From 2f8d7092bc2c9609fa98d6888106b96f38b22828 Mon Sep 17 00:00:00 2001 From: dan miller Date: Sun, 21 Oct 2007 08:36:32 +0000 Subject: libraries moved to opensim-libs, a new repository --- libraries/ode-0.9/ode/src/joint.h | 346 -------------------------------------- 1 file changed, 346 deletions(-) delete mode 100644 libraries/ode-0.9/ode/src/joint.h (limited to 'libraries/ode-0.9/ode/src/joint.h') diff --git a/libraries/ode-0.9/ode/src/joint.h b/libraries/ode-0.9/ode/src/joint.h deleted file mode 100644 index 27c013e..0000000 --- a/libraries/ode-0.9/ode/src/joint.h +++ /dev/null @@ -1,346 +0,0 @@ -/************************************************************************* - * * - * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * - * All rights reserved. Email: russ@q12.org Web: www.q12.org * - * * - * This library is free software; you can redistribute it and/or * - * modify it under the terms of EITHER: * - * (1) The GNU Lesser General Public License as published by the Free * - * Software Foundation; either version 2.1 of the License, or (at * - * your option) any later version. The text of the GNU Lesser * - * General Public License is included with this library in the * - * file LICENSE.TXT. * - * (2) The BSD-style license that is included with this library in * - * the file LICENSE-BSD.TXT. * - * * - * This library is distributed in the hope that it will be useful, * - * but WITHOUT ANY WARRANTY; without even the implied warranty of * - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * - * LICENSE.TXT and LICENSE-BSD.TXT for more details. * - * * - *************************************************************************/ - -#ifndef _ODE_JOINT_H_ -#define _ODE_JOINT_H_ - - -#include "objects.h" -#include -#include "obstack.h" - - -// joint flags -enum { - // if this flag is set, the joint was allocated in a joint group - dJOINT_INGROUP = 1, - - // if this flag is set, the joint was attached with arguments (0,body). - // our convention is to treat all attaches as (body,0), i.e. so node[0].body - // is always nonzero, so this flag records the fact that the arguments were - // swapped. - dJOINT_REVERSE = 2, - - // if this flag is set, the joint can not have just one body attached to it, - // it must have either zero or two bodies attached. - dJOINT_TWOBODIES = 4 -}; - - -// there are two of these nodes in the joint, one for each connection to a -// body. these are node of a linked list kept by each body of it's connecting -// joints. but note that the body pointer in each node points to the body that -// makes use of the *other* node, not this node. this trick makes it a bit -// easier to traverse the body/joint graph. - -struct dxJointNode { - dxJoint *joint; // pointer to enclosing dxJoint object - dxBody *body; // *other* body this joint is connected to - dxJointNode *next; // next node in body's list of connected joints -}; - - -struct dxJoint : public dObject { - // naming convention: the "first" body this is connected to is node[0].body, - // and the "second" body is node[1].body. if this joint is only connected - // to one body then the second body is 0. - - // info returned by getInfo1 function. the constraint dimension is m (<=6). - // i.e. that is the total number of rows in the jacobian. `nub' is the - // number of unbounded variables (which have lo,hi = -/+ infinity). - - struct Info1 { - int m,nub; - }; - - // info returned by getInfo2 function - - struct Info2 { - // integrator parameters: frames per second (1/stepsize), default error - // reduction parameter (0..1). - dReal fps,erp; - - // for the first and second body, pointers to two (linear and angular) - // n*3 jacobian sub matrices, stored by rows. these matrices will have - // been initialized to 0 on entry. if the second body is zero then the - // J2xx pointers may be 0. - dReal *J1l,*J1a,*J2l,*J2a; - - // elements to jump from one row to the next in J's - int rowskip; - - // right hand sides of the equation J*v = c + cfm * lambda. cfm is the - // "constraint force mixing" vector. c is set to zero on entry, cfm is - // set to a constant value (typically very small or zero) value on entry. - dReal *c,*cfm; - - // lo and hi limits for variables (set to -/+ infinity on entry). - dReal *lo,*hi; - - // findex vector for variables. see the LCP solver interface for a - // description of what this does. this is set to -1 on entry. - // note that the returned indexes are relative to the first index of - // the constraint. - int *findex; - }; - - // virtual function table: size of the joint structure, function pointers. - // we do it this way instead of using C++ virtual functions because - // sometimes we need to allocate joints ourself within a memory pool. - - typedef void init_fn (dxJoint *joint); - typedef void getInfo1_fn (dxJoint *joint, Info1 *info); - typedef void getInfo2_fn (dxJoint *joint, Info2 *info); - struct Vtable { - int size; - init_fn *init; - getInfo1_fn *getInfo1; - getInfo2_fn *getInfo2; - int typenum; // a dJointTypeXXX type number - }; - - Vtable *vtable; // virtual function table - int flags; // dJOINT_xxx flags - dxJointNode node[2]; // connections to bodies. node[1].body can be 0 - dJointFeedback *feedback; // optional feedback structure - dReal lambda[6]; // lambda generated by last step -}; - - -// joint group. NOTE: any joints in the group that have their world destroyed -// will have their world pointer set to 0. - -struct dxJointGroup : public dBase { - int num; // number of joints on the stack - dObStack stack; // a stack of (possibly differently sized) dxJoint -}; // objects. - - -// common limit and motor information for a single joint axis of movement -struct dxJointLimitMotor { - dReal vel,fmax; // powered joint: velocity, max force - dReal lostop,histop; // joint limits, relative to initial position - dReal fudge_factor; // when powering away from joint limits - dReal normal_cfm; // cfm to use when not at a stop - dReal stop_erp,stop_cfm; // erp and cfm for when at joint limit - dReal bounce; // restitution factor - // variables used between getInfo1() and getInfo2() - int limit; // 0=free, 1=at lo limit, 2=at hi limit - dReal limit_err; // if at limit, amount over limit - - void init (dxWorld *); - void set (int num, dReal value); - dReal get (int num); - int testRotationalLimit (dReal angle); - int addLimot (dxJoint *joint, dxJoint::Info2 *info, int row, - dVector3 ax1, int rotational); -}; - - -// ball and socket - -struct dxJointBall : public dxJoint { - dVector3 anchor1; // anchor w.r.t first body - dVector3 anchor2; // anchor w.r.t second body - dReal erp; // error reduction - dReal cfm; // constraint force mix in - void set (int num, dReal value); - dReal get (int num); -}; -extern struct dxJoint::Vtable __dball_vtable; - - -// hinge - -struct dxJointHinge : public dxJoint { - dVector3 anchor1; // anchor w.r.t first body - dVector3 anchor2; // anchor w.r.t second body - dVector3 axis1; // axis w.r.t first body - dVector3 axis2; // axis w.r.t second body - dQuaternion qrel; // initial relative rotation body1 -> body2 - dxJointLimitMotor limot; // limit and motor information -}; -extern struct dxJoint::Vtable __dhinge_vtable; - - -// universal - -struct dxJointUniversal : public dxJoint { - dVector3 anchor1; // anchor w.r.t first body - dVector3 anchor2; // anchor w.r.t second body - dVector3 axis1; // axis w.r.t first body - dVector3 axis2; // axis w.r.t second body - dQuaternion qrel1; // initial relative rotation body1 -> virtual cross piece - dQuaternion qrel2; // initial relative rotation virtual cross piece -> body2 - dxJointLimitMotor limot1; // limit and motor information for axis1 - dxJointLimitMotor limot2; // limit and motor information for axis2 -}; -extern struct dxJoint::Vtable __duniversal_vtable; - - -/** - * The axisP must be perpendicular to axis2 - *
- *                                        +-------------+
- *                                        |      x      |
- *                                        +------------\+
- * Prismatic articulation                   ..     ..
- *                       |                ..     ..
- *                      \/              ..      ..
- * +--------------+    --|        __..      ..  anchor2
- * |      x       | .....|.......(__)     ..
- * +--------------+    --|         ^     <
- *        |----------------------->|
- *            Offset               |--- Rotoide articulation
- * 
- */ -struct dxJointPR : public dxJoint { - - dVector3 anchor2; ///< @brief Position of the rotoide articulation - ///< w.r.t second body. - ///< @note Position of body 2 in world frame + - ///< anchor2 in world frame give the position - ///< of the rotoide articulation - dVector3 axisR1; ///< axis of the rotoide articulation w.r.t first body. - ///< @note This is considered as axis1 from the parameter - ///< view. - dVector3 axisR2; ///< axis of the rotoide articulation w.r.t second body. - ///< @note This is considered also as axis1 from the - ///< parameter view - dVector3 axisP1; ///< axis for the prismatic articulation w.r.t first body. - ///< @note This is considered as axis2 in from the parameter - ///< view - dQuaternion qrel; ///< initial relative rotation body1 -> body2. - dVector3 offset; ///< @brief vector between the body1 and the rotoide - ///< articulation. - ///< - ///< Going from the first to the second in the frame - ///< of body1. - ///< That should be aligned with body1 center along axisP - ///< This is calculated whe the axis are set. - dxJointLimitMotor limotR; ///< limit and motor information for the rotoide articulation. - dxJointLimitMotor limotP; ///< limit and motor information for the prismatic articulation. -}; -extern struct dxJoint::Vtable __dPR_vtable; - - - -// slider. if body2 is 0 then qrel is the absolute rotation of body1 and -// offset is the position of body1 center along axis1. - -struct dxJointSlider : public dxJoint { - dVector3 axis1; // axis w.r.t first body - dQuaternion qrel; // initial relative rotation body1 -> body2 - dVector3 offset; // point relative to body2 that should be - // aligned with body1 center along axis1 - dxJointLimitMotor limot; // limit and motor information -}; -extern struct dxJoint::Vtable __dslider_vtable; - - -// contact - -struct dxJointContact : public dxJoint { - int the_m; // number of rows computed by getInfo1 - dContact contact; -}; -extern struct dxJoint::Vtable __dcontact_vtable; - - -// hinge 2 - -struct dxJointHinge2 : public dxJoint { - dVector3 anchor1; // anchor w.r.t first body - dVector3 anchor2; // anchor w.r.t second body - dVector3 axis1; // axis 1 w.r.t first body - dVector3 axis2; // axis 2 w.r.t second body - dReal c0,s0; // cos,sin of desired angle between axis 1,2 - dVector3 v1,v2; // angle ref vectors embedded in first body - dxJointLimitMotor limot1; // limit+motor info for axis 1 - dxJointLimitMotor limot2; // limit+motor info for axis 2 - dReal susp_erp,susp_cfm; // suspension parameters (erp,cfm) -}; -extern struct dxJoint::Vtable __dhinge2_vtable; - - -// angular motor - -struct dxJointAMotor : public dxJoint { - int num; // number of axes (0..3) - int mode; // a dAMotorXXX constant - int rel[3]; // what the axes are relative to (global,b1,b2) - dVector3 axis[3]; // three axes - dxJointLimitMotor limot[3]; // limit+motor info for axes - dReal angle[3]; // user-supplied angles for axes - // these vectors are used for calculating euler angles - dVector3 reference1; // original axis[2], relative to body 1 - dVector3 reference2; // original axis[0], relative to body 2 -}; -extern struct dxJoint::Vtable __damotor_vtable; - - -struct dxJointLMotor : public dxJoint { - int num; - int rel[3]; - dVector3 axis[3]; - dxJointLimitMotor limot[3]; -}; - -extern struct dxJoint::Vtable __dlmotor_vtable; - - -// 2d joint, constrains to z == 0 - -struct dxJointPlane2D : public dxJoint -{ - int row_motor_x; - int row_motor_y; - int row_motor_angle; - dxJointLimitMotor motor_x; - dxJointLimitMotor motor_y; - dxJointLimitMotor motor_angle; -}; - -extern struct dxJoint::Vtable __dplane2d_vtable; - - -// fixed - -struct dxJointFixed : public dxJoint { - dQuaternion qrel; // initial relative rotation body1 -> body2 - dVector3 offset; // relative offset between the bodies - dReal erp; // error reduction parameter - dReal cfm; // constraint force mix-in - void set (int num, dReal value); - dReal get (int num); -}; -extern struct dxJoint::Vtable __dfixed_vtable; - - -// null joint, for testing only - -struct dxJointNull : public dxJoint { -}; -extern struct dxJoint::Vtable __dnull_vtable; - - -#endif -- cgit v1.1