From f95033812402aaf31a9f2f66c946165d2d79669f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 17 Sep 2011 01:09:25 +0100 Subject: Remove old bullet DotNET and X libraries in preparation for BulletS These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well. --- bin/OpenSim.ini.example | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'bin') diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index c36d2a4..0ef6880 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -149,14 +149,11 @@ ;; Choose one of the physics engines below ;; OpenDynamicsEngine is by some distance the most developed physics engine - ;; basicphysics effectively does not model physics at all, making all - ;; objects phantom - ;; The Bullet plugins do not work properly right now. A better Bullet plugin is on the way. + ;; basicphysics effectively does not model physics at all, making all objects phantom ;; Default is OpenDynamicsEngine ; physics = OpenDynamicsEngine ; physics = basicphysics ; physics = POS - ; physics = modified_BulletX ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by space} {} DefaultPermissionsModule ;; Permission modules to use, separated by space. -- cgit v1.1