From 64dfe62fab804be64cc29cc0c821e7abac1d946d Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 23:10:15 +1000 Subject: Make examples directory, and shuffle all the out of tree stuff into it. --- config/config-include/GridCommon.ini.example | 245 --------------------------- 1 file changed, 245 deletions(-) delete mode 100644 config/config-include/GridCommon.ini.example (limited to 'config/config-include/GridCommon.ini.example') diff --git a/config/config-include/GridCommon.ini.example b/config/config-include/GridCommon.ini.example deleted file mode 100644 index 0922cf5..0000000 --- a/config/config-include/GridCommon.ini.example +++ /dev/null @@ -1,245 +0,0 @@ -; This is the main configuration file for an instance of OpenSim running in grid mode - -[DatabaseService] - ; - ; ### Choose the DB - ; - - ; SQLite - Include-Storage = "config-include/storage/SQLiteStandalone.ini"; - - ; MySql - ; Uncomment these lines if you want to use mysql storage - ; Change the connection string to your db details - ;StorageProvider = "OpenSim.Data.MySQL.dll" - ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" - ; Uncomment this line if you are using MySQL and want to use a different database for estates - ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database. - ; Most people won't need to do this so only uncomment if you know what you're doing. - ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" - - ; MSSQL - ; Uncomment these lines if you want to use MSSQL storage - ; Change the connection string to your db details - ; The value for server property is shown in your SQL Server Management Studio login dialog. - ; (This sample is the default of express edition) - ;StorageProvider = "OpenSim.Data.MSSQL.dll" - ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;" - - ; PGSQL - ; Uncomment these lines if you want to use PGSQL storage - ; Change the connection string to your db details - ;StorageProvider = "OpenSim.Data.PGSQL.dll" - ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" - -[Hypergrid] - ; Uncomment the variables in this section only if you are in - ; Hypergrid configuration. Otherwise, ignore. - - ;# {HomeURI} {Hypergrid} {The Home URL of this world} {} - ;; If this is a standalone world, this is the address of this instance. - ;; If this is a grided simulator, this is the address of the external robust server that - ;; runs the UserAgentsService. - ;; For example http://myworld.com:9000 or http://myworld.com:8002 - ;; This is a default that can be overwritten in some sections. - ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - - ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {} - ;; If this is a standalone world, this is the address of this instance. - ;; If this is a grided simulator, this is the address of the external robust server - ;; that runs the Gatekeeper service. - ;; For example http://myworld.com:9000 or http://myworld.com:8002 - ;; This is a default that can be overwritten in some sections. - ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}" - -[Modules] - ;; Choose one cache module and the corresponding config file, if it exists. - ;; Copy the config .example file into your own .ini file and adapt that. - ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained. - - AssetCaching = "FlotsamAssetCache" - Include-FlotsamCache = "config-include/FlotsamCache.ini" - - ;AssetCaching = "CenomeMemoryAssetCache" - ;Include-CenomeCache = "config-include/CenomeCache.ini" - - ;AssetCaching = "GlynnTuckerAssetCache" - - ;; Optionally, the port for the LLProxyLoginModule module can be changed - ;Setup_LLProxyLoginModule = "9090/" - - ;; Authorization is not on by default, as it depends on external php - ;AuthorizationServices = "RemoteAuthorizationServicesConnector" - -[AssetService] - DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" - AssetLoaderArgs = "assets/AssetSets.xml" - - ; - ; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses. - ; - AssetServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[InventoryService] - ; - ; Change this to your grid-wide inventory server - ; - InventoryServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[GridInfo] - ; - ; Change this to your grid info service - ; - GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}" - -[GridService] - ; - ; Change this to your grid-wide grid server - ; - GridServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - ;AllowHypergridMapSearch = true - - ;; Directory for map tile images of linked regions - ; MapTileDirectory = "./maptiles" - - ; === HG ONLY === - ;; Change this to the address of your Gatekeeper service - ;; (usually bundled with the rest of the services in one - ;; Robust server in port ${Const|PublicPort}, but not always) - Gatekeeper="${Const|BaseURL}:${Const|PublicPort}" - -[EstateDataStore] - ; - ; Uncomment if you want centralized estate data at robust server, - ; in which case the URL in [EstateService] will be used - ; - ;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector" - -[EstateService] - EstateServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[Messaging] - ; === HG ONLY === - ;; Change this to the address of your Gatekeeper service - ;; (usually bundled with the rest of the services in one - ;; Robust server in port ${Const|PublicPort}, but not always) - Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}" - -[AvatarService] - ; - ; Change this to your grid-wide grid server - ; - AvatarServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[AgentPreferencesService] - ; - ; Change this to your grid-wide avatar prefs server - ; - AgentPreferencesServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[PresenceService] - ; - ; Change this to your grid-wide presence server - ; - PresenceServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[UserAccountService] - ; - ; Change this to your grid-wide user accounts server - ; - UserAccountServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[GridUserService] - ; - ; Change this to your grid-wide user accounts server - ; - GridUserServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[AuthenticationService] - ; - ; Change this to your grid-wide authentication server - ; - AuthenticationServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[FriendsService] - ; - ; Change this to your grid-wide friends server - ; - FriendsServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[HGInventoryAccessModule] - ; - ; === HG ONLY === - ; Change this to your server - ; accessible from other grids - ; - HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}" - ;; If you want to protect your assets from being copied by foreign visitors - ;; set this to false. You may want to do this on sims that have licensed content. - ;; Default is true. - ; OutboundPermission = True - - ;; Send visual reminder to local users that their inventories are unavailable while they are traveling - ;; and available when they return. True by default. - ;RestrictInventoryAccessAbroad = True - - ;; Warning: advanced and unusual. Default is false. - ;; Enables configurations where grids share user services, including inventory, - ;; while separating regions' assets from users' assets. Asset transfer between - ;; the users' asset server and the regions' asset server is done in HG-like manner. - ; CheckSeparateAssets = false - ; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort} - - -[HGAssetService] - ; - ; === HG ONLY === - ; Change this to your server - ; accessible from other grids - ; - HomeURI = "${Const|BaseURL}:${Const|PublicPort}" - - ;; The asset types that this grid can export to / import from other grids. - ;; Comma separated. - ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: - ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, - ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh - ;; - ;; Leave blank or commented if you don't want to apply any restrictions. - ;; A more strict, but still reasonable, policy may be to disallow the exchange - ;; of scripts, like so: - ; DisallowExport ="LSLText" - ; DisallowImport ="LSLBytecode" - -[HGFriendsModule] - ; User level required to be able to send friendship invitations to foreign users - ;LevelHGFriends = 0; - -[UserAgentService] - ; - ; === HG ONLY === - ; Change this to your user agent server (HG robust) - ; - UserAgentServerURI = "${Const|BaseURL}:${Const|PublicPort}" - -[MapImageService] - MapImageServerURI = "${Const|BaseURL}:${Const|PrivatePort}" - -[AuthorizationService] - ; If you have regions with access restrictions - ; specify them here using the convention - ; Region_ = - ; Valid flags are: - ; DisallowForeigners -- HG visitors not allowed - ; DisallowResidents -- only Admins and Managers allowed - ; Example: - ; Region_Test_1 = "DisallowForeigners" - -;; Uncomment if you are using SimianGrid for grid services -[SimianGrid] - ;; SimianGrid services URL - ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/" - - ;; Capability assigned by the grid administrator for the simulator - ;; SimulatorCapability = "00000000-0000-0000-0000-000000000000" -- cgit v1.1