ea627fb54cf9 Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Fri, 9 May 2008 01:28:54 +0000
Subject: * Wrote a method to get the OpenJpeg data of a sculpt texture asset
 and save it to the prim shape. * Added some stuff around sculpted prim
 meshes..   but it's just there so the project compiles now.

---
 prebuild.xml | 1 +
 1 file changed, 1 insertion(+)

(limited to 'prebuild.xml')

diff --git a/prebuild.xml b/prebuild.xml
index 24fbb7f..a2390fb 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -627,6 +627,7 @@
 
       <ReferencePath>../../../../bin/</ReferencePath>
       <Reference name="System" localCopy="false"/>
+      <Reference name="System.Drawing"/>
       <Reference name="libsecondlife.dll"/>
       <Reference name="OpenSim.Framework"/>
       <Reference name="OpenSim.Framework.Console"/>
-- 
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