From fdc383a843c0a0218c194f7f51ef5d8fe774b520 Mon Sep 17 00:00:00 2001 From: Magnuz Binder Date: Tue, 19 May 2015 20:44:19 +0200 Subject: Use own mesh cache in llCastRay V3 after throttling. Signed-off-by: Michael Cerquoni --- bin/OpenSimDefaults.ini | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'bin') diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 3db59dc..8cde201 100755 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1496,10 +1496,10 @@ UseLlCastRayV3 = false ; Accepted calculation precision error in calculations in llCastRay V3 - FloatToleranceInLlCastRay = 0.000001 + FloatToleranceInLlCastRay = 0.00001 ; Accepted distance difference between duplicate hits in llCastRay V3 - FloatTolerance2InLlCastRay = 0.0001 + FloatTolerance2InLlCastRay = 0.001 ; Detail level when rendering prims in llCastRay V3 ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call @@ -1551,6 +1551,10 @@ ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions MaximumAvailableTimeInMsInLlCastRay = 40 + ; Use cached meshes in llCastRay V3 if true + ; Improves performance but uses more memory + UseMeshCacheInLlCastRay = true + [DataSnapshot] ; The following set of configs pertains to search. -- cgit v1.1