From 7e275bfa371883778c3481ddd206ea627fb54cf9 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Fri, 9 May 2008 01:28:54 +0000 Subject: * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. --- prebuild.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'prebuild.xml') diff --git a/prebuild.xml b/prebuild.xml index 24fbb7f..a2390fb 100644 --- a/prebuild.xml +++ b/prebuild.xml @@ -627,6 +627,7 @@ <ReferencePath>../../../../bin/</ReferencePath> <Reference name="System" localCopy="false"/> + <Reference name="System.Drawing"/> <Reference name="libsecondlife.dll"/> <Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework.Console"/> -- cgit v1.1