From fca74b0bf0a0833f5701e9c0de7b3bc15b2233dd Mon Sep 17 00:00:00 2001
From: dan miller
Date: Fri, 19 Oct 2007 05:20:07 +0000
Subject: dont ask

---
 libraries/ode-0.9/OPCODE/OPC_SphereAABBOverlap.h | 128 -----------------------
 1 file changed, 128 deletions(-)
 delete mode 100644 libraries/ode-0.9/OPCODE/OPC_SphereAABBOverlap.h

(limited to 'libraries/ode-0.9/OPCODE/OPC_SphereAABBOverlap.h')

diff --git a/libraries/ode-0.9/OPCODE/OPC_SphereAABBOverlap.h b/libraries/ode-0.9/OPCODE/OPC_SphereAABBOverlap.h
deleted file mode 100644
index 2278bc0..0000000
--- a/libraries/ode-0.9/OPCODE/OPC_SphereAABBOverlap.h
+++ /dev/null
@@ -1,128 +0,0 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-/**
- *	Sphere-AABB overlap test, based on Jim Arvo's code.
- *	\param		center		[in] box center
- *	\param		extents		[in] box extents
- *	\return		TRUE on overlap
- */
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-inline_ BOOL SphereCollider::SphereAABBOverlap(const Point& center, const Point& extents)
-{ 
-	// Stats
-	mNbVolumeBVTests++;
-
-	float d = 0.0f;
-
-	//find the square of the distance
-	//from the sphere to the box
-#ifdef OLDIES
-	for(udword i=0;i<3;i++)
-	{
-		float tmp = mCenter[i] - center[i];
-		float s = tmp + extents[i];
-
-		if(s<0.0f)	d += s*s;
-		else
-		{
-			s = tmp - extents[i];
-			if(s>0.0f)	d += s*s;
-		}
-	}
-#endif
-
-//#ifdef NEW_TEST
-
-//	float tmp = mCenter.x - center.x;
-//	float s = tmp + extents.x;
-
-	float tmp,s;
-
-	tmp = mCenter.x - center.x;
-	s = tmp + extents.x;
-
-	if(s<0.0f)
-	{
-		d += s*s;
-		if(d>mRadius2)	return FALSE;
-	}
-	else
-	{
-		s = tmp - extents.x;
-		if(s>0.0f)
-		{
-			d += s*s;
-			if(d>mRadius2)	return FALSE;
-		}
-	}
-
-	tmp = mCenter.y - center.y;
-	s = tmp + extents.y;
-
-	if(s<0.0f)
-	{
-		d += s*s;
-		if(d>mRadius2)	return FALSE;
-	}
-	else
-	{
-		s = tmp - extents.y;
-		if(s>0.0f)
-		{
-			d += s*s;
-			if(d>mRadius2)	return FALSE;
-		}
-	}
-
-	tmp = mCenter.z - center.z;
-	s = tmp + extents.z;
-
-	if(s<0.0f)
-	{
-		d += s*s;
-		if(d>mRadius2)	return FALSE;
-	}
-	else
-	{
-		s = tmp - extents.z;
-		if(s>0.0f)
-		{
-			d += s*s;
-			if(d>mRadius2)	return FALSE;
-		}
-	}
-//#endif
-
-#ifdef OLDIES
-//	Point Min = center - extents;
-//	Point Max = center + extents;
-
-	float d = 0.0f;
-
-	//find the square of the distance
-	//from the sphere to the box
-	for(udword i=0;i<3;i++)
-	{
-float Min = center[i] - extents[i];
-
-//		if(mCenter[i]<Min[i])
-		if(mCenter[i]<Min)
-		{
-//			float s = mCenter[i] - Min[i];
-			float s = mCenter[i] - Min;
-			d += s*s;
-		}
-		else
-		{
-float Max = center[i] + extents[i];
-
-//			if(mCenter[i]>Max[i])
-			if(mCenter[i]>Max)
-			{
-				float s = mCenter[i] - Max;
-				d += s*s;
-			}
-		}
-	}
-#endif
-	return d <= mRadius2;
-}
-- 
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