From 2f8d7092bc2c9609fa98d6888106b96f38b22828 Mon Sep 17 00:00:00 2001 From: dan miller Date: Sun, 21 Oct 2007 08:36:32 +0000 Subject: libraries moved to opensim-libs, a new repository --- libraries/ode-0.9/build/config-default.h | 176 ------------------------------- 1 file changed, 176 deletions(-) delete mode 100644 libraries/ode-0.9/build/config-default.h (limited to 'libraries/ode-0.9/build/config-default.h') diff --git a/libraries/ode-0.9/build/config-default.h b/libraries/ode-0.9/build/config-default.h deleted file mode 100644 index 7d64006..0000000 --- a/libraries/ode-0.9/build/config-default.h +++ /dev/null @@ -1,176 +0,0 @@ -/* This file was autogenerated by Premake */ -#ifndef _ODE_CONFIG_H_ -#define _ODE_CONFIG_H_ - - -/****************************************************************** - * CONFIGURATON SETTINGS - you can change these, and then rebuild - * ODE to modify the behavior of the library. - * - * dSINGLE/dDOUBLE - force ODE to use single-precision (float) - * or double-precision (double) for numbers. - * Only one should be defined. - * - * dTRIMESH_ENABLED - enable/disable trimesh support - * dTRIMESH_OPCODE - use the OPCODE trimesh engine - * dTRIMESH_GIMPACT - use the GIMPACT trimesh engine - * Only one trimesh engine should be enabled. - * - * dUSE_MALLOC_FOR_ALLOCA (experimental)- - * Use malloc() instead of alloca(). Slower, - * but allows for larger systems and more - * graceful out-of-memory handling. - * - * dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER (experimental)- - * Use an alternative trimesh-trimesh collider - * which should yield better results. - * - ******************************************************************/ - -#define dSINGLE -/* #define dDOUBLE */ - -#define dTRIMESH_ENABLED 1 -#define dTRIMESH_OPCODE 1 - -#define dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER 0 - -/* #define dUSE_MALLOC_FOR_ALLOCA */ - - -/****************************************************************** - * SYSTEM SETTINGS - you shouldn't need to change these. If you - * run into an issue with these settings, please report it to - * the ODE bug tracker at: - * http://sf.net/tracker/?group_id=24884&atid=382799 - ******************************************************************/ - -/* Try to identify the platform */ -#if defined(_XENON) - #define ODE_PLATFORM_XBOX360 -#elif defined(SN_TARGET_PSP_HW) - #define ODE_PLATFORM_PSP -#elif defined(SN_TARGET_PS3) - #define ODE_PLATFORM_PS3 -#elif defined(_MSC_VER) || defined(__CYGWIN32__) || defined(__MINGW32__) - #define ODE_PLATFORM_WINDOWS -#elif defined(__linux__) - #define ODE_PLATFORM_LINUX -#elif defined(__APPLE__) && defined(__MACH__) - #define ODE_PLATFORM_OSX -#else - #error "Need some help identifying the platform!" -#endif - -/* Additional platform defines used in the code */ -#if defined(ODE_PLATFORM_WINDOWS) && !defined(WIN32) - #define WIN32 -#endif - -#if defined(__CYGWIN32__) || defined(__MINGW32__) - #define CYGWIN -#endif - -#if defined(ODE_PLATFORM_OSX) - #define macintosh -#endif - - -/* Define a DLL export symbol for those platforms that need it */ -#if defined(ODE_PLATFORM_WINDOWS) - #if defined(ODE_DLL) - #define ODE_API __declspec(dllexport) - #elif !defined(ODE_LIB) - #define ODE_DLL_API __declspec(dllimport) - #endif -#endif - -#if !defined(ODE_API) - #define ODE_API -#endif - - -/* Pull in the standard headers */ -#include -#include -#include -#include -#include -#include - -#if !defined(ODE_PLATFORM_PS3) - #include -#endif - -#if !defined(ODE_PLATFORM_WINDOWS) - #include -#endif - - -/* Visual C does not define these functions */ -#if defined(_MSC_VER) - #define copysignf _copysign - #define copysign _copysign -#endif - - -/* Define a value for infinity */ -#if defined(HUGE_VALF) - #define ODE_INFINITY4 HUGE_VALF - #define ODE_INFINITY8 HUGE_VAL -#elif defined(FLT_MAX) - #define ODE_INFINITY4 FLT_MAX - #define ODE_INFINITY8 DBL_MAX -#else - static union { unsigned char __c[4]; float __f; } __ode_huge_valf = {{0,0,0x80,0x7f}}; - static union { unsigned char __c[8]; double __d; } __ode_huge_val = {{0,0,0,0,0,0,0xf0,0x7f}}; - #define ODE_INFINITY4 (__ode_huge_valf.__f) - #define ODE_INFINITY8 (__ode_huge_val.__d) -#endif - -#ifdef dSINGLE - #define dInfinity ODE_INFINITY4 - #define dEpsilon FLT_EPSILON -#else - #define dInfinity ODE_INFINITY8 - #define dEpsilon DBL_EPSILON -#endif - - -/* Well-defined common data types...need to define for 64 bit systems */ -#if defined(_M_IA64) || defined(__ia64__) || defined(_M_AMD64) || defined(__x86_64__) - #define X86_64_SYSTEM 1 - typedef int int32; - typedef unsigned int uint32; - typedef short int16; - typedef unsigned short uint16; - typedef char int8; - typedef unsigned char uint8; -#else - typedef int int32; - typedef unsigned int uint32; - typedef short int16; - typedef unsigned short uint16; - typedef char int8; - typedef unsigned char uint8; -#endif - -/* An integer type that can be safely cast to a pointer. This definition - * should be safe even on 64-bit systems */ -typedef size_t intP; - - -/* The efficient alignment. most platforms align data structures to some - * number of bytes, but this is not always the most efficient alignment. - * for example, many x86 compilers align to 4 bytes, but on a pentium it is - * important to align doubles to 8 byte boundaries (for speed), and the 4 - * floats in a SIMD register to 16 byte boundaries. many other platforms have - * similar behavior. setting a larger alignment can waste a (very) small - * amount of memory. NOTE: this number must be a power of two. */ -#define EFFICIENT_ALIGNMENT 16 - - -/* Define this if your system supports anonymous memory maps (linux does) */ -#define MMAP_ANONYMOUS - -#endif -- cgit v1.1