From 1ec410ecd725f5a3ccb2d2fc16f48730d9d9fe43 Mon Sep 17 00:00:00 2001 From: dan miller Date: Fri, 19 Oct 2007 05:22:23 +0000 Subject: trying to fix my screwup, please hold on --- libraries/ode-0.9/OPCODE/Ice/IceSegment.cpp | 57 ----------------------------- 1 file changed, 57 deletions(-) delete mode 100644 libraries/ode-0.9/OPCODE/Ice/IceSegment.cpp (limited to 'libraries/ode-0.9\/OPCODE/Ice/IceSegment.cpp') diff --git a/libraries/ode-0.9/OPCODE/Ice/IceSegment.cpp b/libraries/ode-0.9/OPCODE/Ice/IceSegment.cpp deleted file mode 100644 index cd9ceb7..0000000 --- a/libraries/ode-0.9/OPCODE/Ice/IceSegment.cpp +++ /dev/null @@ -1,57 +0,0 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * Contains code for segments. - * \file IceSegment.cpp - * \author Pierre Terdiman - * \date April, 4, 2000 - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * Segment class. - * A segment is defined by S(t) = mP0 * (1 - t) + mP1 * t, with 0 <= t <= 1 - * Alternatively, a segment is S(t) = Origin + t * Direction for 0 <= t <= 1. - * Direction is not necessarily unit length. The end points are Origin = mP0 and Origin + Direction = mP1. - * - * \class Segment - * \author Pierre Terdiman - * \version 1.0 - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Precompiled Header -#include "Stdafx.h" - -using namespace IceMaths; - -float Segment::SquareDistance(const Point& point, float* t) const -{ - Point Diff = point - mP0; - Point Dir = mP1 - mP0; - float fT = Diff | Dir; - - if(fT<=0.0f) - { - fT = 0.0f; - } - else - { - float SqrLen= Dir.SquareMagnitude(); - if(fT>=SqrLen) - { - fT = 1.0f; - Diff -= Dir; - } - else - { - fT /= SqrLen; - Diff -= fT*Dir; - } - } - - if(t) *t = fT; - - return Diff.SquareMagnitude(); -} -- cgit v1.1